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Lance 2ballzStrong
SyNergy Gaming EoN.
2492
|
Posted - 2013.07.03 20:14:00 -
[1] - Quote
"All is Fair in Love and War"... not when it comes to balancing a game.
I have no problem with the strafe speed personally, BUT where does that leave heavies and their stupidly slow turning / tracking speed?
You increased the strafe speed but left the heavies with their slow turning speed and thought this was balanced? I'm getting tired of feeling like the dejected progeny; the bastard child of DUST.
Honestly, people even think / care about heavies over @ CCP?
Not even mad...not even crying... just trying to get some semblance of balance! |
MassiveNine
Mannar Focused Warfare Gallente Federation
181
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Posted - 2013.07.03 21:38:00 -
[2] - Quote
CCP: "Balance?! HA! We haven't heard of that since we started drinking on the job!" |
Chibi Andy
Forsaken Immortals
282
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Posted - 2013.07.03 21:44:00 -
[3] - Quote
CCP: "heavies?? we have heavies in the game????" |
Cat Merc
Oculus Felis
1644
|
Posted - 2013.07.03 21:46:00 -
[4] - Quote
Lance 2ballzStrong wrote: "All is Fair in Love and War"... not when it comes to balancing a game.
I have no problem with the strafe speed personally, BUT where does that leave heavies and their stupidly slow turning / tracking speed?
You increased the strafe speed but left the heavies with their slow turning speed and thought this was balanced? I'm getting tired of feeling like the dejected progeny; the bastard child of DUST.
Honestly, people even think / care about heavies over @ CCP?
Not even mad...not even crying... just trying to get some semblance of balance! I know that feel bro.
-Armor tanker |
DUST Fiend
OSG Planetary Operations Covert Intervention
4367
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Posted - 2013.07.03 21:50:00 -
[5] - Quote
You're only skilled at FPS if you have masted left right left right right right left
Heavy = noob
Deal with it. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
296
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Posted - 2013.07.03 21:53:00 -
[6] - Quote
Cat Merc wrote:Lance 2ballzStrong wrote: "All is Fair in Love and War"... not when it comes to balancing a game.
I have no problem with the strafe speed personally, BUT where does that leave heavies and their stupidly slow turning / tracking speed?
You increased the strafe speed but left the heavies with their slow turning speed and thought this was balanced? I'm getting tired of feeling like the dejected progeny; the bastard child of DUST.
Honestly, people even think / care about heavies over @ CCP?
Not even mad...not even crying... just trying to get some semblance of balance! I know that feel bro. -Armor tanker
Know the feel Armour tanking scout,,,,, |
Icy TIG3R
Red Star. EoN.
412
|
Posted - 2013.07.03 21:54:00 -
[7] - Quote
Shields are massively OP. Heavy's are fine, they're not meant to be moving around so much, and more for corridor shooting/defense. |
Chunky Munkey
Amarr Templars Amarr Empire
622
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Posted - 2013.07.03 21:54:00 -
[8] - Quote
Chibi Andy wrote:CCP: "heavies?? we have heavies in the game????"
They keep them next to the armour tankers. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2167
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Posted - 2013.07.03 21:58:00 -
[9] - Quote
DUST Fiend wrote:You're only skilled at FPS if you have masted left right left right right right left
Heavy = noob
Deal with it. Strafing can't save you from a HMG in choke points. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4368
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Posted - 2013.07.03 21:59:00 -
[10] - Quote
Cosgar wrote:DUST Fiend wrote:You're only skilled at FPS if you have masted left right left right right right left
Heavy = noob
Deal with it. Strafing can't save you from a HMG in choke points. Have you used an HMG? Lol, if anything, this is EXACTLY what saves you from an HMG in choke points. Forward strafe FTW
Also. Why are you advancing on an HMG heavy through a choke point again? |
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Lance 2ballzStrong
SyNergy Gaming EoN.
2500
|
Posted - 2013.07.03 21:59:00 -
[11] - Quote
Icy TIG3R wrote:Shields are massively OP. Heavy's are fine, they're not meant to be moving around so much, and more for corridor shooting/defense.
I'm talking about turning...not moving. |
Kiro Justice
Tritan's Onslaught RISE of LEGION
176
|
Posted - 2013.07.03 22:02:00 -
[12] - Quote
DUST Fiend wrote:You're only skilled at FPS if you have masted left right left right right right left
Heavy = noob
Deal with it.
Just gonna keep crying aren't you? |
lowratehitman
Subdreddit Test Alliance Please Ignore
709
|
Posted - 2013.07.03 22:04:00 -
[13] - Quote
Lance 2ballzStrong wrote: "All is Fair in Love and War"... not when it comes to balancing a game.
I have no problem with the strafe speed personally, BUT where does that leave heavies and their stupidly slow turning / tracking speed?
You increased the strafe speed but left the heavies with their slow turning speed and thought this was balanced? I'm getting tired of feeling like the dejected progeny; the bastard child of DUST.
Honestly, people even think / care about heavies over @ CCP?
Not even mad...not even crying... just trying to get some semblance of balance!
Turning up strafe speed was a non noticeable way of nerfing the smg....get sea sick trying to keep a bead on scouts in cqc.....but it is a buff "everybody" got.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2167
|
Posted - 2013.07.03 22:04:00 -
[14] - Quote
DUST Fiend wrote:Cosgar wrote:DUST Fiend wrote:You're only skilled at FPS if you have masted left right left right right right left
Heavy = noob
Deal with it. Strafing can't save you from a HMG in choke points. Have you used an HMG? Lol, if anything, this is EXACTLY what saves you from an HMG in choke points. Forward strafe FTW Also. Why are you advancing on an HMG heavy through a choke point again? I my not play heavy, but I do my fair share of chubby chasing. I'm an OP logi remember?
Try hanging around B in the complex and see how many kills a heavy can rack up. I barely carry a repper anymore and stick to triage hives because the HMG destroys people dumb enough to get close. |
Himiko Kuronaga
SyNergy Gaming EoN.
723
|
Posted - 2013.07.03 22:05:00 -
[15] - Quote
I'm more curious why our weaknesses are doubled in every situation compared to other suits.
What I mean is, for better or worse we are armor tankers. And we are slow, so we do not dictate range.
Railguns, which attack at long range, **** us. This is not a situation we can do anything about, if some clown is gonna stay at range he is gonna stay at range. What exactly are we going to do about it? The rail rifle, which has yet to be put into the game, is at the extreme end of range and does bonus damage to armor. We can do nothing to fight back against that, AND they get to do extra damage to us just for kicks?
In bottleneck situations, explosives, not HMG's, rule the day. We cannot move fast enough to avoid the blast radius, yet all explosives deal additional damage to our armor. How is that fair again?
Every counter against us is a hard counter. And things which are supposed to be weak against us (ex: shotgun) still end up raping us the majority of the time thanks to idiotic turning mechanics. |
Provolonee
Undefined Risk DARKSTAR ARMY
32
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Posted - 2013.07.03 22:12:00 -
[16] - Quote
Turn speed based on movement speed has to go. My only issue is, I change suits several times a match, I have to retrain my brain and muscle memory every time I switch from my low hp repping suit to my large hp Buffer suit. Turn speed based on suit, stinks. But turn speed based on how many armor mods your rocking is just plain silly.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4382
|
Posted - 2013.07.03 23:08:00 -
[17] - Quote
Kiro Justice wrote:DUST Fiend wrote:You're only skilled at FPS if you have masted left right left right right right left
Heavy = noob
Deal with it. Just gonna keep crying aren't you? 3x SP starts tomorrow, and no one seems to know how to engage in unbiased discussions around here, so yea, I'll keep making you cry till then
|
Delta 749
Kestrel Reconnaissance
713
|
Posted - 2013.07.03 23:14:00 -
[18] - Quote
Himiko Kuronaga wrote:I'm more curious why our weaknesses are doubled in every situation compared to other suits.
What I mean is, for better or worse we are armor tankers. And we are slow, so we do not dictate range.
Railguns, which attack at long range, **** us. This is not a situation we can do anything about, if some clown is gonna stay at range he is gonna stay at range. What exactly are we going to do about it? The rail rifle, which has yet to be put into the game, is at the extreme end of range and does bonus damage to armor. We can do nothing to fight back against that, AND they get to do extra damage to us just for kicks?
In bottleneck situations, explosives, not HMG's, rule the day. We cannot move fast enough to avoid the blast radius, yet all explosives deal additional damage to our armor. How is that fair again?
Every counter against us is a hard counter. And things which are supposed to be weak against us (ex: shotgun) still end up raping us the majority of the time thanks to idiotic turning mechanics.
Maybe, just maybe, the commando suit with two light weapon slots is meant to give heavies more options for dealing with opponents at various ranges and maybe, just maybe, whining about heavy suits while we are missing three racial variants (which is ridiculous BTW) is premature |
Kiro Justice
Tritan's Onslaught RISE of LEGION
179
|
Posted - 2013.07.03 23:36:00 -
[19] - Quote
DUST Fiend wrote:Kiro Justice wrote:DUST Fiend wrote:You're only skilled at FPS if you have masted left right left right right right left
Heavy = noob
Deal with it. Just gonna keep crying aren't you? 3x SP starts tomorrow, and no one seems to know how to engage in unbiased discussions around here, so yea, I'll keep making you cry till then
Most people on the forums like the new changes, and I've given you unbiased discussion. I'm an ARMOR TANK who likes the changes. |
KOBLAKA1
Opus Arcana Covert Intervention
203
|
Posted - 2013.07.03 23:45:00 -
[20] - Quote
Icy TIG3R wrote:Shields are massively OP. Heavy's are fine, they're not meant to be moving around so much, and more for corridor shooting/defense.
Cuz we have so many indoor maps. And our effective range isn't even the width of a street. |
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