Pages: 1 2 3 [4] 5 |
61. av is to strong - in Feedback/Requests [original thread]
Onizuka-GTO Houdan wrote: if it takes one man to drive and shoot a tank, then I don't see a problem if it takes a man in a fat heavy suit holding an oversized weapon twice his weight, to kill it. Enuff said. Edit: Also the comments from the ...
- by Hobos-N-Guns - at 2012.09.16 18:26:00
|
62. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Avenger 245 wrote: Cerebral Wolf Jr wrote: Avenger 245 wrote: I will explain some of my opinions on balancing that make me support this 1. missile should fly faster than their target 2. missile flight paths need to be rethink 3 missil...
- by Hobos-N-Guns - at 2012.09.16 18:18:00
|
63. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Typo Name wrote: If a dropship is going too fast for a swarm missile to keep up, it means the dropship is about to crash anyway, because you can't control it well at that speed. Fast DS is not the problem, slow wierd flying missiles are thou...
- by Hobos-N-Guns - at 2012.09.16 18:03:00
|
64. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Gcember wrote: Well if the swarm missiles will go faster there is no wayyyyyy to dodge them with LAVs, then there will be no LAVs on the map either and we will have to use our invaluable stamina to get where we wanna get. Back to the dropships,...
- by Hobos-N-Guns - at 2012.09.16 18:01:00
|
65. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
I agree with damage reduction but whats the point if the missiles cant catch them which is because of the ******** flight path the missiles take. I was experimenting with missiles alot the last 2 days and even with a DS heading right at me and the...
- by Hobos-N-Guns - at 2012.09.16 17:48:00
|
66. Squad Advertising - in Feedback/Requests [original thread]
+1 Ditto Thumbs Up
- by Hobos-N-Guns - at 2012.09.16 02:04:00
|
67. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Swarm Launcher Missile Speed needs to be increased!!! Considering a hand held missile can fly faster than the jets there shot, It seems wrong that the dropships can out run swarm missiles.
- by Hobos-N-Guns - at 2012.09.16 01:57:00
|
68. Maps: - in Feedback/Requests [original thread]
Should change with planet type.
- by Hobos-N-Guns - at 2012.09.16 01:46:00
|
69. Balacing the guns you have to buy with money - in Feedback/Requests [original thread]
Tarn Adari wrote: Example: Sniper Rifles Farsight (Basic, Aurum) has the same damage output like the NT-511 (Advanced, ISK), but needs half CPU/PG and Sniper Rifle Operation 1 instead of 4. The 'Genesis' NT-511 (Advanced, Aurum) has a higher...
- by Hobos-N-Guns - at 2012.09.16 01:43:00
|
70. Switching characters - in Feedback/Requests [original thread]
+1
- by Hobos-N-Guns - at 2012.09.16 01:37:00
|
71. av is to strong - in Feedback/Requests [original thread]
How about we get rid of tanks and drop ships, then we will not need av grenades, swarm launchers, and forge guns....
- by Hobos-N-Guns - at 2012.09.16 01:34:00
|
72. Fix Move Please Read - in Feedback/Requests [original thread]
Ooops, my bad
- by Hobos-N-Guns - at 2012.09.10 23:33:00
|
73. Fix Move Please Read - in Feedback/Requests [original thread]
You agreed to a Non Disclosure Agreement and yet you posted video of Dust514 on youtube Here is a reminder -->> NDC
- by Hobos-N-Guns - at 2012.09.10 03:25:00
|
74. Sniper Shot Warning - in Feedback/Requests [original thread]
DarkShadowFox wrote: Would be nice if there was a sensor thing that went off every time a sniper had you in their sights and was about to shoot you or even a sensor warning when your about to get shot so you dont have to always be scanning for ...
- by Hobos-N-Guns - at 2012.09.10 03:15:00
|
75. Ideas to add to Dust 514 - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Hobos-N-Guns wrote: How about adding Friendly kills, Captures, and vehicles destroyed to the K/D list K/D/F/C/V since just K/D is a poor indicator as to what a player brings to the table or battle in this case. Oh, a...
- by Hobos-N-Guns - at 2012.09.07 07:12:00
|
76. Ideas to add to Dust 514 - in Feedback/Requests [original thread]
How about adding Friendly kills, Captures, and vehicles destroyed to the K/D list K/D/F/C/V since just K/D is a poor indicator as to what a player brings to the table or battle in this case. Oh, and subtract friendly kills from regular kills :) ...
- by Hobos-N-Guns - at 2012.09.07 05:29:00
|
77. Forging the forge gun - in Feedback/Requests [original thread]
Get used to cry baby nerfs from ccp since thats all it takes for ccp to @%&! with the stats so the babys stop crying. I've been playing eve for 9 years with 7 of those years always active and this is still a common occurrence today and showin...
- by Hobos-N-Guns - at 2012.08.31 18:57:00
|
78. DUST is a joke - in Feedback/Requests [original thread]
And the short answer is.............. BETA
- by Hobos-N-Guns - at 2012.08.24 02:20:00
|
79. Where are the promotional weekends' promised dropsuits? - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: permanently Hobos-N-Guns wrote: Awesome I'm really missing my 1 mil SP and spandex sounds comfy and cozy we already get that 1mil in the previous build. I thought the 1 mil bonus would carry over to th...
- by Hobos-N-Guns - at 2012.08.23 20:47:00
|
80. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Chao Wolf wrote: Here is one for the forge gunners. Don't need my... hrmm I mean the forge gun. They already have enough draw backs (low ammo, takes a few seconds to fire, and they are not as easy to aim as you may think). +1
- by Hobos-N-Guns - at 2012.08.23 05:57:00
|
Pages: 1 2 3 [4] 5 |
First page | Previous page | Next page | Last page |