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3361. CCP: Fair is Fair... - in General Discussions [original thread]
I'm more curious why our weaknesses are doubled in every situation compared to other suits. What I mean is, for better or worse we are armor tankers. And we are slow, so we do not dictate range. Railguns, which attack at long range, **** us. Thi...
- by Himiko Kuronaga - at 2013.07.03 22:05:00
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3362. Texture and effect settings? - in General Discussions [original thread]
C Saunders wrote: Thats screwed up, its a console game. It shouldn't have graphics settings. That is the dumbest thing I've read all year. No contest.
- by Himiko Kuronaga - at 2013.07.03 16:06:00
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3363. Paging CCP Wolfman, tested your new absolute weapon ranges - in General Discussions [original thread]
I would somewhat appreciate it if the shots dipping into absolute range did a bit more damage. Not exactly a fan of the whole "losing momentum over distance" thing. From a physics standpoint it doesn't really make sense. From a gameplay standpoint...
- by Himiko Kuronaga - at 2013.07.03 00:03:00
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3364. Logic ccp logic - in General Discussions [original thread]
Logi IS master race. I mean god damn it can do anything.
- by Himiko Kuronaga - at 2013.07.02 23:58:00
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3365. stamina nerf? - in General Discussions [original thread]
I think CCP has been looking for ways to give players a defined sense of momentum when they move. Stutter stepping kinda screws with that philosophy.
- by Himiko Kuronaga - at 2013.07.02 23:43:00
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3366. Ferroscale plates glitched. In a good way. Discuss - in General Discussions [original thread]
Chankk Saotome wrote: Module Efficacy stacking doesn't work like that. As it affects the overall stat while the second module only gives like 89% benefit, the absolute benefit (i.e. direct numbers) is actually higher than the initial module. ...
- by Himiko Kuronaga - at 2013.07.02 20:05:00
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3367. Ferroscale plates glitched. In a good way. Discuss - in General Discussions [original thread]
Beren Hurin wrote: Where are you getting this information? From the dropsuit stat summary or from experience in game? Because they have been different on some stats before. The dropsuit summary itself. You're correct in that the stats have ...
- by Himiko Kuronaga - at 2013.07.02 12:26:00
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3368. Ferroscale plates glitched. In a good way. Discuss - in General Discussions [original thread]
Ferroscale plates apparently help offset any movement penalties you have from slower plates already equipped on your suit. I imagine this is due to it applying an additional stacking penalty to movement, regardless of the fact that it is of a 0.0%...
- by Himiko Kuronaga - at 2013.07.02 12:18:00
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3369. Countdown to 1.2 - in General Discussions [original thread]
It always does that when the system isn't fully operational.
- by Himiko Kuronaga - at 2013.07.02 11:59:00
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3370. CCP Devs where you be? - in General Discussions [original thread]
Ten bucks says he's just running people over with Logi LAV's until the nerf comes.
- by Himiko Kuronaga - at 2013.07.01 23:43:00
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3371. K/DR vs W/LR - in General Discussions [original thread]
WP's can be generated from both useful and useless actions, but are easily exploitable if you know how to go about it. Therefore attaining a large amount of WP's does not "prove" anything about your actual contribution, nor does it disprove anythi...
- by Himiko Kuronaga - at 2013.07.01 23:36:00
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3372. 3x SP means we shouldn't play on wednesday? - in General Discussions [original thread]
Martin0 Brancaleone wrote: i will just play when i feel like i want to play. Because this is a GAME. And games should be played to have FUN. You can waste your time grinding, i will have fun. Cheers. Me. Ugh.
- by Himiko Kuronaga - at 2013.07.01 23:27:00
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3373. Are you excited for 1.2? [from 0 to 5] - in General Discussions [original thread]
I'll give 1.2 a 1.2
- by Himiko Kuronaga - at 2013.07.01 21:12:00
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3374. To the people going 0-10 in Ambush - in General Discussions [original thread]
Alaika Arbosa wrote: @Himiko Are you sure you shouldn't be playing some other game with a FFA mode? I really think you'd enjoy something like that more from the sounds of your posts. I would. Unfortunately, humans tend to be spineless litt...
- by Himiko Kuronaga - at 2013.07.01 18:18:00
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3375. To the people going 0-10 in Ambush - in General Discussions [original thread]
Alaika Arbosa wrote: So you're saying that we should encourage rambos instead of trying to encourage the teamplay of focused fire? Rambo kills everyone, so... yes. Being a single player worth several enemies is more efficient than being a ...
- by Himiko Kuronaga - at 2013.07.01 17:59:00
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3376. To the people going 0-10 in Ambush - in General Discussions [original thread]
oh, people improve. Just not to the point they are actually useful.
- by Himiko Kuronaga - at 2013.07.01 11:32:00
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3377. To the people going 0-10 in Ambush - in General Discussions [original thread]
Alaika Arbosa wrote: Himiko Kuronaga wrote: Disturbingly Bored wrote: Justin Tymes wrote: Please proceed toward the edge of the map until the match is over. You'll still be useless, but at least you won't be wasting 1/5 of our team's c...
- by Himiko Kuronaga - at 2013.07.01 11:08:00
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3378. How many times have you been Sacrificed on the 1st Spawn in Ambush? - in General Discussions [original thread]
I am sacrificed often. But I do not go down easy and I do not go down alone.
- by Himiko Kuronaga - at 2013.07.01 11:04:00
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3379. I found some footage of DUST 1.2. :D - in General Discussions [original thread]
That was a better game.
- by Himiko Kuronaga - at 2013.07.01 11:02:00
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3380. To the people going 0-10 in Ambush - in General Discussions [original thread]
Disturbingly Bored wrote: Justin Tymes wrote: Please proceed toward the edge of the map until the match is over. You'll still be useless, but at least you won't be wasting 1/5 of our team's clone supply. Thank you for understanding. Worde...
- by Himiko Kuronaga - at 2013.07.01 00:10:00
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