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841. I'd like to take a poll. - in General Discussions [original thread]
Assault
- by J'Jor Da'Wg - at 2012.09.11 21:07:00
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842. More realistic missile tracking, please. - in Feedback/Requests [original thread]
I would like more visible swarm launcher missile effects. The swarms are hard to see once fired and are even harder to see if fired at. More smoke and clear flame trail effects would be nice, along with the OP's suggestions. Also, a Warning indica...
- by J'Jor Da'Wg - at 2012.09.11 17:37:00
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843. Why Dust should be like MAG(Discuss) - in General Discussions [original thread]
TotalBreakage wrote: Deadly Mitauchi wrote: Sleepy Zan wrote: where's the raging, angry flame posts at? No one cares about MAG anymore except those who really can't play any other FPS. You're insulting KEQ. Yeah... Hey there fea...
- by J'Jor Da'Wg - at 2012.09.11 17:28:00
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844. [Feedback] Dead passengers making LAVs stuck - in Feedback/Requests [original thread]
I have roadkilled enemies only to have them get stuck inside the hood of my LAV, throwig sparks out like a forth of july fireworks display, and movement is impossible. Its pretty funny tbh.
- by J'Jor Da'Wg - at 2012.09.11 11:36:00
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845. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
This thread proves beyond a doubt tanks are OP versus AV.
- by J'Jor Da'Wg - at 2012.09.11 11:34:00
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846. Why I Think Gunplay Feels "Off" - in Feedback/Requests [original thread]
I mostly agree. I would like a RDS from the E3 trailer.
- by J'Jor Da'Wg - at 2012.09.11 11:28:00
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847. Basic Auto-Detonator - Please.... Just.... Don't. - in General Discussions [original thread]
If they are added, they need to be such a high PG/CPU cost that it makes having other modules and weapons almost impossible. Also, it needs to be auto detonated. Still not sure about it though.
- by J'Jor Da'Wg - at 2012.09.11 11:25:00
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848. Spawn Camping (and fixing it) - in Feedback/Requests [original thread]
Fosioe wrote: I found the spawn system of MAG to be quite effective most of the time. For those of you unfamiliar with the game, you would usually spawn in a location near enough to the battlefield, but physically inaccessible and out of LOS by...
- by J'Jor Da'Wg - at 2012.09.11 00:38:00
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849. Any chance we will see Mortars? - in Feedback/Requests [original thread]
There will be mortar installations, such as heavy artillery. But I think a man portable mortar would be cool. It should be a light weapon, but with a movement penalty to those using it. Possibly there could be an AV and anti infanty varient, or ev...
- by J'Jor Da'Wg - at 2012.09.11 00:33:00
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850. [Suggestion] aerial combat - in Feedback/Requests [original thread]
I hope they aren't like dropships, forward flying fighters would be better. You could fit them to be anti air, anti ground armor, or ani infantry!
- by J'Jor Da'Wg - at 2012.09.11 00:30:00
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851. Heres Something.... will? DUST 514 have.......SHIPS AT SEA! - in Feedback/Requests [original thread]
I would like Island maps, or underwater battles also. Maybe battles on DUST's version of Kamino? Fly dropships between cities? Not sure I care muh about a mobile RTS used to control naval ships. The only problem I see with this is, aren't boats k...
- by J'Jor Da'Wg - at 2012.09.11 00:27:00
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852. the Heavy suit is about useless this build - in General Discussions [original thread]
I would say that it needs a rebuff to the amount of armor on it. Heavy is always an easy kill for me, I don't fear it. Just get out of its range and pump TAR rounds at it. Or get behind it with an Assault SMG. Heavy was good when it could have ov...
- by J'Jor Da'Wg - at 2012.09.11 00:03:00
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853. In Defense of Sniping - in General Discussions [original thread]
I do get annoyed when my Assault suit with shield extenders and such gets OHK'd by a charge sniper rifle from out of nowhere that I couldn't even see... But it all comes with the game...
- by J'Jor Da'Wg - at 2012.09.10 23:58:00
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854. Load while running? What do yours think? - in General Discussions [original thread]
I honestly don't see the problem with running and reloading, BF3 does it fine, and in that you die in 4 shots... Its not gonna have as big an impact as people think.
- by J'Jor Da'Wg - at 2012.09.10 23:54:00
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855. New Items to Come to DUST514 - in General Discussions [original thread]
Plasma cannon sounds beastly. Super looking forward to this update.
- by J'Jor Da'Wg - at 2012.09.10 23:52:00
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856. Basic Auto-Detonator - Please.... Just.... Don't. - in General Discussions [original thread]
My answer to this is make the CPU/PG requirements so high that you can only carry a scrambler pistol with it, and you must self detonate. In other words yiu have a clacker and run at someone and explode yourself... But no CoD martyrdom!
- by J'Jor Da'Wg - at 2012.09.10 11:14:00
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857. [Request] Prone Position - in Feedback/Requests [original thread]
Has been heavily discussed before. I wouldn't mind it tbh, but many others disagree, so its not likely to happen soon.
- by J'Jor Da'Wg - at 2012.09.09 23:13:00
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858. New Items to Come to DUST514 - in General Discussions [original thread]
CORPS!!!!
- by J'Jor Da'Wg - at 2012.09.09 21:21:00
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859. Bad swap botton - in General Discussions [original thread]
I intensely dislike the weapon select wheel. I would rather there was a swap main/secondary and swap equipment. The spinny wheel is cumbersome and just gets in the way.
- by J'Jor Da'Wg - at 2012.09.07 20:34:00
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860. Resurrection incorporated - in General Discussions [original thread]
GM Unicorn wrote: Mmm I don't really like that many poorly disguised bumps. I'll lock the topic for a day so you'll have time to think about it >:( Owned! XD But if you had kept to waffles, GM Unicorn wouldn't have had to come in here....
- by J'Jor Da'Wg - at 2012.09.07 17:19:00
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