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901. Scout Registry / Killboard - in General Discussions [original thread]
dzizur wrote: IAmDuncanIdaho II wrote: I would much rather see some effort put into figuring out why MM is creating poor experiences and resolve that. IMO that's quite obvious: -power difference between a noob and a vet is too big ( I h...
- by IAmDuncanIdaho II - at 2015.05.22 08:55:00
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902. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: IAmDuncanIdaho II wrote: They really do need to change something, but I sense they don't think anything is wrong. I don't agree with splitting the playerbase to casuals / soloists right now if ever - that just does not s...
- by IAmDuncanIdaho II - at 2015.05.22 08:23:00
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903. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Maken Tosch wrote: SHADOWBlood ASSASSIN wrote: You forgot frame suits. There would still be 32 suits. Even then, 32 suits is a hell lot smaller than 180. Right, and how many frame suits do you see at a time in battle anyway? I've se...
- by IAmDuncanIdaho II - at 2015.05.22 08:11:00
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904. Another SHOW OF HANDS - in General Discussions [original thread]
Meisterjager Jagermeister wrote: Good points guys. So how do we grow the player base on a console with a shrinking user base? Make it fun. Have a solid end-game.
- by IAmDuncanIdaho II - at 2015.05.22 07:46:00
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905. Another SHOW OF HANDS - in General Discussions [original thread]
Matchmaking is the reason I didn't play for about a month and the reason I have not enjoyed the 20 or so matches I've played in the last 3 days or so since I came back to check it out.
- by IAmDuncanIdaho II - at 2015.05.21 23:44:00
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906. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: IAmDuncanIdaho II wrote: Dreis ShadowWeaver wrote: Broke my kill record! I went 54/7, smashing my previous record of 40/3! I was running my Minja, of course! The best part? Not only was I solo, but I also w...
- by IAmDuncanIdaho II - at 2015.05.21 20:30:00
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907. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Broke my kill record! I went 54/7, smashing my previous record of 40/3! I was running my Minja, of course! The best part? Not only was I solo, but I also wasn't running a Cloak! Just 3 Kincats, Shield, Ishukone N...
- by IAmDuncanIdaho II - at 2015.05.21 18:20:00
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908. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Avallo Kantor wrote: Update: Rattati is working on the powercore / tiericide Google doc. So it seems he has plans to implement it. *proceedes to run around screaming in excitement.* Just had a vision of this
- by IAmDuncanIdaho II - at 2015.05.21 17:55:00
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909. Triage Ward - in The Locker Room [original thread]
Oh hey Mina - do you do Caldari Factional Warfare? Wondering what the deal is for a scrub to get in on that organised squad action ;-)
- by IAmDuncanIdaho II - at 2015.05.21 17:49:00
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910. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Dreis ShadowWeaver wrote: Ambush, per chance? Yes. Played a few Acq yesterday morning after a week-or-so break. Acq isn't as stompy as Ambush appears to be, but it was still stompy. From my perspective, stompsquads are...
- by IAmDuncanIdaho II - at 2015.05.21 17:40:00
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911. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Maken Tosch wrote: Kain Spero wrote: Lightning35 Delta514 wrote: +++++++++++++++++++++++++++ - 10000000 This is great, but what about the skill points? Would we be respecked, and how about adding this to vehicles too. Why would ther...
- by IAmDuncanIdaho II - at 2015.05.21 07:25:00
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912. Triage Ward - in The Locker Room [original thread]
MINA Longstrike wrote: I just don't understand how you could even draw the conclusion that they're a piece of equipment to be passed around. I wasn't drawing any conclusions, I was suggesting a future enhancement to logi play after ...
- by IAmDuncanIdaho II - at 2015.05.20 18:58:00
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913. Scout Registry / Killboard - in General Discussions [original thread]
Ares 514 wrote: IAmDuncanIdaho II wrote: Didn't think the Krin's were broken. They were thoroughly tested a little after they came out, and were working as intended. Not seen any testing to the contrary. I think Quil said something about i...
- by IAmDuncanIdaho II - at 2015.05.20 17:41:00
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914. Triage Ward - in The Locker Room [original thread]
MINA Longstrike wrote: ^... what the everloving christ are you talking about? Powercores are meant to replace suit levels. So instead of fitting out a medium frame, logi or assault, you already have the medium frame and it comes with a mlt powe...
- by IAmDuncanIdaho II - at 2015.05.20 17:33:00
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915. Triage Ward - in The Locker Room [original thread]
RedBleach LeSanglant wrote: [...] the idea of Slot Progression Flattening [...] Solid posts that I suggest you check out: Power Cores and Slot Progression [...] What do you logis think of a future where you can carry around a selectio...
- by IAmDuncanIdaho II - at 2015.05.20 07:55:00
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916. Triage Ward - in The Locker Room [original thread]
CCP Rattati wrote: I will be keepin irregular tabs on this thread, mostly for fun thourh Dude what happened to your 'g' key?
- by IAmDuncanIdaho II - at 2015.05.20 07:52:00
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917. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Maken Tosch wrote: Overall, the idea proposed by Aero and Avallo seems easy to implement. Let's look at the Scout Mk.0 since that is the suit I know very well. Scout Mk.0 (Currently In Game) Slots: 3 High/3 Low/2 Equipment CPU/PG: 366/62 Scou...
- by IAmDuncanIdaho II - at 2015.05.20 07:44:00
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918. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Maken Tosch wrote: Aero Yassavi wrote: NextDark Knight wrote: Question being does this help inventory system or the actual game engine while playing? Because aren't we just going to reuse all the same models we already have in the game....
- by IAmDuncanIdaho II - at 2015.05.18 07:19:00
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919. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Maken Tosch wrote: Aero Yassavi wrote: Nocturnal Soul wrote: Aero Yassavi wrote: Interesting thought, power cores should be able to affect other stats as well besides just fitting space. Also the role skill would apply to the core not ...
- by IAmDuncanIdaho II - at 2015.05.18 07:17:00
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920. Scout Registry / Killboard - in General Discussions [original thread]
Kaeru Nayiri wrote: IAmDuncanIdaho II wrote: After about a month off playing, I am trying some things out and bloody rusty. Anyway now they made PG mods high, I can actually fit some equipment on my double-kincat Minja. So since I am still p...
- by IAmDuncanIdaho II - at 2015.05.17 15:28:00
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