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261. Does anyone support reviving in its current form? - in General Discussions [original thread]
I try to revive whenever there's an icon. The problem I usually run into is that the radar looks clear when really there's a squad of four lurking just around a corner. Happens more times than I can count.
- by IR Scifi - at 2013.08.18 15:13:00
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262. MD hit detection - wall, floor, ground - in Technical Support/Bugs [original thread]
Vickers S Grunt wrote: If u are having lag problems i feel bad for u son ....i got ninety nine problems but a mass ant one Liked for the clever quote. Though yes usually that's a lag situation from what I've seen.
- by IR Scifi - at 2013.08.14 04:15:00
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263. Mic problem - in Technical Support/Bugs [original thread]
Unlike my corpie my comms work...but ONLY after I log and log back in. The first try I get nothing, but logging out and coming back in seems to fix it. Issue only started after the last update (the 8th I think?)
- by IR Scifi - at 2013.08.14 04:14:00
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264. Mass Driver Vs explosives - in General Discussions [original thread]
Even as a masshole I must say, BRILLIANT PLAN I LOVE IT!
- by IR Scifi - at 2013.08.13 03:52:00
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265. Animation Glitch around nanite injector use - in Technical Support/Bugs [original thread]
lol I've noticed this too. the animation is wonky as hell now. Also do you guys have to spam the 'O' key multiple times now for the rez to start? I know I do.
- by IR Scifi - at 2013.08.11 19:45:00
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266. Forum Poll: Mass Driver OP or not? - in General Discussions [original thread]
Also going to go with NOT OP
- by IR Scifi - at 2013.08.08 03:53:00
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267. Voice Chat Bug Day: 3 - in Technical Support/Bugs [original thread]
I've found logging out to the char select screen and then back in seems to fix it. Though it's damn annoying.
- by IR Scifi - at 2013.08.04 20:34:00
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268. Drop down like a BOSS [:twisted] - in General Discussions [original thread]
I always love jumping off the top of a building unleashing a couple of mass driver rounds on the way down to pop some unsuspecting raspberry to land on his corpse LIKE A BOSS.
- by IR Scifi - at 2013.08.04 03:22:00
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269. Ask a Masshole! - in General Discussions [original thread]
Cosgar wrote: Rusty Sandstorm wrote: With all your sweet jumping skills, why not choose a career in basketball? Not much of a bunny hopper myself. I prefer keeping my distance and working crowd control for my squad or cleaning up any stra...
- by IR Scifi - at 2013.08.04 03:17:00
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270. Killing 'the collectible' : Making rewards matter - in Feedback/Requests [original thread]
Dirks Macker wrote: Oso Peresoso wrote: To my knowledge, CCP has never given out a renewable unique resource in the history of eve. I wasn't around for it, but I think T2 BPO's fall into that category. They did and it was a horrible i...
- by IR Scifi - at 2013.07.20 17:03:00
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271. (Idea/request) Make remote explosives "sticky" - in Feedback/Requests [original thread]
It'd be a neat mechanic but with how badly uplinks seem to glitch into EVERYTHING I can't imagine this would end in anything other than tears. On a sidenote earlier in the week I made an observation that I'm more surprised when I find an uplink t...
- by IR Scifi - at 2013.07.20 16:53:00
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272. Destroyed Remote Explosives shouldnt cause damage - in Feedback/Requests [original thread]
Mass driver rounds will pop them just fine and from a safe distance. Just don't have any of your squadmates near it at the time...I've popped an entire friendly hack team by forgetting that fact a few times .
- by IR Scifi - at 2013.07.20 16:50:00
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273. Mass Driver suffers from resistances - in General Discussions [original thread]
Honestly, I'm pretty damn happy with the MD the way it is now.
- by IR Scifi - at 2013.07.05 04:44:00
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274. Mass Driver OP - in General Discussions [original thread]
After having it be buggy as hell for so long the people you see running around with it who kept using it and AREN'T treating it as a flavor of the month have become pretty damn good with it.
- by IR Scifi - at 2013.07.05 02:47:00
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275. CCP Do you even care about Dropships anymore? - in General Discussions [original thread]
Not having flown a derpship for quite some time on the ground level it looks like they either need to be speedy and fragile or slow and tanky. From what I see (and shoot) it looks like it's usually slow and fragile. I can see why you guys have so ...
- by IR Scifi - at 2013.07.04 16:08:00
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276. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
D legendary hero wrote: Rejoice, the MD is useful again! AR nerds get mad because their bunny hopping doesn't help them avoid flaylocks. If anything bunny hopping just makes it easier for us (both flaylock and MD) to get a kill because 9 ...
- by IR Scifi - at 2013.07.04 15:27:00
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277. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
I agree with everything Cosgar said, the Mass Driver is back as a viable weapon. I still find it has a bit of a problem firing "uphill" so to speak but it's nothing I wouldn't expect from it and may be more of problem on my end than the game side....
- by IR Scifi - at 2013.07.03 17:54:00
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278. Uprising 1.2 audio improvements - in Feedback/Requests [original thread]
Yeah I'm digging the new out of ammo sound for the mass driver. A single click makes a lot more sense than the previous triple click and just plain sounds better IMHO.
- by IR Scifi - at 2013.07.03 17:48:00
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279. MD splash buff? - in General Discussions [original thread]
For which MD? I recall my EXO-5 was listing at 3.1 with level 5 MD operation pre-update, haven't checked it since the update because I've been too busy cackling with glee over how much better it explodifies things now.
- by IR Scifi - at 2013.07.03 17:33:00
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280. Injectors and MDs - in Feedback/Requests [original thread]
Oh this will be a glorious day for me...and an utter nightmare for everyone else. All that's left now to is to tighten up some of the rep tools lock-on mechanics and you all can finally bow down to your mass driverin, needle pokin, rep toolin logi...
- by IR Scifi - at 2013.07.02 15:09:00
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