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1761. So let's have you explain this one. - in General Discussions [original thread]
Atiim wrote: Himiko Kuronaga wrote: Cover works both ways. Tank sits down below, exposed to gunfire, accomplishing nothing. Or tank runs through the city and accomplishes nothing. Either way, the tank accomplishes nothing. All threatening...
- by Himiko Kuronaga - at 2013.12.18 01:02:00
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1762. So let's have you explain this one. - in General Discussions [original thread]
Tech Ohm Eaven wrote: Himiko Kuronaga wrote: Tanks are pretty helpless against AV in the city. NO!! active scanners let me know where those red rabbits are. Infantry are pretty helpless against tanks outside of the city. YES!! and insi...
- by Himiko Kuronaga - at 2013.12.17 23:26:00
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1763. So let's have you explain this one. - in General Discussions [original thread]
Line harvest is the only broken map as far as im concerned. One side gets a clear massive advantage, and its because it has two points with roof cover to block orbital pushes and the other side is entirely exposed.
- by Himiko Kuronaga - at 2013.12.17 23:21:00
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1764. So let's have you explain this one. - in General Discussions [original thread]
Keri Starlight wrote: Tanks are fine, but tank spam is not. Outside, tank spam is fine. Outside is the domain of vehicular combat. Nearly everybody outside SHOULD HAVE a vehicle. There is nothing wrong with that.
- by Himiko Kuronaga - at 2013.12.17 23:11:00
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1765. So let's have you explain this one. - in General Discussions [original thread]
Atiim wrote: Yeah, exept the tanks have what's called "Active Scanners" to prevent themselves from being ambushed while in cities, and the cover and tons of walls easily allow tankers to escape without even trying. Not that they ever had to tr...
- by Himiko Kuronaga - at 2013.12.17 23:06:00
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1766. So let's have you explain this one. - in General Discussions [original thread]
Mithridates VI wrote: Yeah, you say it's so, so it must be true! Good, your learning. Now kiss my ring.
- by Himiko Kuronaga - at 2013.12.17 22:45:00
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1767. So let's have you explain this one. - in General Discussions [original thread]
Mithridates VI wrote: Yeah, all those walls to hide behind make it really hard to tanks to avoid AV. You're right. If a tank is in the city his movement is restricted and he can be hit from nearly any angle or elevation. He also has to deal ...
- by Himiko Kuronaga - at 2013.12.17 22:43:00
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1768. Cultural insensitivity and suicide bombing in DUST 514. - in General Discussions [original thread]
Mithridates VI wrote: Can we cut it out with the references to "jihad jeeps" and variations thereof, guise? Thanks. No.
- by Himiko Kuronaga - at 2013.12.17 22:40:00
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1769. So let's have you explain this one. - in General Discussions [original thread]
Tanks are pretty helpless against AV in the city. Infantry are pretty helpless against tanks outside of the city. How is this unbalanced again? And please try to keep broken game modes out of the equation. Skirmish is, and always has been, the o...
- by Himiko Kuronaga - at 2013.12.17 22:38:00
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1770. **** THIS IMBALANCED PIECE OF **** GAME!!! - in General Discussions [original thread]
1/10
- by Himiko Kuronaga - at 2013.12.17 22:14:00
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1771. Invulnerability module for drop suits - in General Discussions [original thread]
jenza aranda wrote: No. but deployable shields may be a possibility in the future. As for an invulnerability module? No. Heavies should get an active resistance module similar to tanks, with a shorter window. You know it be true.
- by Himiko Kuronaga - at 2013.12.17 22:06:00
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1772. Tanks got too much control in a battle - in General Discussions [original thread]
Maybe tanks should be god mode. Outside points are ruled by vehicles and supported by infantry. City points are ruled by infantry and supported by vehicles. That seems good to me.
- by Himiko Kuronaga - at 2013.12.17 22:03:00
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1773. if a tank should only be killed by a tank..... - in General Discussions [original thread]
Tiny Pineapple wrote: If AV couldn't kill tanks nobody would have bothered to equip AV in the first place, genius. It would serve no tactical purpose whatsoever. It can kill tanks, if you hit them with enough of it. This means AV has the...
- by Himiko Kuronaga - at 2013.12.17 21:48:00
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1774. if a tank should only be killed by a tank..... - in General Discussions [original thread]
Seymor Krelborn wrote: then a dropsuit should only be killed by a dropsuit. I propose like in eve where larger ships have issue hitting smaller ships the same should apply here. before you tell me what a stupid idea this is... ask yourself if...
- by Himiko Kuronaga - at 2013.12.17 21:05:00
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1775. Why does everyone want to nerf the CR when the RR is way better? - in General Discussions [original thread]
Everything is good, everybody STFU.
- by Himiko Kuronaga - at 2013.12.17 18:30:00
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1776. Restore the 1.6 AV grenade damage. - in General Discussions [original thread]
stlcarlos989 wrote: Ryder Azorria wrote: Because AV grenades are meant to supplement existing AV, not replace it all together. Please post a link to where the DEVs stated that AV grenades are only meant to supplement other forms of AV. ...
- by Himiko Kuronaga - at 2013.12.16 22:35:00
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1777. Anyone else get cheated out of skill points because of CCP's faulty dev blog? - in General Discussions [original thread]
Aero Yassavi wrote: Chunky Munkey wrote: Some of the LP stuff is good value, some of it isn't. Mix and match people, it isn't hard. But what if you found value in some of the LP stuff because CCP was toting around a graph that grossly misr...
- by Himiko Kuronaga - at 2013.12.16 18:49:00
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1778. The Heavy machine gun, Accuratly inacurate - in General Discussions [original thread]
Level 10 HMG and I havent used the gun in months. Should tell you something.
- by Himiko Kuronaga - at 2013.12.16 14:51:00
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1779. Thats it. I quit. Tank spam is unbearable. - in General Discussions [original thread]
Michael Hyperthraz wrote: I will be back when tank spamming problem will be solved. Im no longer interested playing against full team of unkillable mlt tanks. If something is twice cheaper than my setup and almost unkillable its time to quit. ...
- by Himiko Kuronaga - at 2013.12.14 13:36:00
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1780. to AVers - in General Discussions [original thread]
Alena Ventrallis wrote: A simple question. I've heard the argument that a sica costs 57k isk and your proto suit costs 200k+, which isn't fair. Didn't tankers say the same thing when tanks were upwards of a million isk, and yall said that wasn...
- by Himiko Kuronaga - at 2013.12.14 13:33:00
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