Pages: 1 2 3 4 5 6 7 8 9 10 20 |
421. PFC's Return - Aedtide 6 - in The War Room [original thread]
PFC doesn't work. If anything, it'll be the minor leagues for the biggest corps to recruit what few good players are undiscovered in this game. Comparing old school DUST to today is stupid vet syndrome. There wasn't a multimillion SP gap back the...
- by Her Chosen - at 2014.11.13 05:50:00
|
422. Remove Specialist Shotguns from the Market. - in Feedback/Requests [original thread]
The differences between STD/ADV/PRO shotguns are negligible actually. The reason specialist SGs were available is because once upon a time being a scout took skill, and the suits had restricted fitting as part of the skill gap... but the junk scou...
- by Her Chosen - at 2014.11.13 05:30:00
|
423. What if you did 20% efficacy shooting in/out of the redline? - in General Discussions [original thread]
The redline exists for a reason. But abuse is always there. How about, after 20meters, 0 damage. If you want to shoot from the redline, in and/or out, you have to come into the field of play. Tanks, FGs, and worst snipers, won't be able to sit s...
- by Her Chosen - at 2014.11.12 15:33:00
|
424. RE changes idea - in Feedback/Requests [original thread]
An RE is a OHK. Getting 3 of them, and being able to toss them 20+ meters is unbalanced. Forge guns do less splash, are harder to hit and can only be wielded on heavy suits. But an RE does the same damage, has a 12m diameter, and can be carried on...
- by Her Chosen - at 2014.11.12 15:11:00
|
425. Sidearms have gotten out of control - in Feedback/Requests [original thread]
Just as I said... People just can't handle having sidearms be backup weapons. Every primary weapon in the game can kill any suit in one clip, or so close that a -80% sidearm would still finish off the enemy properly. . But I understand that peop...
- by Her Chosen - at 2014.11.12 15:03:00
|
426. RE changes idea - in Feedback/Requests [original thread]
Toss distance 2m. (Arcing would increase distance same as it does now) STD/ADV/PRO Carried: 1/2/3 Active: 2/3/4 Damage: 450/550/700 Radius: 1m/2m/3m Arming time: 2 seconds after adhesion to object. Also, make it so you can stick them to players. ...
- by Her Chosen - at 2014.11.12 05:56:00
|
427. @rattati Forge Guns - in Feedback/Requests [original thread]
Keep normal variant the same. And Breach variant. Make assault changes: STD/ADV/PRO Charge: 3.5s/3.2s/2.7s Direct: 890/950/1025 Splash: 200/240/310 Splash radius: 1.5m/2.5m/3.2m They'd be more assault-like against infantry, but still be okay agai...
- by Her Chosen - at 2014.11.12 05:41:00
|
428. supply depot BS - in Feedback/Requests [original thread]
100% agree. Hanging out by a Supply Depot makes you invincible. If I shoot a guy, and he changes suits, instantly heals, has invincibility, and gets an undeserved second chance against me, its broken. We've all been victim to some scrub who's on...
- by Her Chosen - at 2014.11.12 05:33:00
|
429. Sidearms have gotten out of control - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Lol. Get gud scrub. You mean tank as much HP as I possibly can? Because HP mods are the only thing "good" players put on, because dedicated all slots to survival and leaving no room for any variety or combinations buys a p...
- by Her Chosen - at 2014.11.12 05:25:00
|
430. Apex suit feedback and IDEA - in Feedback/Requests [original thread]
Sorry, a PRO BPO suit that only can fit STD mods... Why not buy a STD BPO and the MLT mods? The APEX suit is not practical, obtainable for new players or poor players, or worth using on a competitive level. Its just something bored players go f...
- by Her Chosen - at 2014.11.12 05:09:00
|
431. Sidearms have gotten out of control - in Feedback/Requests [original thread]
Good news: all of them are very effective. Bad news: CCP and community seem to forget the "S" slot means sidearm. Sidearms shouldn't be able to OHK, or be on par with primaries. Bolt pistol, Ion, Breach ScP, Flaylock, Novas... all capable of a OH...
- by Her Chosen - at 2014.11.12 05:03:00
|
432. The RE madness have to stop - in General Discussions [original thread]
I can throw an RE 15m whenever I want. REs need serious re-work. Just about everything about them is wrong and unbalanced.
- by Her Chosen - at 2014.11.09 17:05:00
|
433. Team balancing... why don't you love me? - in General Discussions [original thread]
Matchmaking can't predict how well you or your opponents will play. However, 2-3 squads on one side and 0-1 squads on the other is wrong. The games are never balanced. Most matches have such an SP gap its not even funny. One player will have mo...
- by Her Chosen - at 2014.11.08 17:03:00
|
434. Sniper Scope distances - in General Discussions [original thread]
Snipers have and always will be the most delusional sect in the game. They really think what they do is a skill and sitting 600m away was okay. If 450m and a headshot buff isn't enough for you; then you have less skill than originally assumed. Sn...
- by Her Chosen - at 2014.11.07 17:15:00
|
435. How long will it take? - in The War Room [original thread]
Izlare Lenix wrote: Ace Boone wrote: For some of these younger corps to really prosper and start showing some real slaying talent to make a change in PC? How long until PC is mainly unfamiliar faces filled with new talent, or will it remain...
- by Her Chosen - at 2014.11.07 09:11:00
|
436. Breach AR - in General Discussions [original thread]
I don't feel its that's bad. Its not so over the top of any other gun. The RR hits just as hard, and can do it from 100m. Is as bad as the RR pre-nerf? Is it as bad as the flaylock was? The laser? The bolt? Not even close. Its a viable option for...
- by Her Chosen - at 2014.11.07 08:24:00
|
437. How long will it take? - in The War Room [original thread]
PC is not little leagues. You work for right to play it. Its high stakes. Obviously, PC is a broken and worthless gamemode anyway. Defended districts the net you nothing. Playing matches that profit you less margin than playing 2-3 pubs matches. ...
- by Her Chosen - at 2014.11.07 08:14:00
|
438. High Latency Players - in Feedback/Requests [original thread]
Here's some info. The American Server is located in Texas... the closer you are, the less you ping. *cue the Hispanic corp rage posts* But truthfully, if you look at the leaders boards (all time and weekly) and the "known" players in this game....
- by Her Chosen - at 2014.11.07 08:04:00
|
439. Nerf the Shotgun! - in Feedback/Requests [original thread]
Its not the shotgun. Its the Scout suit using it. The shotgun depends on getting near your enemy without being detected. Obviously, Scouts are best at this, because they are unbalanced. Especially Gallente Scouts. The shotgun should be abled to ...
- by Her Chosen - at 2014.11.07 07:59:00
|
440. Vehicle Exit and entrance animations and/or delays - in Feedback/Requests [original thread]
We've all seen the guy running around the map in his LAV, drives right up to a player, jumps out and instantly starts firing an HMG at the player. Sometimes, the HMG gets in over their head, but can still instantly jump back in his vehicle and esc...
- by Her Chosen - at 2014.11.07 07:49:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |