Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
7841. Photos of Upcoming 1.5 Tutorial System - in General Discussions [original thread]
I guess somebody saw my post and CCP updated their twitter feed. However, once again it is on the PlayStation.Blog. It's the same material as my link above. Bear in mind that my link was directing to the European PlayStation blog. DUST 514: The...
- by Jadek Menaheim - at 2013.10.02 19:44:00
|
7842. The Amarrian Orbital Bombardment Theme Feels Stale - in General Discussions [original thread]
Aisha Ctarl wrote: I do find it comical that an Amarr Assault suit is wielding a shotgun when (for some reason) in DUST the Amarr are hybrid tankers (lean towards armor) and would be too slow due to armor plates to effectively shotgun. Also it...
- by Jadek Menaheim - at 2013.10.02 17:31:00
|
7843. The Amarrian Orbital Bombardment Theme Feels Stale - in General Discussions [original thread]
Jadek Menaheim wrote: The current XMB theme (the right hand side of this image) doesn't engage me as the old beta concept art theme of the dark and menacing clone production facility. I would love to see a return to a concept art start screen...
- by Jadek Menaheim - at 2013.10.02 17:18:00
|
7844. Photos of Upcoming 1.5 Tutorial System - in General Discussions [original thread]
Zelorian Dexter snr wrote: Can you also include a tutorial on how to turn voice comms on in corp chat because it's amazing how many new players carnt work it out. Might want to wait to give feedback on an official Dev blog post. This topic i...
- by Jadek Menaheim - at 2013.10.02 16:58:00
|
7845. Photos of Upcoming 1.5 Tutorial System - in General Discussions [original thread]
I saw the article yesterday. It seems funny it hasn't been release to the mainsite yet. The article was posted by CCP Greyscale and has all the makings of dev blog, just copied and pasted to PS.Blog. Even the "Feedback in the comments as usual!" e...
- by Jadek Menaheim - at 2013.10.02 16:55:00
|
7846. Photos of Upcoming 1.5 Tutorial System - in General Discussions [original thread]
The Dev team must still be working on the official blog concerning changes to the new tutorial system. However, PlayStation.Blog has the early scoop on this feature coming to 1.5 with three previously unreleased photos of the system in action. The...
- by Jadek Menaheim - at 2013.10.02 16:45:00
|
7847. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
CCP Logibro wrote: * Transport assist - After troops have been transported over 100M from the point where they boarded, the pilot will receive a reward equivalent to 15% of the War Points disembarked passengers earn for one minute.. Does this...
- by Jadek Menaheim - at 2013.09.28 17:08:00
|
7848. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
Jadek Menaheim wrote: CCP Logibro wrote: * Transport assist - After troops have been transported over 100M from the point where they boarded, the pilot will receive a reward equivalent to 15% of the War Points disembarked passengers earn for...
- by Jadek Menaheim - at 2013.09.28 16:56:00
|
7849. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
Chunky Munkey wrote: I foresee scan farming. Well there's a proto-scan variant that'll give you 25 seconds of paint time making your reward window 35 seconds. A lot can happen in that bit of time.
- by Jadek Menaheim - at 2013.09.27 22:33:00
|
7850. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
CCP Logibro wrote: * Transport assist - After troops have been transported over 100M from the point where they boarded, the pilot will receive a reward equivalent to 15% of the War Points disembarked passengers earn for one minute. Does this...
- by Jadek Menaheim - at 2013.09.27 22:19:00
|
7851. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Albeit, this would require a fair bit of programming voodoo.
- by Jadek Menaheim - at 2013.09.27 22:10:00
|
7852. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Clockwork Jester wrote: Those all seem like good possible skills that could have an impact on how the plays. The only thing I could think of to add would be a skill tree revolving around shared squad vision for the squad commander. Possibility ...
- by Jadek Menaheim - at 2013.09.27 20:37:00
|
7853. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Clockwork Jester wrote: If something like squad leader skills were added, and the current mechanic of changing the squad leader remained it would be easier to use the depot to transfer the bonus. With the current mechanics you are capable of ch...
- by Jadek Menaheim - at 2013.09.26 21:41:00
|
7854. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Clockwork Jester wrote: There could also be a scientist based tree allowing for corporations to increase the number of clones produced per cycle, or decreasing the number of clones lost due to transportation. You could also create a skill tree ...
- by Jadek Menaheim - at 2013.09.26 15:33:00
|
7855. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Clockwork Jester wrote: The current mechanics allow the squad leader to give their squad leader status to anyone else in their squad. It would make sense for the squad to lose the gains provided by the former squad leader in favor of the new sq...
- by Jadek Menaheim - at 2013.09.26 14:41:00
|
7856. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Very cool concept. I love that it deepens the skill tree and the benefit of working with a corp without giving the big corps a massive advantage over the little guys. I am assuming that having multiple people with these ro...
- by Jadek Menaheim - at 2013.09.26 02:24:00
|
7857. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Clockwork Jester wrote: If you look at it only from the battle/market environments then I think the classes proposed should change. Move away from the pure combat boost because the consultant is not actually going into combat with you. Make the...
- by Jadek Menaheim - at 2013.09.26 00:40:00
|
7858. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Clockwork Jester wrote: Also the skill trees you have suggested could easily be switched over to a squad leader skill tree. Only allowing those bonuses to be obtained in combat. How about Squad Leader Skills being a path progression of the c...
- by Jadek Menaheim - at 2013.09.25 21:08:00
|
7859. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Clockwork Jester wrote: ItGÇÖs an interesting idea, but there would need to be a limit to the number of consultants to prevent people from abusing the proposed system. Also the skill trees you have suggested could easily be switched over to a s...
- by Jadek Menaheim - at 2013.09.25 20:53:00
|
7860. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Consultation would be a skill attribute found within the Corporations skill tree which allows you to share your corporation skills completely, even the current (and only) corp building skill, with another corp while remain...
- by Jadek Menaheim - at 2013.09.25 20:12:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
First page | Previous page | Next page | Last page |