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361. Where are the winter carnage rewards? - in General Discussions [original thread]
Anmol Singh wrote: Arkena Wyrnspire wrote: It's almost a week since it ended. Soon TM No it's "SoonGäó" And I would expect that instead of doing a patch this week to give them to us and the turn around again and do another patch the...
- by Jadd Hatchen - at 2013.12.05 22:34:00
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362. All this talk about scouts and EWAR got me thinking... - in General Discussions [original thread]
mollerz wrote: Here is Eve Online EWAR My hope is most of these would someday make it into dust. But if I may, I'd like to state my favorites: Tracking disruptors: As a knifer scout, if I could make prey's auto aim disable and perhaps gun ...
- by Jadd Hatchen - at 2013.12.05 22:29:00
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363. Scout collaborative problems thread - in General Discussions [original thread]
Since we are being so constructive... Some groundwork needs to be defined. First off there is a difference between a "light suit" and a "scout suit" and for that matter "pilot suit" should be included in this discussion. Additionally a clear under...
- by Jadd Hatchen - at 2013.12.05 22:11:00
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364. Tanks in real... - in General Discussions [original thread]
Anmol Singh wrote: Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you... Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using te...
- by Jadd Hatchen - at 2013.12.05 21:22:00
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365. What makes scouts broken? - in General Discussions [original thread]
Roger Cordill wrote: Message from Godin: 4: Like I stated in #1, kincats, as well as many other modules that are considered to be Scout things has harsh CPU/PG requirements, yet the Scout has the lowest CPU/PG in the game. Actually I have...
- by Jadd Hatchen - at 2013.12.05 21:17:00
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366. What makes scouts broken? - in General Discussions [original thread]
Galvan Nized wrote: Plasma Cannon...just don't miss. OMG! PC scouts running around blasting everyone! Don't know why I didn't think of this one myself! So OP. So much fun to be had!
- by Jadd Hatchen - at 2013.12.05 21:13:00
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367. Hi guys. - in General Discussions [original thread]
Grease Spillett wrote: Are we charging in then? http://www.timp.net/osclistgallery/gateisdown.htm
- by Jadd Hatchen - at 2013.12.05 21:05:00
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368. Hi guys. - in General Discussions [original thread]
The enemy's gate is down.
- by Jadd Hatchen - at 2013.12.05 20:42:00
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369. Are Orbital Strike Effective against MCC? - in General Discussions [original thread]
vilstan wrote: Thematically this seems so backwards. We have a space ship that could shoot their space ship out of the sky. But instead, we're going to land some infantry dudes, use our space ship for orbital strikes on THEIR infantry dudes...
- by Jadd Hatchen - at 2013.12.05 20:41:00
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370. what if we had a nano hive that was designed to kill? - in General Discussions [original thread]
Zekain K wrote: One that would be used in cqc areas to prevent enemy passage. when an enemy walks into its AOE it would start to sap the players health. -5 to shields per second -15 to armor per second. These hives would have been designed du...
- by Jadd Hatchen - at 2013.12.05 20:34:00
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371. A little idea that could push scouts into viability - in General Discussions [original thread]
ALPHA DECRIPTER wrote: Oswald Rehnquist wrote: I prefer the active module slot idea more so than "scout only equipment", you can actually make lore sense with modules designed to fit into the scout suit. It is harder for me to picture an "sc...
- by Jadd Hatchen - at 2013.12.05 20:19:00
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372. A little idea that could push scouts into viability - in General Discussions [original thread]
ALPHA DECRIPTER wrote: Yea, I get that. Your comments just lead me to believe you were confused. Keep in mind that the idea is giving scouts another slot (like most of us keep asking for) but limiting what they can equip so that logis are still...
- by Jadd Hatchen - at 2013.12.05 20:00:00
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373. FOTM fixes - in General Discussions [original thread]
TheD1CK wrote: How come when the Flaylock pistol was rampaging in Dust, people cried and CCP acted now we have Scrambler rifles hitting obscene amounts of DMG, clearly FOTM seen as everyone and their mother has spec'd into it yet.... CCP see...
- by Jadd Hatchen - at 2013.12.05 19:56:00
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374. Do You Fear Heavy? YES or NO - in General Discussions [original thread]
Thanatus Sleep wrote: I been seeing a lot of Fat man with many type of weapon as of late, like to know if any one fear them still in anyway. First 10 post that answer the 9 survey questions below get 50,000. ISK tomorrow 1)Do You Fear Hea...
- by Jadd Hatchen - at 2013.12.05 19:53:00
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375. Are Orbital Strike Effective against MCC? - in General Discussions [original thread]
ThePlayerkyle13 wrote: I haven't manage to gain a OS yet, & i was wondering if they do any damage towards Enemy MCC? Not only no, but if enemy infantry are standing underneath it (not just inside it), they will be protected as well.
- by Jadd Hatchen - at 2013.12.05 19:50:00
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376. turrent types - in General Discussions [original thread]
Mdog 24158 wrote: Railguns are caldari blasters are gallente missiles are minmater so what type of racial turrent do amarr have? Thoughs/ideas Missiles are NOT Minmatar... Autocannons and Artillery are Minmatar. They already pointed out th...
- by Jadd Hatchen - at 2013.12.05 19:41:00
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377. why limit the respec? - in General Discussions [original thread]
The Attorney General wrote: Just make a respec cost 10k Aurum and 5% of your total SP. Only people who royally screwed the pooch are using them then. Actually 10k AUR is too cheap by my calculations. It should instead be at least 40k AUR....
- by Jadd Hatchen - at 2013.12.05 19:26:00
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378. No HMG Fix? Despite Proven That It's Broken?! - in General Discussions [original thread]
George Moros wrote: So, let's use an (exaggerated) analogy to see how insanely pointless your arguments really are. Suppose CCP changes the HMG by making it work exactly like a sniper rifle. You know, semi-automatic, high damage, extremely long...
- by Jadd Hatchen - at 2013.12.05 19:18:00
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379. The Forge Gun Nerf - Cause and Effect - in General Discussions [original thread]
Lance 2ballzStrong wrote: Let's be honest, everyone expected the FG to be nerfed, and to be frank, I think I was one of the few people to hear it first in the DUST chat that was up. CPM Nova mentioned it will be nerfed against infantry months b...
- by Jadd Hatchen - at 2013.12.05 19:10:00
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380. Please support the bill about changing the Light-slot of logiistics suit to in-b... - in General Discussions [original thread]
Y Wonder wrote: In my corporation, the top-killer and top-tanker are always the logiistics, especially the ak.0. When im dying, needing injector, my logi friend is killing. When im out of ammo having to return to supply, my logi friend is kil...
- by Jadd Hatchen - at 2013.12.05 18:49:00
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