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261. A brief mathematical analysis of shield extenders vs damage mods - in General Discussions [original thread]
if you are going to get OHK or not, in the meantime you could aswell have dealt the maxium possible damage. I am not only talking about flux. shotguns will remove your shields instantly and get deep into your armor in one hit, nova knifes OHK, PL...
- by Jack McReady - at 2015.01.26 14:21:00
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262. would like to purchase vet pack... but!!? - in General Discussions [original thread]
EU is rekt as usual. EU store updates only once a week on wednesday usually.
- by Jack McReady - at 2015.01.26 14:19:00
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263. Tape Scout Best Scout - in General Discussions [original thread]
TheD1CK wrote: and insta-deaths to ScR or BrAR made me rethink that, and a respec = all 4 Scouts Upon respec, you learn quick enough, they all suffer from insta-death syndrome -Gallente - best all round EWAR, layout and bonuses -Minmatar -...
- by Jack McReady - at 2015.01.26 14:17:00
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264. If FW gave out ISK - in General Discussions [original thread]
Jack Boost wrote: Sinboto Simmons wrote: Not really possible in pubs either, unless you run basic anyway. If you play carefuly .. you gain ISK/LP. LP store is like next step to get better stuff. LP wersion of weapons/eq are slighty be...
- by Jack McReady - at 2015.01.26 14:10:00
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265. AV feedback - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Breakin Stuff wrote: Thundergroove: The 0.5 second delay between shot fired and reload on the PLC. And if there is an iidentical trait on any other weapon. I'll look again. Roughly 450 attributes and nothing that I fo...
- by Jack McReady - at 2015.01.26 12:58:00
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266. How you guys do it? - in General Discussions [original thread]
cant grind FW without finding a game is a bigger concern to me
- by Jack McReady - at 2015.01.26 12:38:00
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267. Some videos for your downtime. More APEX coverage. - in General Discussions [original thread]
looks good. just a small note to your tiger gameplay: if you chase someone do not walk behind him with charged knifes. instead do a sprint jump and charge the knifes in air instead. just keep in mind that you cant navigate while in air, make sure...
- by Jack McReady - at 2015.01.26 11:13:00
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268. Tape Scout Best Scout - in General Discussions [original thread]
having ewar is still useful even if you use the cloak. you cant cloak forever, you have to drop out of cloak sometimes and let it recharge and knowing your enemies movement in the meantime is well worth it.
- by Jack McReady - at 2015.01.26 10:55:00
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269. wrong rounding issues leads to invalid fits - in Technical Support/Bugs [original thread]
rasputin900000 wrote: Jack McReady wrote: broken rounding FTW. and the "fun" begins... I used my AUR for some respecs to check how the rounding works, e.g. full proto PLC assault fit: Assault gk.0 Complex Light Damage Modifier Complex Ligh...
- by Jack McReady - at 2015.01.26 10:43:00
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270. Japanese melee dude. - in General Discussions [original thread]
sometimes he uses regular melee when he carries knifes? makes no sense
- by Jack McReady - at 2015.01.26 10:08:00
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271. Plasma Cannon splash damage seriously needs looking at! - in General Discussions [original thread]
the problem with splash damage not registering has been here since forever. even a single uneven spot in terrain can block the whole damage. I had people standing on top of RE taking no damage from them many many times...
- by Jack McReady - at 2015.01.26 10:00:00
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272. A brief mathematical analysis of shield extenders vs damage mods - in General Discussions [original thread]
Bayeth Mal wrote: I think he (Jack) is trying to claim that damage mods stack in their multiplication. what I am saying is that 17% is wrong, nothing else. beside that his analysis is flawed cause the base of his analysis is a random dps num...
- by Jack McReady - at 2015.01.26 09:40:00
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273. CCP really... Sentinels! - in General Discussions [original thread]
Pagl1u M wrote: They are stupidly OP, every idiot can kill in a suit with double hps and double dps. They have been stupidly OP since 1.8 it is time to balance them. They fact that they ve been so op for so long makes me think that you never ...
- by Jack McReady - at 2015.01.25 18:40:00
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274. A brief mathematical analysis of shield extenders vs damage mods - in General Discussions [original thread]
Arkena Wyrnspire wrote: Jack McReady wrote: [ you said you rounded, there is no way your result would be 585 if you rounded since rounded the result would be 584. you added percantages thus you got 585, you failed at basic math. No? A 17...
- by Jack McReady - at 2015.01.25 18:19:00
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275. A brief mathematical analysis of shield extenders vs damage mods - in General Discussions [original thread]
Arkena Wyrnspire wrote: Jack McReady wrote: there is also a big flaw in your assumptions. against AR and SCR shield extenders are alot less effective. they are also worth alot less against weaponry that outright kill you or deplete your shi...
- by Jack McReady - at 2015.01.25 18:14:00
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276. A brief mathematical analysis of shield extenders vs damage mods - in General Discussions [original thread]
Arkena Wyrnspire wrote: I rounded down. It doesn't matter, because the scenarios are still identical. EDIT: Yep, ran it through spreadsheet, identical results. There you go. It changes nothing. Care to comment on the subject? Wait, what did...
- by Jack McReady - at 2015.01.25 18:10:00
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277. A brief mathematical analysis of shield extenders vs damage mods - in General Discussions [original thread]
Arkena Wyrnspire wrote: Base DPS = 500 ------------- 1 damage modifier - - 2 damage modifiers - - 3 damage modifiers Basic 515 (3%) 528 (5.6%) 537 (7.3%) Enhanced 525 (5%) 546 (9.3%) 560 (12.2%) Complex 535 (7%) 565 (13%) 585 (17%) 3 co...
- by Jack McReady - at 2015.01.25 18:02:00
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278. Veteran pack bugged in EU store - in Technical Support/Bugs [original thread]
EU store updates only once a week, atleast I have never seen it update more than once a week. I would not expect it to be discounted before middle of next week if at all.
- by Jack McReady - at 2015.01.25 17:46:00
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279. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
so you basically want to give real scouts that rely on very fast speed to avoid getting hit a huge nerf just because you want make some fatties run faster? no thanks. use lavs if you want to move a fatty from A to B. and regarding gallente, they...
- by Jack McReady - at 2015.01.25 17:42:00
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280. another minmatar scout thread - in Feedback/Requests [original thread]
you can sprint jump and charge in air. you will move forward quite fast catching up to your target but there are huge downsides to it: -it is hard to control or estimate where you land after jump -you spend alot of stamina for the jump which coul...
- by Jack McReady - at 2015.01.25 17:38:00
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