Pages: 1 2 3 4 [5] 6 |
81. Squad tank - 4man tank - in General Discussions [original thread]
EnglishSnake wrote: So some ppl want the driver to be a driver and also not the main gunner, if i did have a 4man tank i wouldnt mind tbh because i would be able to concentrate on driving and not activating boosters while i try to keep someone ...
- by Herpn Derpidus - at 2012.10.26 13:18:00
|
82. nano hives - in Feedback/Requests [original thread]
i play with a squad most of the time, and i dont ussualy run into combat all that often, most of the time i get shot at i back behind cover and start "repin n revivin" but alot of the times when there is a group of people around me i throw down th...
- by Herpn Derpidus - at 2012.10.25 17:11:00
|
83. Mass driver Options - canister changes - in Feedback/Requests [original thread]
as long as ammo cap gets raised so i can use them on my sidearmless logi suit
- by Herpn Derpidus - at 2012.10.25 17:06:00
|
84. laser heavy machineguns please! - in Feedback/Requests [original thread]
Sieg Narukami wrote: I know what you guys are probably thinking: Why would we want a laser heavy machinegun when we already have a heavy machinegun available? Well, to be honest lasers are a nightmare on shields right? and the caldari and minma...
- by Herpn Derpidus - at 2012.10.25 17:02:00
|
85. [Feedback/request] Balance armor/shield type suits - in Feedback/Requests [original thread]
logi and scout do not have variants based on armor and shield tanking
- by Herpn Derpidus - at 2012.10.25 16:58:00
|
86. logistics armour rep temp solution. - in Feedback/Requests [original thread]
i still carry the rep tool on my militia rep tool, but im not spending any money on them or else im gonna go broke
- by Herpn Derpidus - at 2012.10.24 21:25:00
|
87. nano hives - in Feedback/Requests [original thread]
Am i the only one who hates them this build? they used to be a way for a logi to keep his whole squad supplied with ammo so they didnt have to go back to a supply depo, but now they way they run out so fast i find myself being alot more stingy wi...
- by Herpn Derpidus - at 2012.10.24 16:46:00
|
88. scrambler pistols - in Feedback/Requests [original thread]
my main problem is, because i use it on my logi so i cant fit more equip and modules, that it runs out of ammo insanely fast if you try to use it as a primary gun. i can actually kick alot of ass with it when im using the ADV with an 11 shot clip,...
- by Herpn Derpidus - at 2012.10.24 16:37:00
|
89. ARs need a rebalance - in Feedback/Requests [original thread]
Crimson MoonV wrote: The AR is fine. Proto laser rifle can hold its own against a proto AR at range. Proto HMG wrecks proto AR cqc and medium range. Proto SMG wrecks AR in cqc. Proto sniper rifle wrecks AR at long range. So what the problem h...
- by Herpn Derpidus - at 2012.10.24 16:31:00
|
90. alternative revive methods - in Feedback/Requests [original thread]
Raze galder wrote: If the revive pack was a one shot use i could see it being useful. Maybe 3 shots at the most with skills but would need a cool down to not allow abuse. As for the drone idea i shall repost what could become a great asset to ...
- by Herpn Derpidus - at 2012.10.23 17:18:00
|
91. [FEEDBACK]Heavy suit balancing, specifically the advanced suit. - in Feedback/Requests [original thread]
Altina McAlterson wrote: Herpn Derpidus wrote: Altina McAlterson wrote: Why can't you do the same for the shielded suits? Not to mention armor is more vulnerable to explosive damage and they're slower. I must be really missing something. ...
- by Herpn Derpidus - at 2012.10.23 17:14:00
|
92. ARs need a rebalance - in Feedback/Requests [original thread]
Necrodermis wrote: Herpn Derpidus wrote: yea i have to agree with you on this... i use scrambler pistols so i know i shouldnt really be talking too much about range complaints, but i was getting tore up by ARs when i was up top of this hill ...
- by Herpn Derpidus - at 2012.10.23 17:09:00
|
93. [FEEDBACK]Heavy suit balancing, specifically the advanced suit. - in Feedback/Requests [original thread]
Necrodermis wrote: i wonder if they are going to put in an active armor rep for dropsuits. that wouldnt be that bad of an idea, beter than waiting 3 or 4 minutes to get your armor back through passive rep, or trying to find a logi that will ...
- by Herpn Derpidus - at 2012.10.23 17:07:00
|
94. [Suggestion/Request] An Easy Way To Distinguish Squad Leaders is... - in Feedback/Requests [original thread]
The Masked Overlord wrote: People forget who is squad leader. They also often forget that they are squad leader. And sometimes you spawn into a match in progress and don't feel like checking or forget to check to see who is squad leader. There ...
- by Herpn Derpidus - at 2012.10.23 17:06:00
|
95. scrambler pistols - in Feedback/Requests [original thread]
has anyone actually been using them? i have and i can say they really arent that bad, and once you get up to the higher tiered ones they are actually quite deadly, but i do have some changes i would like to see for them so far the main role of t...
- by Herpn Derpidus - at 2012.10.23 17:04:00
|
96. ARs need a rebalance - in Feedback/Requests [original thread]
yea i have to agree with you on this... i use scrambler pistols so i know i shouldnt really be talking too much about range complaints, but i was getting tore up by ARs when i was up top of this hill and my effectiveness wouldnt even show up becau...
- by Herpn Derpidus - at 2012.10.23 16:57:00
|
97. [FEEDBACK]Heavy suit balancing, specifically the advanced suit. - in Feedback/Requests [original thread]
Altina McAlterson wrote: Why can't you do the same for the shielded suits? Not to mention armor is more vulnerable to explosive damage and they're slower. I must be really missing something. My main problem is the advanced suit being an armor s...
- by Herpn Derpidus - at 2012.10.23 16:55:00
|
98. [Feedback] vehicle ideas - in Feedback/Requests [original thread]
i want a hard core defensive ground troop tansport that i can drive around and dump off troops with, and just give it one or two slots for light turrets and mass defenses
- by Herpn Derpidus - at 2012.10.22 17:11:00
|
99. logistics armour rep temp solution. - in Feedback/Requests [original thread]
im not really playing dust all that much anymore until logis get more love
- by Herpn Derpidus - at 2012.10.22 17:09:00
|
100. ANTI-ARMOR... WHERE? - in Feedback/Requests [original thread]
skilling into swarms should increase missile speed because the missile radius has absolutely no purpose
- by Herpn Derpidus - at 2012.10.22 17:06:00
|
Pages: 1 2 3 4 [5] 6 |
First page | Previous page | Next page | Last page |