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441. Your Dust Merc and His Music Video - in General Discussions [original thread]
This
- by Ignatius Crumwald - at 2012.07.17 04:34:00
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442. please add pink drop suits for drivers/pilots - in General Discussions [original thread]
This thread is dildos.
- by Ignatius Crumwald - at 2012.07.17 04:24:00
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443. Cost as a balancing factor. - in General Discussions [original thread]
William HBonney wrote: ISK will eventually....within a month or two not be a stepping stone....a million isk tank that doesn't die will still be fielded because the risk is so low. CCP needs to increase the options for AV, ie mines, better mech...
- by Ignatius Crumwald - at 2012.07.17 02:37:00
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444. Cost as a balancing factor. - in General Discussions [original thread]
Bones1182 wrote: Ignatius Crumwald wrote: I think cost should be a part of balance but not the deciding factor - because like the OP said, it will fail. That said, I'm sure much of this is connected to the OP tank QQ. Let's not go nerfing th...
- by Ignatius Crumwald - at 2012.07.17 02:28:00
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445. Cost as a balancing factor. - in General Discussions [original thread]
I think cost should be a part of balance but not the deciding factor - because like the OP said, it will fail. That said, I'm sure much of this is connected to the OP tank QQ. Let's not go nerfing them till we see everything in action. AV grenades...
- by Ignatius Crumwald - at 2012.07.17 01:48:00
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446. Friendly Reminder from Your Resident Grammar Kitten - in General Discussions [original thread]
I would like to add... The word isn't "turrent", it's "turret" - and besides they're called installations. Thank you.
- by Ignatius Crumwald - at 2012.07.16 21:07:00
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447. Boundless Breach SMG= Your dead - in General Discussions [original thread]
I feel like this thread was a backdoor QQ.
- by Ignatius Crumwald - at 2012.07.16 05:51:00
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448. Boundless Breach SMG= Your dead - in General Discussions [original thread]
Buff the HMG - dual wield 12 barreled dual rotary HMGs everywhere.
- by Ignatius Crumwald - at 2012.07.16 05:14:00
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449. How to fix Remote Explosives - in General Discussions [original thread]
I don't think they should just poof disappear when you die, but they shouldn't go off when you suicide, either. They should just stay put till you set them off with a 2-3 placement limit like with nanohives.. Though that needs to be the final ver...
- by Ignatius Crumwald - at 2012.07.15 10:05:00
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450. Lets nerf AR's - in General Discussions [original thread]
Xocoyol Zaraoul wrote: Regis Mark V wrote: Archangel Exodus wrote: The HMG is basically a handheld minigun. Their range should be maxed out, at least to the point where they are near or beyond the ARs. Allow the HMG to heat up a lot slowe...
- by Ignatius Crumwald - at 2012.07.15 08:59:00
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451. How to fix Remote Explosives - in General Discussions [original thread]
What will the Swarm launchers, Forge guns, AV mines, and AV grenades be for then?
- by Ignatius Crumwald - at 2012.07.15 05:58:00
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452. How to fix Remote Explosives - in General Discussions [original thread]
RolyatDerTeufel wrote: RE need a buff if you want them to go against tanks. It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5. We don't want them to go against tanks. No ...
- by Ignatius Crumwald - at 2012.07.15 05:50:00
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453. How to fix Remote Explosives - in General Discussions [original thread]
Anyone defending RE's is probably a **** sympathizer.
- by Ignatius Crumwald - at 2012.07.15 05:29:00
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454. How to fix Remote Explosives - in General Discussions [original thread]
RolyatDerTeufel wrote: Ignatius Crumwald wrote: No offense, but I believe the "fast and furious" gameplay itch should be scratched with grenades, not a pocket full of super nukes. Grenades aren't useful. But If they were lvl 4 prereq'd ...
- by Ignatius Crumwald - at 2012.07.15 05:00:00
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455. How to fix Remote Explosives - in General Discussions [original thread]
No offense, but I believe the "fast and furious" gameplay itch should be scratched with grenades, not a pocket full of super nukes.
- by Ignatius Crumwald - at 2012.07.15 04:51:00
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456. How to fix Remote Explosives - in General Discussions [original thread]
They need to reduce the amount you can cary. I would also like them to reduce the throw distance. Not just because people are whipping them like grenades but the accuracy on placement is very poor. If they're going to go up in cost and able to car...
- by Ignatius Crumwald - at 2012.07.15 04:45:00
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457. Lets nerf AR's - in General Discussions [original thread]
You should have to pass a vision test, 20/20, before being allowed to operate an assault rifle.
- by Ignatius Crumwald - at 2012.07.15 03:15:00
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458. What's your favorite uptime drink to complement playing? - in General Discussions [original thread]
The tears of freshly made orphans.
- by Ignatius Crumwald - at 2012.07.13 04:01:00
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459. Lets nerf AR's - in General Discussions [original thread]
Nexus Cavor wrote: AR's currently are fine. The problem is their price, at least the Prototype ones. With a meta level of 8+ I am shocked they don't cost around 100k at the least. I mean isn't that close to Deadspace rarity in EVE? I agree. ...
- by Ignatius Crumwald - at 2012.07.13 03:48:00
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460. Lets nerf AR's - in General Discussions [original thread]
I don't think your should be able to walk very fast while shooting the AR. While firing your walk speed shou8ld be -60% and you shouldn't be able to jump or strafe at all. That's dangerous, bad gun safety isn't my idea of fun.
- by Ignatius Crumwald - at 2012.07.13 03:09:00
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