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961. [Feedback/Request] Giving ISK More Purpose/SP Cap Compromise - in Feedback/Requests [original thread]
Before, the average isk gain for me was 100k a match and I had way too much extra money. Now the average isk gain for me is 50k a match and I feel like I barely make enough to buy the items I want. I'd rather isk gain be a function of win/lose + ...
- by I-Shayz-I - at 2012.10.17 09:17:00
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962. (Request) LogiBro Healing Lazer Rifle. - in Feedback/Requests [original thread]
I just wish you'd get points for healing a guy as he kills an enemy. That way I'd be happier to keep my repair tool out instead of trying to assist with the kill. I really liked the medics in Resistance 2 coop. The phoenix gun absorbed health fro...
- by I-Shayz-I - at 2012.10.17 08:51:00
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963. More gun types? Attachments? - in Feedback/Requests [original thread]
There should be more variety in the weapons chosen. Obviously this is the case with the assault rifle, but the other weapons have little to no change in how they behave, only the damage or speed or range. Something like a mass driver that shoots ...
- by I-Shayz-I - at 2012.10.16 01:44:00
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964. Official Codex feedback thread - in Feedback/Requests [original thread]
So I just played a match where I literally didn't do anything at all except run around in my LAV waiting for people to show up. By the time people actually showed up, I decided to keep running around in my LAV being a good squad leader. I got a t...
- by I-Shayz-I - at 2012.10.16 01:34:00
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965. [Request] Inactive Squad Leaders - in Feedback/Requests [original thread]
There should be some sort of tutorial at the beginning that explains how to use squad commands, and the first couple times you're the squad leader, it notifies you.
- by I-Shayz-I - at 2012.10.16 01:11:00
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966. Official Codex feedback thread - in Feedback/Requests [original thread]
To make things simple, I'm not going into detail, or organizing these very well. It's just off the top of my head. -Tactical AR is great. Don't change it. The fact it has less rounds, but still is automatic makes it more "tactical", and that's go...
- by I-Shayz-I - at 2012.10.08 20:54:00
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967. Activated Abilities Missing - in Feedback/Requests [original thread]
The active abilities in this game are the guns and equipment themselves. I would like to see some more equipment variations such as a deployable shield or turret, as well as radar sensors and jammers.
- by I-SHAYZ-I - at 2012.09.27 09:51:00
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968. Installation deployables - in Feedback/Requests [original thread]
I'd be more interested in a deployable that gave an installation the ability to act as a supply depot, or even a side mounted turret. The number of fittings that would be accessible from a supply would be a limited number. The turret would be as p...
- by I-SHAYZ-I - at 2012.09.27 09:29:00
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969. Salvage on victory - in Feedback/Requests [original thread]
Once we're able to sell this loot it would work wonderfully. I would love to randomly have a high level suit or tank appear in my inventory for me to sell for a good chunk of cash. If I somehow ended up with a protoype scout dropsuit right now tho...
- by I-SHAYZ-I - at 2012.09.27 09:07:00
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970. [REQUEST] Stronger Forum Rules Enforcement: [:!:] - in Feedback/Requests [original thread]
It would be nice if there were more subcategories of the forums, like an area for discussing specific items in the game such as weapons and dropsuits. Other areas might include vehicles, gameplay elements, or character builds. For example if some...
- by I-SHAYZ-I - at 2012.09.27 08:48:00
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971. Nerf the militia equipment - in Feedback/Requests [original thread]
Assault rifles need to be less accurate, and even more so for the militia versions. Any militia items should be just good enough to do their job, but not do it well . Also, militia swarms should do way less damage than the regular ones.
- by I-SHAYZ-I - at 2012.09.21 18:31:00
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972. [Suggestion] Repair Tool Markers - in Feedback/Requests [original thread]
Resistance 2 did it pretty well. Besides, it doesn't need to be on the minimap, just something only people with the tool can see.
- by I-SHAYZ-I - at 2012.09.21 18:23:00
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973. Request: Space battles - in Feedback/Requests [original thread]
Reminds me of battlefront.
- by I-SHAYZ-I - at 2012.09.21 18:17:00
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974. levels? - in Feedback/Requests [original thread]
There should be a separate amount of "command points" that you get by being an effective squad leader. Every so many points allows you to rank. Every rank determines how often you are allowed to be the leader, and what kinds of bonuses your squad...
- by I-SHAYZ-I - at 2012.09.21 18:16:00
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975. [Suggestion] Repair Tool Markers - in Feedback/Requests [original thread]
I know there have been many issues brought up with being an effective medic, but the biggest issue for me is not knowing the status of my team members unless I specifically check on them. There's already a marker for the location of someone who n...
- by I-SHAYZ-I - at 2012.09.21 09:40:00
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976. [Feedback / Request] Nanohives and Nanohives-R - in Feedback/Requests [original thread]
It should have little + signs floating around in the bubble, and the regular ones should have little boxes of ammo floating around. The repair ones should also have a red tint to them.
- by I-SHAYZ-I - at 2012.09.21 09:26:00
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977. [Suggestion] Audio warning for Unsafe area - in Feedback/Requests [original thread]
(From Starwars Battlefront) GET BACK TO THE BATTLEFIELD SOLDIER
- by I-SHAYZ-I - at 2012.09.17 00:04:00
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978. PLEASE fix spawning based on class... - in Feedback/Requests [original thread]
It would be nice if logistics players were spawned near at least one team mate. As of right now my logi suit isn't made for combat, and I rely on others to do the fighting.
- by I-SHAYZ-I - at 2012.09.16 23:57:00
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979. Shotgun's - in Feedback/Requests [original thread]
Shotguns are hard to use because as of right now, there isn't a long range sidearm. This means that the only way people can use a shotgun effectively is by using cover to sneak around and get as close as possible before firing. Even from a pistol...
- by I-SHAYZ-I - at 2012.09.16 10:13:00
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980. Logistics Suit progression - in Feedback/Requests [original thread]
Today I finally got to the 250k required for a dropsuit upgrade, but what did I pick? The Assault type II wanted so badly to go for logistics but a small amount of speed really isn't that great.
- by I-SHAYZ-I - at 2012.09.16 10:04:00
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