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1341. MQ additions lol - in Feedback/Requests [original thread]
inb4 lock
- by Iskandar Zul Karnain - at 2013.02.04 17:23:00
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1342. (feedback) Potential vehicle calling abuse in future games. - in Feedback/Requests [original thread]
Grit Breather wrote: What do you mean new or nobody has thought of it? This was and is a common tactic for at least 4 builds now. The first time I heard of it was in the E3 build back in June 2012. As for being an exploit, not really so much. ...
- by Iskandar Zul Karnain - at 2013.02.04 16:56:00
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1343. Overpowered modules - in General Discussions [original thread]
Youre making too much sense for this forum. Please leave.
- by Iskandar Zul Karnain - at 2013.02.04 01:51:00
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1344. (request) crosshairs - in Feedback/Requests [original thread]
exolden shadovar wrote: Please please just have these start making sense. They just dont do a good job of showing you were your shots are going. Even after you level up they never change. Also make the female char model a bit chunkyer it might ...
- by Iskandar Zul Karnain - at 2013.02.01 19:33:00
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1345. ( request ) make use of WP/ war points - in Feedback/Requests [original thread]
dem shotta wrote: Garrett Blacknova wrote: War Points already influence the SP and ISK earning you receive on a match-by-match basis. Not really sure why you'd need more than that. wow yea 1 sp for every WP/ war point max of 1,000 sp a ma...
- by Iskandar Zul Karnain - at 2013.02.01 18:55:00
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1346. [Suggestion] Loading page should display random item info to generate interest - in Feedback/Requests [original thread]
Shaszbot wrote: I get a little tired of the circle-of-life loading page when waiting to join a match. After a few dozen matches, everyone knows that you buy things on market, fit them on suits, and then they go away when you asplode. Why not ...
- by Iskandar Zul Karnain - at 2013.02.01 18:17:00
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1347. Really, Nerf the Tanks - in Feedback/Requests [original thread]
If anything HAVs could use a *slight* buff.
- by Iskandar Zul Karnain - at 2013.02.01 16:38:00
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1348. [Request] Pilots should have the option to eject players from their vehicle please. - in Feedback/Requests [original thread]
This has been brought up over and over. I hope it gets some attention.
- by Iskandar Zul Karnain - at 2013.01.31 20:49:00
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1349. customization - in Feedback/Requests [original thread]
Habo514
- by Iskandar Zul Karnain - at 2013.01.31 20:29:00
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1350. why we should not welcome friendly fire - in General Discussions [original thread]
I don't think we need to worry about blueberries stealing our tanks, etc. If you are calling in an expensive tank, etc. chances are you have people to gun it with you. A squad of 3+ should be able to defend against one idiot, and if not well.... ...
- by Iskandar Zul Karnain - at 2013.01.31 18:29:00
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1351. [suggestion] 40,000 Aur question - in Feedback/Requests [original thread]
Nope. You make bad choices you live with them. Don't skill into the weapon of the week in a beta when theres sure to be a nerf hammer (and no reset) coming down.
- by Iskandar Zul Karnain - at 2013.01.31 16:24:00
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1352. Shield tanks are not OP, but - in General Discussions [original thread]
Val'herik Dorn wrote: The forge gun also makes short work of shield tanks. And anything else for that matter. This. Wait untill we see some dedicated AV forge gunners.
- by Iskandar Zul Karnain - at 2013.01.31 16:15:00
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1353. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: In the game plasma weapons sound like the small blaster turrets, large blaster turrets, and blaster intallations. The assault rifle sounds way too different then those, and I would like it to sound closer to them si...
- by Iskandar Zul Karnain - at 2013.01.31 15:06:00
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1354. Dust Lingo - in General Discussions [original thread]
LFS = Love Fat Strippers People in corps often post this before heading into battle. I'm not sure why they do it.
- by Iskandar Zul Karnain - at 2013.01.31 01:31:00
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1355. [Request] Executing enemies in bleed-out. - in Feedback/Requests [original thread]
Ten-Sidhe wrote: I suggest if execution is added, a propt is also added if nanite injector is equipped. If over right spot with nanite injector on char but not drawn it propts press O to revive. Pressing O would cause weapon switch animation,...
- by Iskandar Zul Karnain - at 2013.01.31 01:27:00
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1356. [request] Gender change Augmentation - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Liner ReXiandra wrote: morgan hunters wrote: easy enough it is an Augmentation the will change you avatar gender i would be willing to put 500-1000 aur for this and the isk variant can be higher prices. In ...
- by Iskandar Zul Karnain - at 2013.01.30 21:59:00
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1357. [Request] Executing enemies in bleed-out. - in Feedback/Requests [original thread]
No one else likes this? Surely someone else sees the benefits....
- by Iskandar Zul Karnain - at 2013.01.30 21:41:00
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1358. [request] Gender change Augmentation - in Feedback/Requests [original thread]
We are talking about changing gender. Currently its something that is purley aesthetic. No gender bonus, no difference in hit detection. So whats the big deal?
- by Iskandar Zul Karnain - at 2013.01.30 21:37:00
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1359. [Request] Executing enemies in bleed-out. - in Feedback/Requests [original thread]
Let me shoot enemies bleeding out in the brain. No chance of revive.
- by Iskandar Zul Karnain - at 2013.01.30 20:56:00
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1360. [request] Gender change Augmentation - in Feedback/Requests [original thread]
Its a reasonable request. No reason we can't have an instant transfer of consciousness cross gender. Pretty sure we could plug a male brain into a female body or vice versa. In the event of unforseen complications..well.. clone life expectancy is...
- by Iskandar Zul Karnain - at 2013.01.30 18:16:00
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