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8061. Dance 514 - in My DUST 514 [original thread]
http://www.youtube.com/watch?v=IF6dNtbEsWA&feature=youtu.be Fully upgraded 'Mobility' and 'Vigor' help you do more than just dodge bullets. This LogiBro has a role to assist your movin' crew on the dance flo..a..em...battleground.
- by Jadek Menaheim - at 2013.05.01 19:34:00
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8062. [Request] Optional Skill Resets for Post Release Mercs - in Feedback/Requests [original thread]
I am figuring this is not a one-time optional reset. A player can reset their SP as frequently as they like; call it a miracle of sleeper cybernetics. I feel 2.5 million isk or 500 aur is reasonable enough. It offers some leeway to switch out ski...
- by Jadek Menaheim - at 2013.05.01 18:15:00
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8063. [Request] Optional Skill Resets for Post Release Mercs - in Feedback/Requests [original thread]
Is anyone inclined to having the option to pay a set amount to reset your skill tree? I could certainly see this being a helpful feature for new players coming on board after the official release on May 14th. What is a fair isk or aurum value?
- by Jadek Menaheim - at 2013.04.29 08:19:00
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8064. Announcement:Announcing DUST 514 Fan Art Competition! - in Announcement and Events [original thread]
CCP Frame wrote: Competition winners will be announced on 19th of April on this very thread and on DUST 514 website featuring the winners. I had the impression from this statement that the top 3 winners were going to be featured in a "news"...
- by Jadek Menaheim - at 2013.04.20 06:50:00
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8065. Announcement:The Official DUST 514 Song Contest Entries Thread - in General Discussions [original thread]
Is anyone here even bothering to read the contest announcement page? "entries need to be created exclusively for this contest." That seems pretty self explanatory.
- by Jadek Menaheim - at 2013.04.20 06:41:00
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8066. Announcement:Announcing DUST 514 Fan Art Competition! - in Announcement and Events [original thread]
Honestly, it's not that no one values cartoons or cosplay anymore. For me, I see that the visual aesthetic of Eve and Dust have been heavily defined as a hot, mechanical and high definition environment. To break from the mold means going against s...
- by Jadek Menaheim - at 2013.04.20 06:18:00
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8067. Announcement:Announcing DUST 514 Fan Art Competition! - in Announcement and Events [original thread]
Alright, while I didn't take a podium postion, I am very happy nonetheless. I took this as an opprotunity to create. Both the challenge and experience of bringing an idea to life is pretty damn fun. Thanks CCP Community and Art Team!
- by Jadek Menaheim - at 2013.04.19 06:55:00
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8068. Sticky:The Official DUST 514 Fan Art Competition Entries Thread - in General Discussions [original thread]
Title: Dark Drop 514 My entry submission to the Dust 514 Fan Art competition. After a long week of exams I was happy to sit down for this challenge. http://fav.me/d61j560
- by Jadek Menaheim - at 2013.04.13 05:21:00
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8069. Implementation of VR Basic Training in Character Classes and Vehicle Opperation - in General Discussions [original thread]
I realized this topic would be better served in the Feedback/Request section. If a forum moderator reads this copy of the topic, please delete this version if you deem it necessary.
- by Jadek Menaheim - at 2012.10.19 08:21:00
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8070. Implementation of VR Basic Training in Character Classes and Vehicle Opperation - in Feedback/Requests [original thread]
Regardless of CCP's perceived track record of building games with steep learning curves and semi-functional tutorials, I would immensely appreciate the addition of a VR training module which allows access for nearly all skill books, leveling mecha...
- by Jadek Menaheim - at 2012.10.19 08:18:00
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8071. Implementation of VR Basic Training in Character Classes and Vehicle Opperation - in General Discussions [original thread]
Regardless of CCP's perceived track record of building games with steep learning curves and semi-functional tutorials, I would immensely appreciate the addition of a VR training module which allows access for nearly all skill books, leveling mecha...
- by Jadek Menaheim - at 2012.10.19 08:14:00
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