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Thread Statistics | Show CCP posts - 1 post(s) |
Dunce Masterson
Savage Bullet
97
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Posted - 2014.05.06 15:36:00 -
[31] - Quote
Remove any passive ISK gain from PC Instead lower the Alliance Fees by the amount of districts held with diminishing returns.
I don't even know why I bother.
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137H4RGIC
SVER True Blood General Tso's Alliance
191
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Posted - 2014.05.07 05:59:00 -
[32] - Quote
Yup. Exactly. Make it so that you gotta use the districts to make money. So you can choose what you want your districts to do. Not just give you a daily check.
EVE players? Good at Dust?
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Denn Maell
PIanet Express Canis Eliminatus Operatives
376
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Posted - 2014.05.08 02:14:00 -
[33] - Quote
I'm very interested in the OP's ideas of 'sub-districts' or lesser support installations. I imagine these would be things like warehouses or large shield generators to act as forcefields. Issuing corpmates out on a few preliminary covert ops missions before the main command center becomes vulnerable sounds delightful.
One of the comments before me mentioned that during Eve Vegas(I think) they were planning to have Eve players run supply train convoys to bring in fresh clones and gear for a more protracted war. One thing that sprung to mind was that establishing an initial beach-head/landing zone would be necessary.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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medomai grey
WarRavens Final Resolution.
704
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Posted - 2014.05.08 03:44:00 -
[34] - Quote
From what I gather at Fanfest, they intend to do away with reinforcement timers and replace it with deployable defense like shields. To kill Australians apparently...
Medium frame EHP is not medium
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CCP Logibro
C C P C C P Alliance
7307
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Posted - 2014.05.08 12:54:00 -
[35] - Quote
Moved to Project Legion General Discussions
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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137H4RGIC
SVER True Blood General Tso's Alliance
193
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Posted - 2014.05.09 00:54:00 -
[36] - Quote
Thanks Logibro, I didn't know that there was a project Legion General Discussions thread. Maybe I should look harder.
EVE players? Good at Dust?
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137H4RGIC
SVER True Blood General Tso's Alliance
193
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Posted - 2014.05.09 01:03:00 -
[37] - Quote
Denn Maell wrote:I'm very interested in the OP's ideas of 'sub-districts' or lesser support installations. I imagine these would be things like warehouses or large shield generators to act as forcefields. Issuing corpmates out on a few preliminary covert ops missions before the main command center becomes vulnerable sounds delightful. Exactly. You can take the time to take them out to level the playing field of the district installation you're having. Or you can go in full throttle guns blazing and just break on through. But, if every district installation has a Null Cannon Sub District, and you choose to ignore it, then your MCC is gonna have a hard time staying in the air during an attack on the district installation itself.
Denn Maell wrote:One of the comments before me mentioned that during Eve Vegas(I think) they were planning to have Eve players run supply train convoys to bring in fresh clones and gear for a more protracted war. One thing that sprung to mind was that establishing an initial beach-head/landing zone would be necessary. Initial Beach landing zones were the idea that inspired me for this whole ordeal for subdistricts.
Hell. if your planet is big enough and you're at war with someone else at your district, you can have a District Installation be an Artillery Battery. A collection of Artillery cannons which provide support on other districts of the planet. Your own, or the districts of another. Making a fully armed XL Command District very tough to crack, but very expensive to lose
EVE players? Good at Dust?! Let the indiscriminate slaughter of PC huggers begin >:)
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137H4RGIC
SVER True Blood General Tso's Alliance
194
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Posted - 2014.05.09 01:38:00 -
[38] - Quote
BTW @ CCP Logibro, would you like me to flesh out more ideas rather than having it so conceptualized? Or, is what I have written, sufficient? Further, is it something you guys are interested in? :)
EVE players? Good at Dust?! Let the indiscriminate slaughter of PC huggers begin >:)
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Maken Tosch
DUST University Ivy League
8445
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Posted - 2014.05.09 01:53:00 -
[39] - Quote
137H4RGIC wrote:MAX PLAYER COUNT PER MATCH/MAP Command Districts are intended to be large battles that are grand and the last bastion of the defending entity. So hopefully this could be a 32+ vs. 32+ (once again depending on the size of the Command District) Lots of clones, big battle and it's gonna be an uphill fight for the assaulting team. District Installations are battles on a smaller scale ranging from 16 v 16 to 24 vs 24, depending on the function of the Installation. Subdistricts are meant to be small skirmish engagements. 4 v 4 to 8 v 8 depending on the function of the subdistrict.
My recommendation is to change the team sizes to 18 v 18, 24 vs 24, and 36+ vs 36+. This way, whole squads of 6 players each can be accommodated without having to deal with one or two members being left out. Dust has that problem where you can't bring 3 whole squads for one team and thus results in at least 2 members randomly kicked out.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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137H4RGIC
SVER True Blood General Tso's Alliance
195
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Posted - 2014.05.09 01:56:00 -
[40] - Quote
Maken Tosch wrote:137H4RGIC wrote:MAX PLAYER COUNT PER MATCH/MAP Command Districts are intended to be large battles that are grand and the last bastion of the defending entity. So hopefully this could be a 32+ vs. 32+ (once again depending on the size of the Command District) Lots of clones, big battle and it's gonna be an uphill fight for the assaulting team. District Installations are battles on a smaller scale ranging from 16 v 16 to 24 vs 24, depending on the function of the Installation. Subdistricts are meant to be small skirmish engagements. 4 v 4 to 8 v 8 depending on the function of the subdistrict. My recommendation is to change the team sizes to 18 v 18, 24 vs 24, and 36+ vs 36+. This way, whole squads of 6 players each can be accommodated without having to deal with one or two members being left out. Dust has that problem where you can't bring 3 whole squads for one team and thus results in at least 2 members randomly kicked out. True, Usually when STB squaded up, we just called for people to what squads, we didnt have to randomly kick two people. Who's to say that they won't change the squad sizes?
EVE players? Good at Dust?! Let the indiscriminate slaughter of PC huggers begin >:)
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Maken Tosch
DUST University Ivy League
8450
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Posted - 2014.05.09 01:59:00 -
[41] - Quote
137H4RGIC wrote:Maken Tosch wrote:137H4RGIC wrote:MAX PLAYER COUNT PER MATCH/MAP Command Districts are intended to be large battles that are grand and the last bastion of the defending entity. So hopefully this could be a 32+ vs. 32+ (once again depending on the size of the Command District) Lots of clones, big battle and it's gonna be an uphill fight for the assaulting team. District Installations are battles on a smaller scale ranging from 16 v 16 to 24 vs 24, depending on the function of the Installation. Subdistricts are meant to be small skirmish engagements. 4 v 4 to 8 v 8 depending on the function of the subdistrict. My recommendation is to change the team sizes to 18 v 18, 24 vs 24, and 36+ vs 36+. This way, whole squads of 6 players each can be accommodated without having to deal with one or two members being left out. Dust has that problem where you can't bring 3 whole squads for one team and thus results in at least 2 members randomly kicked out. True, Usually when STB squaded up, we just called for people to what squads, we didnt have to randomly kick two people. Who's to say that they won't change the squad sizes?
Just saying. If they have to change squad sizes to accommodate, so be it. Although the more in your squad the better.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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I-Shayz-I
I-----I
3336
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Posted - 2014.05.09 09:24:00 -
[42] - Quote
Very very nice.
Will be including this in my index: https://forums.dust514.com/default.aspx?g=posts&t=161694&find=unread
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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137H4RGIC
SVER True Blood General Tso's Alliance
207
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Posted - 2014.05.09 16:30:00 -
[43] - Quote
Thanks mate, I can't wait to get some feedback from a dev, thanks for helping=)
EVE players? Good at Dust?! Let the indiscriminate slaughter of PC huggers begin >:)
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137H4RGIC
SVER True Blood General Tso's Alliance
227
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Posted - 2014.05.10 22:57:00 -
[44] - Quote
Bumping for further feedback!
EVE players? Good at Dust?! Let the indiscriminate slaughter of PC huggers begin >:)
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Fox Gaden
Immortal Guides
3183
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Posted - 2014.05.11 00:30:00 -
[45] - Quote
Here is my ideas for Planetary Conquest
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3183
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Posted - 2014.05.11 01:09:00 -
[46] - Quote
ADAM-OF-EVE wrote:Nice ideas but im against any mechanic that makes us owners instead of mercs for hire. This is the issue of the current system. Those who want to fight get nothing while those who want to own get heavily rewarded.
i also didn't see much that would benefit small corp involvement. Yes getting a few corps to work together to take something is a nice idea but who owns it all . The biggest corp i would bet.meanwhile they have the monopoly on production in legion.
if we allow large corps ro control the markets then the game will be dead before it starts. Imagine if all the large corps owned everything then decided not to supply any weapons outside of the corp.
pc should be all about contracts. Attack/defend contracts for fights and long term defence contracts. This should all be made by eve players. They will after all be using these planets for planitery interaction and ro boost stations and pos's. So for them we would be a must have asset worth paying big money for.
You like contracts? How about the Pest Control and Defense contracts proposed here? Also, provides a chance for Small corps to go pirate and Raid districts, Go mercenary and help defend other peopleGÇÖs districts, or to own a district and hire others to defend it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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137H4RGIC
SVER True Blood General Tso's Alliance
227
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Posted - 2014.05.11 04:49:00 -
[47] - Quote
Fox Gaden wrote:Here is my ideas for Planetary ConquestA lot of your ideas would work in my system as well, except that my peripheral facilities are near the DCC in the same district, rather than in subdistricts. I do provide a means of raiding a district and warring down the infrastructure, which seems to be one of the key points you wanted. The key point was to enable a system which allowed small corps and large corps participate in PC at their rate... Larger districts require more players to be active. Etc... From what I read, your system doesn't incorporate that very well. But I did like it :D
EVE players? Good at Dust?! Let the indiscriminate slaughter of PC huggers begin >:)
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Robert Conway
Concordiat Mercenaries Dropsuit Samurai
168
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Posted - 2014.05.11 08:59:00 -
[48] - Quote
Blue tag please? :) |
Ender Storm
Goonfeet Special Planetary Emergency Response Group
114
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Posted - 2014.05.12 14:17:00 -
[49] - Quote
Planetary conquest could use a machanic like EVE where theres reinforce timers.
You can attack a base whenever you want.
The defenders will receive a warning an attack is going on. Perhaps include a 10 minute early warnign or so in the loby.
They can assemble and defend, or just not act.
The defenders can setup a reinforce timer to their liking, where they get the oportunity to counter attack.
At this timer, both forces know in advance the time the battle will happen.
It would be more like RL, where you can surprise attack a position, and can expect a possible counter attack in return for the position being in dispute.
There could be maybe a mechanic / configuration to allow for third party mercenaries to defend your base in the event you dont have the men to defend. |
137H4RGIC
SVER True Blood Dirt Nap Squad.
230
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Posted - 2014.05.16 05:32:00 -
[50] - Quote
Yah I mentioned about how soon you get a warning depending on the amount of forces to be deployed. The more clones that are being sent your way, the more if an advanced notice you get
EVE players? Good at Dust?! Let the indiscriminate slaughter of PC huggers begin >:)
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steadyhand amarr
shadows of 514
3069
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Posted - 2014.05.16 10:23:00 -
[51] - Quote
At OP
Some good ideas my only thing is nobody wants to spend all day shooting at a wall. That might be ok for EvE fans but it wont fly in shooters. It was tryed out in PS1 and it bombed people eithet got bored and logged off or went looking for the next fight.
Secondly i think ownership needs to be EvE side im stating to agree that legion should be about fight the day to day life. The moment etc, let the EvE guys come up with plan and management. And let the legion execute it. :-D
And legion guy who wants to own land can go get an EvE account :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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137H4RGIC
SVER True Blood Dirt Nap Squad.
232
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Posted - 2014.05.16 20:24:00 -
[52] - Quote
I have an eve account. And if you don't want to shoot a wall, you don't have to. Take out all of the peripheral facilities first. Perhaps as an incentive to shooting the wall as opposed to razing all the structures, is if you capture it, the entire facility, or part of it is yours. Maybe we could implement a function where an officer could choose to overload a district installation reactor so the enemy can't get it. But it would take a while for the melt down to take effect. Like bio massing. You gotta have a point of no return in which it will be to late for self destruct.
EVE players? Good at Dust?! Let the indiscriminate slaughter of PC huggers begin >:)
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137H4RGIC
SVER True Blood Dirt Nap Squad.
233
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Posted - 2014.05.29 16:45:00 -
[53] - Quote
CCP, it's really hard for us, who spend hours thinking up ideas like these, creating entire systems that have initial alpha balance and counter balance. And it takes even longer for us to format it to the forums so it's readable, and easy to look through. I love giving ideas for you guys. But every time I do, I don't hear anything, and it kinda makes me ask myself what's the point in posting these grand ideas when they aren't given acknowledgement of a sort? I know you guys are busy with all the threads that get posted up every day; I get that. But still. Something would be appreciated.
EVE players? Good at Dust?! Let the indiscriminate slaughter of PC huggers begin >:)
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Fox Gaden
Immortal Guides
3531
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Posted - 2014.05.29 17:29:00 -
[54] - Quote
I think the CCP Dev that designs PC should definitely look at all the detailed PC suggestions threads and particularly watch for the commonalities between them. Even where our approaches differ, they are often just different approaches to tackling the same core issues.
Detailed Suggestions for Planetary Conquest in Legion
[Idea] Legion PC 2.0 (By Syeven Reed, G0DS AM0NG MEN)
[Legion Idea] Planetary Conquest (By 13H4RGIC, SVER True Blood)
[Proposed Mechanic] Planetary Conquest in Legion (By Fox Gaden, Immortal Guides)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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137H4RGIC
SVER True Blood Dark Taboo
239
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Posted - 2014.08.12 06:20:00 -
[55] - Quote
Can we get some blue commentary? Just a smidgen?
EVE players? Good at Dust?! Let the indiscriminate slaughter of PC huggers begin >:)
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