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15461. 'FPSer's have worse communication than CCP does - in Feedback/Requests [original thread]
Lazarus Solo wrote: Seems i'm not the only one who feels the FPS part of this MMOFPS is the weakest link. Since they have some sort of partnership with Sony, they should really get some people from Guerrilla Games to sort the FPS part whilst CC...
- by Iron Wolf Saber - at 2012.09.05 01:47:00
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15462. 'FPSer's have worse communication than CCP does - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: Dust has a few issues that i have noticed Gunplay all weapons feel weightless they do not recoil much/at all, hit detection is still a major issue and only seems to work well at a medium range that not close enough fo...
- by Iron Wolf Saber - at 2012.09.05 01:44:00
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15463. 'FPSer's have worse communication than CCP does - in Feedback/Requests [original thread]
xAckie wrote: @iron this forum is full of reasons why this game fails at FPS. And as people say we all get told to go back to (insert game) when mentioning something. personally the big things for me are (assault class): weapons should not ...
- by Iron Wolf Saber - at 2012.09.05 01:38:00
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15464. 'FPSer's have worse communication than CCP does - in Feedback/Requests [original thread]
Lazarus Solo wrote: Iron Wolf Saber wrote: Lazarus Solo wrote: My main complaint about the game is that the weakest link of this MMOFPS is actually the FPS part. The guns, how the guns control, fire, the hit detection. It needs serious wo...
- by Iron Wolf Saber - at 2012.09.05 01:34:00
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15465. 'FPSer's have worse communication than CCP does - in Feedback/Requests [original thread]
Going to fine tooth this thread and get some of the issues drawn out and get them submitted to ccp there are some issues that popped up that could need some love and light shedded on but this thread is too mashed up to be presenting bytself.
- by Iron Wolf Saber - at 2012.09.05 01:27:00
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15466. [Request] Camera jerk from explosions relative to suit mass & explosion force - in Feedback/Requests [original thread]
can we also get that the suit will attempt to reaim to where it was previously before the strike until it passes a threshold? Would be neat if there was suit tossing and it was done realistically as hollywood depicts it.
- by Iron Wolf Saber - at 2012.09.05 01:25:00
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15467. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
dunno 100 bullets for a blaster? they empty out pretty damned fast and would have no endurance on the field at all.
- by Iron Wolf Saber - at 2012.09.05 00:57:00
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15468. What Beta Event was the Heavy Dropsuit Awarded for? - in General Discussions [original thread]
Aighun wrote: The event was called "Global Carnage" and was during the weekend where IGN Prime members got to play the beta for free. The idea was that if beta players were able to rack up a million kills over the course of the event we would ...
- by Iron Wolf Saber - at 2012.09.05 00:20:00
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15469. To be fair - in General Discussions [original thread]
I wished I could be one of these pilots again but I can barely keep the DS upgright.
- by Iron Wolf Saber - at 2012.09.04 23:24:00
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15470. CCP'snew commercial? - in General Discussions [original thread]
http://www.youtube.com/watch?v=tNgi6Sz559M enjoy BTW ccp made this before you decide to start flaming me.
- by Iron Wolf Saber - at 2012.09.04 21:12:00
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15471. Tanks are not a problem! - in General Discussions [original thread]
Elijah Revan wrote: Iron Wolf Saber wrote: I call 6 tanks on ambush vs 12 people a problem. i understand that there should be a tank limit in the future... but remember, its a beta, when full release comes out, there will be ALLOT more p...
- by Iron Wolf Saber - at 2012.09.04 20:50:00
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15472. Tanks are not a problem! - in General Discussions [original thread]
I call 6 tanks on ambush vs 12 people a problem.
- by Iron Wolf Saber - at 2012.09.04 20:34:00
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15473. The 'Unofficial' official DS3 layout ideas thread @CCP Wolfman - in Feedback/Requests [original thread]
Dane Stark wrote: Kazeno Rannaa wrote: I would go for the idea of not establishing alternate layouts, but opening the ability for people to map out your own controller. Ultimately, I hope this is exactly what happens. Being a programmer, ...
- by Iron Wolf Saber - at 2012.09.04 19:04:00
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15474. The 'Unofficial' official DS3 layout ideas thread @CCP Wolfman - in Feedback/Requests [original thread]
Unified Menu Controls X = Accept /\ = More Information [-] = Alternate option/function O = Back out. Segregated Sensitivity for all mobilitiy modes!
- by Iron Wolf Saber - at 2012.09.04 17:47:00
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15475. 3rd Sept 2012 IRC postings, updated answered questions. - in General Discussions [original thread]
Cpl Quartz wrote: Iron Wolf Saber wrote: Dane Stark wrote: Iron Wolf Saber wrote: Start one up make some reseve posts so we cna bring up the best of the ideas to the front and point it here Ill be sure to point it to the devs when I se...
- by Iron Wolf Saber - at 2012.09.04 17:44:00
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15476. Did I read that right? Open Beta on TQ before the end of the month. - in General Discussions [original thread]
Nobody said anything about being open.
- by Iron Wolf Saber - at 2012.09.04 17:40:00
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15477. 3rd Sept 2012 IRC postings, updated answered questions. - in General Discussions [original thread]
Dane Stark wrote: Iron Wolf Saber wrote: Start one up make some reseve posts so we cna bring up the best of the ideas to the front and point it here Ill be sure to point it to the devs when I see em again. After all the developer is asking...
- by Iron Wolf Saber - at 2012.09.04 15:16:00
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15478. 3rd Sept 2012 IRC postings, updated answered questions. - in General Discussions [original thread]
Start one up make some reseve posts so we cna bring up the best of the ideas to the front and point it here Ill be sure to point it to the devs when I see em again. After all the developer is asking, so I say a thread entirely dedicated would be...
- by Iron Wolf Saber - at 2012.09.04 14:46:00
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15479. 3rd Sept 2012 IRC postings, updated answered questions. - in General Discussions [original thread]
a dirty Shisno wrote: Nate Silverley wrote: This is awesome feedback, much appreciated and it's good to know that there'll be precise features to test with next build. Also, on a side note for all to see, it's spelled RETICULE. Not recitel...
- by Iron Wolf Saber - at 2012.09.04 14:12:00
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15480. 3rd Sept 2012 IRC postings, updated answered questions. - in General Discussions [original thread]
Dane Stark wrote: @CCP Wolfman DS3 layout idea (as requested "Wolfman: I would like to hear some requests for alternate layouts to get a good idea of what people are interested in. ") R2 - Trigger R1 - Weapon Wheel/Change Weapon L2 - Zoom L1 -...
- by Iron Wolf Saber - at 2012.09.04 13:57:00
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