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21. weapon optimisation - in Feedback/Requests [original thread]
xAckie wrote: Hobo on Fire wrote: Since apparently you are a 24/7 proto-tryhard, why dont you learn to read..... I use them for PC (suits inc.) not pubs (except shields) All skills should impact at all levels xAckie wrote: on all ...
- by Hobo on Fire - at 2014.03.18 16:25:00
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22. weapon optimisation - in Feedback/Requests [original thread]
Since apparently you are a 24/7 proto-tryhard, I'll put this simply: Not everyone who can use proto-gear does. I have all the core skills that provide passive buffs maxed out, but optimization lets me fit an SB-39 on a standard Caldari Assault wh...
- by Hobo on Fire - at 2014.03.18 15:54:00
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23. Don't hack points in Skirmish or Domination this weekend - in Feedback/Requests [original thread]
Or, you know, run your cheap suits in ambush. You'll get your 10 required matches faster too.
- by Hobo on Fire - at 2014.03.12 22:10:00
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24. Could we get Shield Delay (and Depleted) on the fitting stats? - in Feedback/Requests [original thread]
+1. We need all the end stats visible for our fittings. Don't forget scan profiles!
- by Hobo on Fire - at 2014.03.12 22:07:00
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25. Well done CCP - in Feedback/Requests [original thread]
Cross Atu wrote: snip Looks like a pretty good list to me, though I do have to say the swarm launcher lock on mechanic needs to be fixed regardless and it might be worth looking at the swarm launcher lock on time in addition too, or as an alte...
- by Hobo on Fire - at 2014.03.07 01:01:00
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26. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
Agreed on damage mods. The changes to proficiency damage factor in as well here for AV weapons; in my opinion, forge guns will need a slight damage buff, swarms (already) need a significant damage buff, in addition to an extended lock-on range, an...
- by Hobo on Fire - at 2014.03.06 16:49:00
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27. Well done CCP - in Feedback/Requests [original thread]
Toobar Zoobar wrote: Buff swarms?!? No. Just NO! they already have plenty of range as it is. Anyone using a dropship would be completely screwed if there was a swarm buff. We have enough to contend with as it is with redlining tanks and forge ...
- by Hobo on Fire - at 2014.03.06 16:26:00
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28. Well done CCP - in Feedback/Requests [original thread]
General12912 wrote: i used to think 2 heavy damage mods with a forge gun was good av. then i swithched to standard sentinel and realised the forge gun still does great damage against vehicles. with an advanced assault forge gun, its about 4 hi...
- by Hobo on Fire - at 2014.03.06 12:01:00
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29. Well done CCP - in Feedback/Requests [original thread]
My poor swarm launchers. It will be a sad state of affairs when the only reliable way to kill LAVs will be with a damn tank. I don't even want to comment on how popular sentinels will become, but I would like to see the following for AV balance...
- by Hobo on Fire - at 2014.03.06 11:32:00
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30. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
I really like the concept of the idea. I'd use it for sure, but good luck convincing CCP. I think it would just end up encouraging more use of the BPOs currently out there, which means we aren't burning isk the way CCP wants us to. I bought the ...
- by Hobo on Fire - at 2014.02.01 14:23:00
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31. More Heavy Weapons !!! - in Feedback/Requests [original thread]
I'd like to see heavy infantry weapons and small turret weapons as a single class. The heavy with the HMG is obviously influenced by Rambo with his M60 or Jesse Ventura's Minigun in Predator. You know where you would normally see these weapons? On...
- by Hobo on Fire - at 2014.01.26 08:15:00
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32. [Request] OB timer. - in Feedback/Requests [original thread]
Squad leaders in communication with their Eve support should already be getting a countdown from the pilot, but not everyone is on the same voice channel and I understand Eve Voice has issues. A countdown timer should at least be visible to squa...
- by Hobo on Fire - at 2013.12.19 21:06:00
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33. request: make team killers in FW purple - in Feedback/Requests [original thread]
Shaira Ilv Enna-Ress wrote: Not a bad idea, PURPLE BERRIES could be a nice addiction. Yet, since they're likely to be haunted and killed, they should become extremely visible even at far distances, like a glowing purple pillar of light, so ever...
- by Hobo on Fire - at 2013.12.19 17:51:00
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34. Swarm "de-nerf" - in Feedback/Requests [original thread]
I remember a few people commenting that the range nerf to swarms was just a workaround to the rendering issues they had for so long. If true, it means that CCP has every intention of at least retuning them to their original range once they figure ...
- by Hobo on Fire - at 2013.12.15 18:40:00
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35. [suggestion] Swarm stopper - in Feedback/Requests [original thread]
Breakin Stuff wrote: Look up the navy CIWS. put a smaller version on vehicles to deal with hostile missiles. it shouldn't be perfect and it should have limited ammo, but stopping 2 missiles per volley (on average) should help immensely. Hell ...
- by Hobo on Fire - at 2013.10.11 05:13:00
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36. [Request] Profile broadcaster: sends false scan readings (red dots & chevrons) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Krom Ganesh wrote: As someone else pointed out in another thread, people will just leave them at critical areas and then switch load outs at a supply depot. This is why I prefer it to be something that is built...
- by Hobo on Fire - at 2013.10.10 03:47:00
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37. [Suggestion] Video mock up to fix swarm issue for vehicles - in Feedback/Requests [original thread]
Silas Swakhammer wrote: The rail/forge gun trail left on a pilot's radar doesn't seem entirely feasible. Hmm, instead of forge gunners popping up, or possibly in addition to them popping up, pilots get messages warning of close, heavy weapons ...
- by Hobo on Fire - at 2013.09.26 19:16:00
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38. [Suggestion] Video mock up to fix swarm issue for vehicles - in Feedback/Requests [original thread]
Silas Swakhammer wrote: So, it kinda seems like you don't like the idea, then it seems you really like the idea cause you extrapolate it to snipers lol I still like the idea of forge gunners slowly lighting up as they hold a charge. That ra...
- by Hobo on Fire - at 2013.09.26 03:03:00
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39. [Suggestion] Video mock up to fix swarm issue for vehicles - in Feedback/Requests [original thread]
OP, as a proto-swarm user who loves reading posts by tankers crying to nerf AV, I really like your idea. I also agree with Silas that a text warning should appear while missiles are in the air. I would suggest a different color for the markers (pe...
- by Hobo on Fire - at 2013.09.25 21:05:00
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40. Swarm Launcher Tier Scaling - in Feedback/Requests [original thread]
I actually think FGs should scale more in line with swarms, but I don't feel strongly enough about it to think they warrant a change. The argument could be made that forgeguns get treated more like anti-infantry weapons because they function l...
- by Hobo on Fire - at 2013.09.19 06:42:00
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