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1941. Yet another example of how CCP marketing blundered the PS4 version. - in General Discussions [original thread]
Malkai Inos wrote: This horse is dead and rotten. You don't go and do a cross architecture port just like that. The decision to be on PS4 at/close to launch would have had to be made a year or two ago at least. There's no use pointing out a we...
- by Himiko Kuronaga - at 2014.03.09 03:00:00
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1942. Yet another example of how CCP marketing blundered the PS4 version. - in General Discussions [original thread]
Lots of people liked bioshock, and every game in that franchise has sold well. The studio closing down caught the entire industry off guard. I'm not personally a fan of the gameplay. Feels a bit dated to me, and pretty linear considering it has a...
- by Himiko Kuronaga - at 2014.03.09 02:57:00
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1943. Yet another example of how CCP marketing blundered the PS4 version. - in General Discussions [original thread]
Michael Arck wrote: Enough with the Dust on PS4 talks already. Wrong. The CCP Marketing beatings will continue until morale improves.
- by Himiko Kuronaga - at 2014.03.09 02:51:00
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1944. Yet another example of how CCP marketing blundered the PS4 version. - in General Discussions [original thread]
Auris Lionesse wrote: Himiko Kuronaga wrote: Rinzler XVIII wrote: Himiko Kuronaga wrote: http://www.gamespot.com/articles/infamous-second-son-preorders-beating-the-last-of-us/1100-6418180/ So much for that 80 million user install bas...
- by Himiko Kuronaga - at 2014.03.09 02:44:00
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1945. Yet another example of how CCP marketing blundered the PS4 version. - in General Discussions [original thread]
No it won't. Completely different games. Completely.
- by Himiko Kuronaga - at 2014.03.09 02:40:00
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1946. Yet another example of how CCP marketing blundered the PS4 version. - in General Discussions [original thread]
Game development has nothing to do with consumer demand. Ironically enough, neither does marketing. It's just a facade of a degree that teaches you ways to try and sound intelligent when pitching a product you know nothing about. For example, c...
- by Himiko Kuronaga - at 2014.03.09 02:20:00
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1947. Yet another example of how CCP marketing blundered the PS4 version. - in General Discussions [original thread]
Rinzler XVIII wrote: Himiko Kuronaga wrote: http://www.gamespot.com/articles/infamous-second-son-preorders-beating-the-last-of-us/1100-6418180/ So much for that 80 million user install base on PS3 huh? Second Son isn't even a game I was pl...
- by Himiko Kuronaga - at 2014.03.09 02:09:00
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1948. CARGO HUB CAPPED IN 2 ATTACKS?!?! - in The War Room [original thread]
lDocHollidayl wrote: I watched vid. help me out...how are people ragging on NS when you barely won? Sure the clone count was a slaughter...but I always have seen great teams as ones who win by letters. I feel like I am watching a different vide...
- by Himiko Kuronaga - at 2014.03.09 02:04:00
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1949. Yet another example of how CCP marketing blundered the PS4 version. - in General Discussions [original thread]
http://www.gamespot.com/articles/infamous-second-son-preorders-beating-the-last-of-us/1100-6418180/ So much for that 80 million user install base on PS3 huh? Second Son isn't even a game I was planning on buying and it's doing that well, simpl...
- by Himiko Kuronaga - at 2014.03.09 01:43:00
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1950. Why Don't we have THESE Graphics Anymore?:( - in General Discussions [original thread]
Chromosome graphics were bad, but Uprising graphics are still garbage and it made the game perform way worse. They only really made the background mountains look good. And we traded smoother movement for this stop-animation crap. And for what... ...
- by Himiko Kuronaga - at 2014.03.08 15:20:00
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1951. You Can Still Make Isk Locking Districts - in General Discussions [original thread]
edit: herp derp, misread. Yes, this is still stupid and I imagine locking will never be fixed until PC 2.0 and even then there will probably be some other easily exploitable mechanic.
- by Himiko Kuronaga - at 2014.03.08 13:38:00
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1952. Question for kb/m users - in General Discussions [original thread]
Martyr Saboteur wrote: DS3 is better for precise character movement, vehicle control, moduke activation, and diagonal movement. KB/M is better for strafing and precise aiming. Overall, KB/M is a far better choice for the type of shooter that D...
- by Himiko Kuronaga - at 2014.03.08 07:03:00
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1953. Remove stacking penalties on Dmg mods. - in General Discussions [original thread]
As this thread has shown, none of you people knew the formula at all yet continually bitched for very specific damage mod nerfs. Now as a result, you're getting a nerf that needed to happen in a different way. Consider this a life lesson. Knowin...
- by Himiko Kuronaga - at 2014.03.08 04:42:00
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1954. CCP, Are you ever going to fix M/KB? - in General Discussions [original thread]
ZDub 303 wrote: Don't wait for CCP to fix mkb, do it yourself. Get GIMX. (plus you can turn on aim assist and get OP levels of hit detection and smoother aiming then we had in chromosome, regarded by many as the golden age of mkb on Dust) ...
- by Himiko Kuronaga - at 2014.03.08 04:00:00
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1955. CCP, Are you ever going to fix M/KB? - in General Discussions [original thread]
Current aim assist is more powerful than even near-raw chromosome input. The reason people say to get rid of kb/m isn't because it's better. It's because they have no idea, and they think its better. One side of that discussion is motivated en...
- by Himiko Kuronaga - at 2014.03.08 02:47:00
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1956. CCP, Are you ever going to fix M/KB? - in General Discussions [original thread]
stlcarlos989 wrote: Sony decided to give the PS3 native KBM support to get more PS3 sales but that was a bad decision because it had little to no effect. CCP added KBM support to appease EVE players and attract PC FPS gamers. The problem is thi...
- by Himiko Kuronaga - at 2014.03.08 02:35:00
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1957. Okay, I'm confused here. - in The War Room [original thread]
The bad guy is clearly Mavado. He's really pulling all the strings. He always has been. You just don't know.
- by Himiko Kuronaga - at 2014.03.07 11:40:00
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1958. Announcement:Upcoming Changes to PC and FW in EVE:Rubicon 1.3 - in Announcement and Events [original thread]
You know, I do believe there is about to be a western quick-draw.
- by Himiko Kuronaga - at 2014.03.07 11:14:00
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1959. Sentinel bonuses make no sense - in General Discussions [original thread]
The introduction of specific weapon-based resistences on suits is a good thing. Making it a flatout "resist everything" bonus would be silly, and take away from the unique nature of each suit. What they should do, if anything, is add passive hard...
- by Himiko Kuronaga - at 2014.03.07 07:30:00
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1960. The highest fidelity review of DUST 514 ever written. - in General Discussions [original thread]
Quote: The mouse and keyboard allows for much greater control within the framework of an FPS. Console controllers simply can't compete. Even with the addition of Aim Assistance, mouse and keyboard style is superior. How are people still ign...
- by Himiko Kuronaga - at 2014.03.07 07:19:00
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