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1601. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Henrietta Unknown wrote: Jadek Menaheim wrote: V1RONXSS wrote: The only one in MCC worked for me, on the ground do not works, trying both green/red. They are one way. On Blood Gultch the entrance portals are on the MCC, they exit on the...
- by Jadek Menaheim - at 2015.05.21 14:52:00
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1602. TELEPORTERS IN DUST. Video coming soon. - in General Discussions [original thread]
There's not much a need for a paper thin LAV anymore with portal proliferation.
- by Jadek Menaheim - at 2015.05.21 14:20:00
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1603. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Vrain Matari wrote: Jadek Menaheim wrote: Rattati, each team has three portals. It might not hurt if either side had one portal near the flight ceiling (on their side of the map). Increase drifting distance on falling and players can test sq...
- by Jadek Menaheim - at 2015.05.21 14:04:00
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1604. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Andris Kronis wrote: Using the TDA to jump out of the red line can give an erratic red line timer. The redline timer is already pretty erratic. You're almost certain to die between 4 and 2 seconds left. It's never accurate.
- by Jadek Menaheim - at 2015.05.21 13:31:00
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1605. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Foo Fighting wrote: Jadek Menaheim wrote: Foo Fighting wrote: Just discovered the enemy portal in the redline is a good escape route when the timer is against you - was just able to go into enemy redline hack and kill and get a free port ...
- by Jadek Menaheim - at 2015.05.21 13:28:00
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1606. TELEPORTERS IN DUST. Video coming soon. - in General Discussions [original thread]
Moochie Cricket wrote: I wonder if the code that moves the objective around in acquisition could be applied to the exit nodes of these teleporters. My perspective, randomizing does more harm than good. If I have no idea where or even what I'm...
- by Jadek Menaheim - at 2015.05.21 12:31:00
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1607. TELEPORTERS IN DUST. Video coming soon. - in General Discussions [original thread]
Genral69 death wrote: If falling from a great height, would it atop fall damage? Doesn't prevent tall damage. Just completed a few tests on it.
- by Jadek Menaheim - at 2015.05.21 12:29:00
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1608. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Foo Fighting wrote: Just discovered the enemy portal in the redline is a good escape route when the timer is against you - was just able to go into enemy redline hack and kill and get a free port out again. I was just in that match with you....
- by Jadek Menaheim - at 2015.05.21 12:21:00
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1609. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Ceadda Sai wrote: How about a portal into enemies MCC...? https://youtu.be/ur-NJVrjzGg You're not too far off. Currently, trans-dimensional do not discriminate between friend or foe allowing escape from headfirst charge into enemy terri...
- by Jadek Menaheim - at 2015.05.21 12:18:00
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1610. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
@Nachos They were designed in mind with more than just redline evac. CCP Rattati wrote: Good 1) My first thought is to really help redlining issues. Place three portals behind cover, near the safe spawn point. These would be one way to elimina...
- by Jadek Menaheim - at 2015.05.21 10:52:00
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1611. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Jack Boost wrote: - Don't give as default 3 sub-holes to teams - make it neutral spawn at map. - introduce ONLY LOGI EQ to stabilize it and make workable for all. (maybe mini deployable/destructive instalation) - without this instalation - stro...
- by Jadek Menaheim - at 2015.05.21 10:32:00
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1612. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Thumb Green wrote: Jadek Menaheim wrote: @Buwaro Draemon Eh, must I repeat myself. Take a lesson from how gate camping and gate reconnaissance work in Eve Online. "FC is trans-dimensional gate green?" "No, it is not. Gate is red pending i...
- by Jadek Menaheim - at 2015.05.21 09:50:00
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1613. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
CCP Frame wrote: You guys are the best. Keep the feedback coming, we love it. :) It will definitely evolve further as we go together with this. Yeah, Frame. Portals have the possibility to dramatically alter how Dust is played. It's petty coo...
- by Jadek Menaheim - at 2015.05.21 09:49:00
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1614. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
olssam 62 wrote: - the exit point must be invisible and its location must be random between every game or every 3 minutes - create icons on the map, for the entry and exit points sorry for my bad english My perspective, randomizing does m...
- by Jadek Menaheim - at 2015.05.21 09:47:00
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1615. TELEPORTERS IN DUST. Video coming soon. - in General Discussions [original thread]
Genral69 death wrote: If falling from a great height, would it atop fall damage? Excellent question. I think this can be tested on Ashland. Basically threading the needle with a fall from the MCC.
- by Jadek Menaheim - at 2015.05.21 09:40:00
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1616. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Rattati, each team has three portals. It might not hurt if either side had one portal near the flight ceiling (on their side of the map). Increase drifting distance on falling and players can test squirrel suiting in. It might be really fun.
- by Jadek Menaheim - at 2015.05.21 09:23:00
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1617. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
CCP Rattati wrote: 1) Having the Exit invisible - will check 2) Don't like "skyspawning", easier to be camped after landing 3) Give exit point a strong scan and precision to avoid straight camping, won't work against railtanks 200 m away so pla...
- by Jadek Menaheim - at 2015.05.21 09:18:00
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1618. TELEPORTERS IN DUST. Video coming soon. - in General Discussions [original thread]
Nope. Just synced to players, not vehicles or equipment.
- by Jadek Menaheim - at 2015.05.21 09:12:00
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1619. The matchlist in other contracts should be ported for FW. - in General Discussions [original thread]
If they also provided the planet location data on the set list that would be golden to communicating to EVE players where to go for support.
- by Jadek Menaheim - at 2015.05.21 09:01:00
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1620. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Kain Spero wrote: Jadek Menaheim wrote: Frame, please allow us to test exit points in the sky at some point in the future. I have to agree. These would be much better if the exits were sky spawn points I think. The visibility of the exi...
- by Jadek Menaheim - at 2015.05.21 08:58:00
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