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261. Transport Boats - in Feedback/Requests [original thread]
Khun-Al wrote: If they introduce naval fights i would really like to see landing boats like on D-Day. There should be a small on which has a heavy turret and space for a few mercs. It should be fast but should have a bad acceleration. it shoul...
- by J'Jor Da'Wg - at 2012.08.02 21:49:00
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262. request,handheld av laser - in Feedback/Requests [original thread]
Knarf Black wrote: Wouldn't an AV laser be kind of useless against tanks? Most of them seem to have negligible shielding and heavy armor plating. What about some kind of web laser that dramatically reduces the vehicle's mobility for as long as ...
- by J'Jor Da'Wg - at 2012.08.02 20:07:00
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263. Why no Jovian? - in Feedback/Requests [original thread]
I think that personally, Jovian tech could be used as a rare drop for PVE missions, like an extremely rare Jovian assault rifle with only 20 runs of its blueprint.
- by J'Jor Da'Wg - at 2012.08.02 02:46:00
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264. Request - new transport vehicle - in Feedback/Requests [original thread]
Evane Sa'edi wrote: Can we have a medium ground APC? Between the buggy and the tank? I don't think that the dropships give enough cover to deploying troops. Some thing like the APC from Aliens would be nice - it had 2 weapon mounts (1 Heavy &am...
- by J'Jor Da'Wg - at 2012.08.02 02:45:00
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265. [Feedback] Point distribution in battle: proposals/thoughts, add your own! - in Feedback/Requests [original thread]
Dropship pilots: A few ways to get points (ideas) 1. Make having team mates spawn in your CRU give you points. 2. As stated above: transporting a player should give you points. Perhaps the time traveled after 5 seconds initially, would be the amo...
- by J'Jor Da'Wg - at 2012.07.29 21:15:00
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266. Randomize Spawning at control points in Skirmish. - in Feedback/Requests [original thread]
I would actually say that you should spawn INSIDE of the CRU, then exit at a selected point. It would br much like a vehicle, offering you a third person view of the area around you. Much like the bunkers in MAG. I thought they were fair and balan...
- by J'Jor Da'Wg - at 2012.07.29 20:57:00
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267. A way to stop dropship crushing - in Feedback/Requests [original thread]
So? Find a counter to it. People asking to stop dropship crushing are asking for it to be more EZ mode tbh
- by J'Jor Da'Wg - at 2012.07.29 19:19:00
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268. in game rapid troop relocation (teleportation) - in Feedback/Requests [original thread]
Actually, this could work, as long as it had several limitations. Firstly, the description for drop uplinks says that it is a highly experimental localized wormhole that funnels matter and reassembles it in the target space. So actually, I can se...
- by J'Jor Da'Wg - at 2012.07.28 22:20:00
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269. [Request] Grouping in the next build, for the love of God! - in Feedback/Requests [original thread]
Bravo SnakeBlood wrote: I think grouping system should only allow you to group a squad into a match as it is now, but i think it is fairly nessesery for us to have it in beta before launceh so we can see if it works and also to see if there are...
- by J'Jor Da'Wg - at 2012.07.28 22:16:00
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270. sum different idea's - in Feedback/Requests [original thread]
XxDreadknotxX wrote: i'll agree to the statement that the knife doesnt seem to make contact even when within range...after i knife sumone to death i'll let u know what i think about it's power.. but my question is if it's supposed to do little ...
- by J'Jor Da'Wg - at 2012.07.28 22:10:00
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271. sum different idea's - in Feedback/Requests [original thread]
XxDreadknotxX wrote: cus guy sumtimes less is more... as for the knife kills it should be 1 stab from behind and a few from the front to get a kill..melee is always ur most powerful weapon on any game...haven't u ever run out of ammo? Thats ...
- by J'Jor Da'Wg - at 2012.07.28 22:08:00
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272. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
Avenger 245 wrote: The forgegun is a AV weapon it should cause major damage to vehicles and yes it should kill a tank in 4 or 5 shots. However the forge gun is not an anti infintry weapon and should do less damage against infintry. The forge gu...
- by J'Jor Da'Wg - at 2012.07.28 22:04:00
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273. [Request] Grouping in the next build, for the love of God! - in Feedback/Requests [original thread]
+1 I wanna roll the people complaining about grouping being OP, then smile and wave as they scream...
- by J'Jor Da'Wg - at 2012.07.28 20:01:00
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274. New weapon and game improvement ideas. - in Feedback/Requests [original thread]
Manny888 wrote: Weapon's that I think should be in the game. 1. Smoke grenades, but the person using the smoke grenades can see through the smoke, and maybe team members also can see through the smoke 2. I stole this one from Halo, A Beam sw...
- by J'Jor Da'Wg - at 2012.07.27 20:46:00
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275. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
STB-stlcarlos989 EV wrote: I agree with Nova, also vehicles have have infinite ammo. They should have to resupply just like the rest of us, either the supply depos or nano hives. This. Vehicles should have a high amount of ammo, but need re...
- by J'Jor Da'Wg - at 2012.07.27 20:34:00
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276. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
GoD-NoVa wrote: Missile launchers are very frustrating because they are very strong and can be equipped to any vehicle -The rate of fire is extremely fast -The Splash damage is high -There is no cool down timer How to fix this (in my opinion...
- by J'Jor Da'Wg - at 2012.07.27 20:31:00
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277. [Request] Visual Dropsuit Differentiation, & Complete Racial Dropsuit Groups - in Feedback/Requests [original thread]
Thank you all for the support. Feel free to contribute ideas please!
- by J'Jor Da'Wg - at 2012.07.21 01:38:00
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278. HMG Sustained Fire Mode - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Allow heavies with an HMG to press a button and enter a "sustained fire mode". The mode would take a few seconds to activate, allowing for relatively fast transitions to and from the mode, but still make entering the m...
- by J'Jor Da'Wg - at 2012.07.21 01:24:00
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279. Create an exchange system - in Feedback/Requests [original thread]
What the above posters said, also, Your suggestion would be Pay 2 Win.
- by J'Jor Da'Wg - at 2012.07.03 00:32:00
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280. We need the ability to form parties. - in Feedback/Requests [original thread]
True Venture wrote: J'Jor Da'Wg I totally agree with you on that. I like the Idea of forcing ppl into teams to be successful. Not forcing, just making the game an environment where it feels favorable to get into an corporation . More exci...
- by J'Jor Da'Wg - at 2012.07.02 17:45:00
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