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41. Revival system improvement suggestion - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: +1 My suggestions: -Confirmation that the player pressed square to call medic when downed, like a voice calling for help. This currently isn't much of a problem, but feedback to the player is needed to let them kn...
- by Hobos-N-Guns - at 2012.09.19 17:19:00
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42. The auto aim is perfect! Dont touch! - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Hobos-N-Guns wrote: howard sanchez wrote: If you understand how auto-aim works in dust, please post here. I don't know if I want it on or off. I have tried both and can't detect much difference Same here, I tried ...
- by Hobos-N-Guns - at 2012.09.19 17:15:00
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43. The auto aim is perfect! Dont touch! - in Feedback/Requests [original thread]
howard sanchez wrote: If you understand how auto-aim works in dust, please post here. I don't know if I want it on or off. I have tried both and can't detect much difference Same here, I tried both and never noticed a difference so i keep i...
- by Hobos-N-Guns - at 2012.09.19 17:00:00
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44. Request for dropship and Lavs - in Feedback/Requests [original thread]
Tailss Prower wrote: Tarralis wrote: You missed a lot of periods. It's a nice idea, but I haven't seen anything that drastic in game. I think it has to do more with the actual speed and physics on the LAVs than whatever is hitting them. For...
- by Hobos-N-Guns - at 2012.09.19 16:57:00
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45. Cavity Thukker - in Feedback/Requests [original thread]
Since your all on grenades, can we also put the bounce back in grenades. It was nice being able to skip them off walls like billiard balls
- by Hobos-N-Guns - at 2012.09.19 16:43:00
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46. Revival system improvement suggestion - in Feedback/Requests [original thread]
I have stopped running around trying to revive players since you have no idea how far they are which leads to running around aimlessly trying to get to the player and usually dieing before you find them or they expire just as you get there. The d...
- by Hobos-N-Guns - at 2012.09.18 20:44:00
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47. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
How about we get the other weapons working first. Then after that, realize that you have given a small group of players the ability to block off or deny access to a large areas of the map which seems abit over powered to me. This type of power ...
- by Hobos-N-Guns - at 2012.09.18 20:30:00
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48. Choose if you want to have K/D ratio or not - in Feedback/Requests [original thread]
Fasjh wrote: in my humble opinion, a kdr promotes a singularly competitive environment, ie one where the kdr is king and *some players will relentlessly pursue the best kdr they can, often to the detriment of the squad/team/corp. Personally, I ...
- by Hobos-N-Guns - at 2012.09.18 02:03:00
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49. Not op my *** - in Feedback/Requests [original thread]
pritcht37 wrote: I say we just leave everything alone for the time being. Wait a week or two for the next build. Then there will be a new crop of grapes for all to make whine from. 2 thumbs up
- by Hobos-N-Guns - at 2012.09.17 04:32:00
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50. tank reduction bull **** - in Feedback/Requests [original thread]
Supercakers wrote: I am not sure what swarm damage originally was, but before this recent buff a few days ago swarm damage was 250, and went up to 300 from the buff so that's a 10% damage increase. You only get that increase with skills. The...
- by Hobos-N-Guns - at 2012.09.17 04:19:00
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51. DUST: An Organized Military Effort, not a Mindless Bloodbath - in Feedback/Requests [original thread]
Uber Dragonlord Valkarish wrote: That's a great idea, but there needs to be more unity at the squad level. ATM the issue that seems to be letting people drift off on their own is the recent tank nerf, which allows swarmers to go off solo to hun...
- by Hobos-N-Guns - at 2012.09.17 04:12:00
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52. Choose if you want to have K/D ratio or not - in Feedback/Requests [original thread]
Uber Dragonlord Valkarish wrote: How about a positive/negative ratio? Or an overall score rating rather than a ratio? For following objectives given by your squad leader and getting kills and whatnot you get points, for not following orders and...
- by Hobos-N-Guns - at 2012.09.17 03:28:00
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53. av is to strong - in Feedback/Requests [original thread]
Typo Name wrote: This isn't about tanks- tanks are now closer to where they should be. LAVs and dropships however, go down WAY too easily. People shouldn't be able to one-shot them. Not looking for a 1 shot, I just want the missiles to move...
- by Hobos-N-Guns - at 2012.09.17 01:56:00
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54. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Uber Dragonlord Valkarish wrote: Hobos-N-Guns wrote: Shoot the little missiles down with a blaster turrent and special blaster skill ???? Special blaster skill? What were you reading? Certainly not what I wrote. If what I said was confus...
- by Hobos-N-Guns - at 2012.09.17 01:47:00
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55. av is to strong - in Feedback/Requests [original thread]
Onizuka-GTO Houdan wrote: if it takes one man to drive and shoot a tank, then I don't see a problem if it takes a man in a fat heavy suit holding an oversized weapon twice his weight, to kill it. Enuff said. Edit: Also the comments from the ...
- by Hobos-N-Guns - at 2012.09.17 01:20:00
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56. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Uber Dragonlord Valkarish wrote: I've got a thread already started on shooting down swarms via tank blaster turrets. https://forums.dust514.com/default.aspx?g=posts&t=36721&find=unread If you add the ability to shoot them out of the a...
- by Hobos-N-Guns - at 2012.09.17 00:41:00
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57. Choose if you want to have K/D ratio or not - in Feedback/Requests [original thread]
The only problem I have with k/d ratio is thats all that is measured. It does not include stuff like capturing important points, how many people you saved with a nanite injector, ect. If it is to be used a a measurement then it better include alo...
- by Hobos-N-Guns - at 2012.09.16 22:25:00
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58. nanite injectors & tank isk - in Feedback/Requests [original thread]
dubbel monk wrote: Tell me, what is the point of people equipping nanite injectors if they're not going to use them? I can't tell you how many times I've died with a dozen blues around me, *no* reds, and the "stand by" text at the top, and no h...
- by Hobos-N-Guns - at 2012.09.16 22:09:00
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59. av is to strong - in Feedback/Requests [original thread]
wathak 514 wrote: Hobo-n-Guns shut up go and fly a dropship then come back really a dropship has speed and no tank but its suppose to be a troop carrier well with how the missils act once infantry start shooting at u u cant stop u have to keep ...
- by Hobos-N-Guns - at 2012.09.16 21:55:00
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60. av is to strong - in Feedback/Requests [original thread]
Average Joe81 wrote: Wolf Ritter vonKaldari wrote: wathak 514 wrote: I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it shou...
- by Hobos-N-Guns - at 2012.09.16 18:28:00
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