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321. Project Legion Feedback - in Feedback/Requests [original thread]
Skybladev2 wrote: I-Shayz-I wrote: Some great feedback here, thank you for taking the time to post your thoughts in a well structured manner. Will be included in the Index for sure the next time I update it. Thanks! Your link seems to be ...
- by I-Shayz-I - at 2014.05.10 11:12:00
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322. Project Legion Feedback - in Feedback/Requests [original thread]
Some great feedback here, thank you for taking the time to post your thoughts in a well structured manner. Will be included in the Index for sure the next time I update it.
- by I-Shayz-I - at 2014.05.10 08:57:00
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323. Vehicle resupplying using in-game assets! - in Feedback/Requests [original thread]
This is exactly the stuff I'm looking for. I can't agree with everything, but it's not the content that counts, but the effort, detail, and thought that is put in. Will be adding to my Legion Feedback list during the next update. There definitely...
- by I-Shayz-I - at 2014.05.10 00:22:00
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324. [Legion Idea] Planetary Conquest - in Feedback/Requests [original thread]
Very very nice. Will be including this in my index: https://forums.dust514.com/default.aspx?g=posts&t=161694&find=unread
- by I-Shayz-I - at 2014.05.09 09:24:00
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325. Why can't we jump over things? WTF - in Feedback/Requests [original thread]
Your movement speed determines jump height. Maybe I should make a video about this...
- by I-Shayz-I - at 2014.04.28 00:55:00
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326. How to fix the equipment menu! - in Feedback/Requests [original thread]
I have been using the same slot/same downward motion for my nanite injector since I first started playing. I also use the same downward slightly right motion to select my "main" equipment that I pull out the most often. I have the motions in musc...
- by I-Shayz-I - at 2014.04.15 15:00:00
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327. CCP, will starter fits align racially? - in Feedback/Requests [original thread]
I'm gonna make a video about starter fits. With the racial suits now all here I'd like to at least see one of each frame type instead of all the starter fits being medium frames.
- by I-Shayz-I - at 2014.04.13 10:17:00
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328. Thale's TAR-05 Swarm Launcher - in Feedback/Requests [original thread]
The ability to lock on to a target 2 times, and it shoots out 6 missiles at a time with 6 volleys in the clip. That would be a proper officer weapon right there.
- by I-Shayz-I - at 2014.04.13 09:45:00
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329. Hackable nodes to create our own installation defences - in Feedback/Requests [original thread]
Yeah, I want installation drops just as much as the next guy, but it won't be for a long while and I really want to see something in its place for right now until we get them. The idea is simple...you have "nodes" that can be "hacked" scattered a...
- by I-Shayz-I - at 2014.03.31 13:59:00
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330. Repair tool self heal - in Feedback/Requests [original thread]
I'd rather see another special utility for logistics just as the scouts now have the cloak. It would decrease weapon damage, but increase efficacy of armor repair modules on your suit, or just give you a fixed increase. Just like the cloak you wo...
- by I-Shayz-I - at 2014.03.31 13:26:00
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331. CCP, please reconsider the huge Amarr Logi uplink bonus - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Why does anybody think CCP/Shanghai will change their minds on anything once the patch notes have been published? It is beyond wasting time. Get over it. We all know that Dust is not balanced. This is simply a feedback t...
- by I-Shayz-I - at 2014.03.25 10:23:00
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332. CCP, please reconsider the huge Amarr Logi uplink bonus - in Feedback/Requests [original thread]
Crazy Cat Lady wrote: I-Shayz-I wrote: People will skill into this suit for one reason only: to switch to it to drop uplinks . I'm also looking forward to a proto AV suit with a sidearm.... No matter how much I wave my swarm launcher at ...
- by I-Shayz-I - at 2014.03.25 09:40:00
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333. CCP, please reconsider the huge Amarr Logi uplink bonus - in Feedback/Requests [original thread]
People will skill into this suit for one reason only: to switch to it to drop uplinks My honest feedback is that the bonus is too strong...spawn time should only be affected by 25% max, and max spawns increased by 50%, not increased by a fixed nu...
- by I-Shayz-I - at 2014.03.22 08:22:00
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334. Increase the Biotics skills to give 2% per level instead of 1% per L... - in Feedback/Requests [original thread]
Hey look math that I did.
- by I-Shayz-I - at 2014.03.19 09:42:00
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335. Don't remove the built in armor rep from Minmatar Assaults - in Feedback/Requests [original thread]
Actually what doesn't make sense is the 5/2 on minmatar assault. Needs to switch with the Caldari, that would make more sense anyways. Minmatar 4/3 and caldari 5/2
- by I-Shayz-I - at 2014.03.18 09:15:00
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336. Armor or shield modules on high OR low slots. - in Feedback/Requests [original thread]
I don't know how eve works, but I do know that they keep certain modules in certain areas for a reason. However in EVE they also have mid slots...I don't know what goes in there but I do know that they had to combine the 3 types of slots into two...
- by I-Shayz-I - at 2014.03.16 14:28:00
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337. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
I just want the logistics suits to make sense as they get better. The minmatar is 2/2, 3/3, 4/4. That makes sense. The Caldari is 2/1, 3/2, 5/4...why? You gain 4 extra module slots at proto, which makes the advanced worthless. Oh and what is wit...
- by I-Shayz-I - at 2014.03.10 19:18:00
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338. CCP, we need answers - in Feedback/Requests [original thread]
Maken Tosch wrote: Ouch. And this is why I stay away from corp-vs-corp affairs. Another reason I'm not part of a corp.
- by I-Shayz-I - at 2014.03.08 19:59:00
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339. CCP, we need answers - in Feedback/Requests [original thread]
Xaviah Reaper wrote: seriously .. what the hell is the deal with everybody hating nyain. The fact that when Uprising was deployed, EVERY Nyain member was running the Caldari Logistics proto because it was better than everything else. It wasn...
- by I-Shayz-I - at 2014.03.08 19:16:00
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340. why cant we sell our unusable assets? - in Feedback/Requests [original thread]
If we were able to sell our assets now then there would be hardly anything to put onto the market once we have it. Well, isk items anyways. For right now, you can make "trash" fittings and go into battle with all of the modules and weapons you do...
- by I-Shayz-I - at 2014.03.08 13:04:00
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