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41. Swarm Launcher Tier Scaling - in Feedback/Requests [original thread]
edit: Double post.
- by Hobo on Fire - at 2013.09.19 06:00:00
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42. Swarm Launcher Tier Scaling - in Feedback/Requests [original thread]
Swarm Launchers scale more drastically than anti infantry weapons because of the targets they are used against. The difference between a militia and a prototype dropsuit is a few hundred EHP, the difference between a militia and a standard HAV c...
- by Hobo on Fire - at 2013.09.19 06:00:00
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43. [Suggestion] Changes that SHOULD be made to swarm launchers - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Now, for missiles being in a V shape. We both know the issue with proto av vs standard vehicles. Implementing this right now would only exacerbate that problem. To that end, I propose changing the missiles flying toward...
- by Hobo on Fire - at 2013.08.23 20:14:00
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44. [Suggestion] Changes that SHOULD be made to swarm launchers - in Feedback/Requests [original thread]
And please CCP, if the 1.4 changes to Swarms do make it genuinely overpowered, just bring it back down to where it is now, don't nerf it into uselessness.
- by Hobo on Fire - at 2013.08.23 18:40:00
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45. [Suggestion] Changes that SHOULD be made to swarm launchers - in Feedback/Requests [original thread]
First off, I do not believe Swarms need to be buffed or nerfed as far as damage, range, ROF or lock on time go. I don't think the 1.4 changes will make them stupidly over-powered, but I don't think they really needed the changes they are receiving...
- by Hobo on Fire - at 2013.08.23 18:38:00
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46. The Swarm Launcher - 1.4 - in Feedback/Requests [original thread]
The Black Jackal wrote: The Rate of Fire for a Proto-using Swarm User.. is more than halved... I'd say that this is a big impact. Big, sure. But even Proto swarms are pretty slow to fire right now; and with 3 shots instead of 5 this won't...
- by Hobo on Fire - at 2013.08.23 14:24:00
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47. The Swarm Launcher - 1.4 - in Feedback/Requests [original thread]
edit: You DO have to relock for every shot. This isn't as bad as you are making it sound. The Rate of Fire is broken by the lock on, between every shot. Currently, the time to lock onto a target is as burdensome (if not more so) than the delay b...
- by Hobo on Fire - at 2013.08.23 14:20:00
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48. [Feedback] Battle rewards: - in Feedback/Requests [original thread]
I really like the premise of this, although I think you may be rewarding too much isk. Breaking even in a match is one thing, but totally paying off high end gear will only promote spam of said equipment, since everything becomes disposable. Lets...
- by Hobo on Fire - at 2013.08.22 08:35:00
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49. Request/ Ambush and Ambush OMS queue - in Feedback/Requests [original thread]
Really, I'm not sure why CCP thought it was a good idea to combine the two ambush variants into one queue. Dust has only 4 game modes to begin with, so lets give the players even less choice over what kind of match they actually play. It used to b...
- by Hobo on Fire - at 2013.08.11 00:00:00
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50. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: CCP FoxFour wrote: No different from instant battles: First and foremost we want to enable friendly fire and we think if we have standings in we can do that. Shooting teammate lowers your standing, going negative mea...
- by Hobo on Fire - at 2013.08.09 23:22:00
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51. (Request/Feedback) Put corp member list in alphabetical order. - in Feedback/Requests [original thread]
SponkSponkSponk wrote: It already is alphabetical order - it just happens to be case-sensitive, which is stupid. You're thinking of the contact list. The corp member list is a mess.
- by Hobo on Fire - at 2013.06.27 07:34:00
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52. (Request/Feedback) Put corp member list in alphabetical order. - in Feedback/Requests [original thread]
Honestly, the corp member list should have options for sorting; alphabetical (to find certain players, as you mentioned) or by join date (who's that noob that could use some guidance?) Either one of which would be better than the random cluster...
- by Hobo on Fire - at 2013.06.27 01:44:00
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53. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Will we have ranks for individual squad members as well? like private first class ect ect ? Sorry if this has been addressed haven't actually read all of the post tiered. Why would you need military ranks within squad...
- by Hobo on Fire - at 2013.06.20 04:51:00
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54. Swarm Launcher Does 9860 DMG - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I'm pretty sure that's the sum of all the damage your killer did. Is it possible you encountered this person more than once that match? I'm really thinking this is the case. The killer did 9860 damage to the t...
- by Hobo on Fire - at 2013.06.15 15:07:00
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55. Swarm Launcher Does 9860 DMG - in Feedback/Requests [original thread]
Proto swarm is 330 damage per missile, x 6 missiles per shot for 1980 total damage if they all hit. Proficiency 5 could bring that up to 2277, but even with a stack of complex damage mods I don't think you'll crack 3k damage per salvo. If you took...
- by Hobo on Fire - at 2013.06.15 01:46:00
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56. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Darken-Sol wrote: change squad member to recruit or grunt and i'll bite. you want to give them a title to work out of. plus you may not trust recruits because of AWOXing. I don't think you understand what they're saying. They would have t...
- by Hobo on Fire - at 2013.06.12 07:43:00
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57. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Teddy Tough Guy wrote: Sorry I DON'T agree I DON'T want to take on a director from another Corp when his directorship role has been totally different to the way my director runs things. And if you gave every role a different name how would oth...
- by Hobo on Fire - at 2013.06.09 17:52:00
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