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541. Large railguns: do they need to be so slow? - in General Discussions [original thread]
They could use a slight buff to tracking speed. But the charge time is well worth it, as tankers are finding out the true joy of railguns now that missiles are KIA
- by J'Jor Da'Wg - at 2012.12.01 03:31:00
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542. AR are op, shotguns OP, sniper rifles OP, scrambler pistols are OP, hell the waf... - in General Discussions [original thread]
BMSTUBBYx wrote: Player count is under powered! With the low player count all weapons seem OP. If anything we should be asking CCP to give us a higher player count. More people = more oppurtunities for uou to have a favorable situation! I ...
- by J'Jor Da'Wg - at 2012.12.01 03:27:00
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543. Why would anyone choose a Submachine Gun over an Assault Rifle? - in General Discussions [original thread]
Tbh they could use a buff imo. Not a huge one but a nudge upwards. That plus giving assault rifles recoil would help balance the game a lot more.
- by J'Jor Da'Wg - at 2012.12.01 03:22:00
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544. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
I think that honestly unless you have modules equipped for stealth, and your close, you should show up on radar by firing. The modules and skills aiding sensors should be extremely enhancing range and accuracy, while stealth and sensor dampener mo...
- by J'Jor Da'Wg - at 2012.12.01 03:17:00
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545. BIG idea about vechiles in Dust 514 - in Feedback/Requests [original thread]
Isn't that how it already is? If you can't afford a proto fit HAV, you don't get one. Or were you trying to go somewhere else with your 'idea'?
- by J'Jor Da'Wg - at 2012.12.01 03:11:00
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546. How to prevent a Goonswarm situation in Dust 514, in my opinion. - in Feedback/Requests [original thread]
I kind of hope that CCP doesn't take the cop-out route of having everything assembled in the warbarge by nanites. Logistics are a huge part of meta game and strategy and can drive war just as much as anything else. I think everything needs to be p...
- by J'Jor Da'Wg - at 2012.12.01 03:08:00
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547. Logout/Login option? - in Feedback/Requests [original thread]
I kind of wish they would implement it soon. It shouldn't take terribly long, no? A small amount of coding, would be very useful and thy would never have to worry about it again. I say sooner with this rather than later, its a small feature but on...
- by J'Jor Da'Wg - at 2012.12.01 02:53:00
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548. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
Nah sound effects weren't there. All in all, I think CCP should take a hard look at all of their trailers and say "What sounds/looks/feels good in them?" I would love to play the game depicted in the trailer from 2009.
- by J'Jor Da'Wg - at 2012.12.01 02:50:00
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549. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
Its explainable via the Tacnet, the giant "eyes in the sky". We can see the overview map, yes? So why couldn't those same cameras that feed our HUD inside our dropsuit helmet feed us a 3rd person view of our body? I like being able to look around...
- by J'Jor Da'Wg - at 2012.11.30 23:37:00
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550. ability to dig a fox hole. - in Feedback/Requests [original thread]
Yes to deployable shield or armor walls and roadblocks, no to digging foxholes. Its just too much stress on the PS3s memory and codin time for essentially the same thing as deployable cover. And as others pointed out, foxholes are really for mort...
- by J'Jor Da'Wg - at 2012.11.30 23:33:00
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551. Ammar Dropships - in General Discussions [original thread]
I think it spawning would be cooler if we dropped in like the screenshot KAGE posted... at least in ambush. I don't like the appearing out of thin air mechanic, it doesn't feel gritty enough.
- by J'Jor Da'Wg - at 2012.11.30 22:42:00
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552. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
I think the smooth transition out of 1st person would be awesome, to see your body ragdoll and fall to the ground. This could represent rhe change of conciousness back to the tacnet, your conciousness is now floating above the battle, watching you...
- by J'Jor Da'Wg - at 2012.11.30 22:31:00
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553. Do we want more progress? - in General Discussions [original thread]
I say buff the other things INTO usefulness before nerfing everything.
- by J'Jor Da'Wg - at 2012.11.30 20:20:00
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554. Disconnected after almost every match. - in Technical Support/Bugs [original thread]
I get sent back to my merc quarters without explanation every 3/5 matches. No error code, nothing. Just minus whatever dropsuits I lost and no ISK/SP payout.. Is this similar to what you have happening?
- by J'Jor Da'Wg - at 2012.11.30 20:12:00
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555. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
I agree. Another thing that would add realism and grit is being able to shoot form dropships like the E3 2011 trailer. Also, physically entering and leaving the dropship was cool. If not entering, then at least add leaving the dropship. I agree ...
- by J'Jor Da'Wg - at 2012.11.30 03:42:00
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556. Server Swarm Saturday - in General Discussions [original thread]
i want that heavy skinweave so badly
- by J'Jor Da'Wg - at 2012.11.30 03:38:00
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557. To ROFL HOUSE - in General Discussions [original thread]
I would give anything for a reply again from OP. lol
- by J'Jor Da'Wg - at 2012.11.30 03:34:00
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558. Vehicles Information and New Build (?) Look... - in General Discussions [original thread]
Irs current build gameplay for the most part I believe. Although that neocom ocerview map loads around 20x faster than my PS3 loads anything DUST related. They reaaaallly need to work on that, it takes me an average of 5 minutes to load a match.
- by J'Jor Da'Wg - at 2012.11.30 00:27:00
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559. A frank question for you all - in General Discussions [original thread]
You guys are a good squad to have on your team, but I am being honest when I say you aren't a name I really look for when browsing my opponents. At this point, I would say you have a solid foundation from playing 2-3 times with & against you. ...
- by J'Jor Da'Wg - at 2012.11.30 00:23:00
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560. Hellstorm.... Bunnies want a corp battle - in General Discussions [original thread]
lolthread is filled with teh funnies Btw, when nullsec opens, I would advise posting that corp battle policy on your high sec office, because no one could be any happier if you refuse to defend what territory you manage to acquire... I would say ...
- by J'Jor Da'Wg - at 2012.11.30 00:18:00
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