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301. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: You guys seem to have forgotten something. Since 1.0 Gallente have have the Scan range bonus. Caldari has precision, Gallente has range. I also think you're forgetting that the base range on all Scouts was once 25m. It was...
- by IgniteableAura - at 2014.06.23 20:24:00
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302. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: Cross Atu wrote: Adipem Nothi wrote: Cross Atu wrote: /reads proposal thread , likes what he sees, is confused by Aeon Amadis response, taps keg to increase his quotient of 'thought serum" while deciding if he s...
- by IgniteableAura - at 2014.06.23 19:58:00
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303. Scout Registry / Killboard - in General Discussions [original thread]
Yea removing shared squad vision would be the best fix of all. Screw all the rest of the updates, nerf shared passive scans into the ground. Thats one hammer I would be willing to sign my name on.
- by IgniteableAura - at 2014.06.23 19:54:00
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304. Scout Registry / Killboard - in General Discussions [original thread]
What role do you play one eye? You can always see what they deem more "useful" by what role they utilize. What would you rather, able to hide from everyone or able to see everyone but those who hide? You can't do anything if you can't stay hidden...
- by IgniteableAura - at 2014.06.23 19:44:00
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305. Scout Registry / Killboard - in General Discussions [original thread]
Crazy idea. What if Ewar mods had drawbacks? So if you fit damps your precision goes down, if you fit precision your profile goes up? That way a cal scout would be a beacon for even heavy frames. Gal scouts wouldn't have the option of seeing huge...
- by IgniteableAura - at 2014.06.23 19:38:00
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306. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Spademan wrote: IgniteableAura wrote: Warden/Spook I don't really like the new cal/gal changes. It will require 1+ precision enhancer to detect a dampened gal scout. A balanced solution needs to rely on cloak. So...
- by IgniteableAura - at 2014.06.23 19:18:00
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307. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: IgniteableAura wrote: Gal should not be getting range bonuses. It steps on the toes of the Cal frame. IT allows the Gal to become the hunter. Throw on two precision mods and the cal can't dampen past that. While the Gal c...
- by IgniteableAura - at 2014.06.23 19:14:00
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308. Scout Registry / Killboard - in General Discussions [original thread]
Cross Atu wrote: Adipem Nothi wrote: Cross Atu wrote: /reads proposal thread , likes what he sees, is confused by Aeon Amadis response, taps keg to increase his quotient of 'thought serum" while deciding if he should respond That's t...
- by IgniteableAura - at 2014.06.23 16:14:00
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309. Shotgun Hit Detection Revisited [Video] - in Technical Support/Bugs [original thread]
Bump for shotgun justice
- by IgniteableAura - at 2014.06.23 16:12:00
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310. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Google Doc: Scout Polish Proposal Last Updated: 2014.06.23 14:09 (version 4.5) Warden/Spook I don't really like the new cal/gal changes. It will require 1+ precision enhancer to detect a dampened gal scout. A ba...
- by IgniteableAura - at 2014.06.23 16:04:00
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311. Shotgun Hit Detection Revisited [Video] - in Technical Support/Bugs [original thread]
Yea I've heard a lot of people say scouts have hit detection issues. Its some what concerning. Still no word from CCP on shotgun hit detection.... :(
- by IgniteableAura - at 2014.06.21 01:56:00
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312. Scout Registry / Killboard - in General Discussions [original thread]
Well to be fair the speed is only there to flank, ccp created such a powerful aim assist it doesn't matter how fast we go.
- by IgniteableAura - at 2014.06.19 04:13:00
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313. Scout Registry / Killboard - in General Discussions [original thread]
I bought five fed geks. After 3 hours of playing I still have 3. Hahahaha . But honestly. I would still do better with CR. I am debating if the whole reason they buffed shields is because they buffed AR. Ar simply shred shield and it's scary to f...
- by IgniteableAura - at 2014.06.19 03:58:00
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314. Shotgun Hit Detection Revisited [Video] - in Technical Support/Bugs [original thread]
Do you notice which scout it is? Some think cal scouts are worse
- by IgniteableAura - at 2014.06.19 03:46:00
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315. Shotgun Hit Detection Revisited [Video] - in Technical Support/Bugs [original thread]
Thokk thanks for your input. I think u are highlighting some of the main issues with the shotgun. There is actually almost no dispersion. Which is why even slightly off ridicule shots miss. However in the video I highlight even direct hits regis...
- by IgniteableAura - at 2014.06.18 17:03:00
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316. Scout Registry / Killboard - in General Discussions [original thread]
Still not sure why Ratati decided to keep HAVs in OMS. We don't have a choice in which game mode it Qs into. My question, will this ultimately persuade vehicle users to stay out of Ambush? Unlikely. REEAAALLLLY excited for the burst AR again. Al...
- by IgniteableAura - at 2014.06.18 13:22:00
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317. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Appia Vibbia wrote: I posted in the most current "cal-scout is broken but I don't know how" thread. It looks like there is something wrong with the strafe animation as they always seem to teleport but only when moving side-w...
- by IgniteableAura - at 2014.06.18 01:30:00
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318. Shotgun Hit Detection Revisited [Video] - in Technical Support/Bugs [original thread]
Boot Booter wrote: And here I was thinking that shotguns were overpowered. The video didn't really show any hit detection issues, possibly some lag that's all. If anything the video shows how a scout with ridiculous regen and strafe, combined w...
- by IgniteableAura - at 2014.06.17 01:15:00
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319. Scout Registry / Killboard - in General Discussions [original thread]
The answer is obvious guys. We need a heavy shotgun.
- by IgniteableAura - at 2014.06.16 17:33:00
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320. Shotgun Hit Detection Revisited [Video] - in Technical Support/Bugs [original thread]
Cross Atu wrote: Any status update on this CCP? Suppose weekends aren't the best exposure times for posting issues. CCP give the shotgun some MOAR lovin.
- by IgniteableAura - at 2014.06.16 17:31:00
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