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41. Swarm Launcher Question - in General Discussions [original thread]
Obama DAT wrote: How does the Swarm Launcher work? I'm vooming in with L1 and firing rockets that do loop de loops and hit everywhere but where I aimed them. Is there a lock on function? And if so how do you activate it? Just hold the fire ...
- by Henri Thoreau - at 2012.07.29 16:20:00
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42. Squad Command Attack and used on tanks with forge gunners in towers. - in Feedback/Requests [original thread]
...or they can fix draw distance so squad leaders are not forced to burn their squad command to get around the limitation. Addressing the complaint directly though, tanks aren't exactly stealthy. I will agree that IF a tank could somehow remain u...
- by Henri Thoreau - at 2012.07.26 06:23:00
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43. Comm Ettiquette -:- Good and Bad - in General Discussions [original thread]
Entruv wrote: FC (Fleet Commander/Leader) whatever ya wanna call'em from EvE Gives people an audible to hear what Amazing leadership is like...skip to around 21:42 in the video and listen to how this guy leads his team to victory in face of an...
- by Henri Thoreau - at 2012.07.26 06:11:00
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44. [request] werewolf dropsuit - in Feedback/Requests [original thread]
John Surratt wrote: Ferocitan wrote: What would CCP Soundwave look like? Like this No. The obvious answer .
- by Henri Thoreau - at 2012.07.25 05:45:00
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45. L1 menu glitch (dev requested) - in Feedback/Requests [original thread]
Benjamin Hellios wrote: +1 You found hardcore mode I love it when developers hide Easter eggs like this in programs. :-)
- by Henri Thoreau - at 2012.07.22 21:17:00
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46. Do we get to keep that 1mil after next wipe? - in General Discussions [original thread]
jenza aranda wrote: most likely it will be gone, sweetie. You're always so plesant. :-)
- by Henri Thoreau - at 2012.07.20 07:11:00
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47. There is no level cap right? - in Feedback/Requests [original thread]
There has never been a "level cap" in EVE, I highly doubt there will be one in DUST.
- by Henri Thoreau - at 2012.07.20 03:28:00
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48. Yes we have directional indicators for when we get hit, but how about for a near... - in General Discussions [original thread]
Mike Gunnzito wrote: How about directional indicators that give us some notice as to where missed shots are coming from. A lot of games, give you red directional indicators when you get hit, but also give you yellow or white indicators for sho...
- by Henri Thoreau - at 2012.07.20 01:35:00
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49. Unique Invalid Fitting bug! - in Technical Support/Bugs [original thread]
I can confirm but not really add anything to the discussion. Both times it has happened the first time I (or the game, in the case of jumping straight into a match) check drop suit or vehicle fittings. I have never had the issue pop up later in a ...
- by Henri Thoreau - at 2012.07.17 01:44:00
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50. Spawn Trapping - in Feedback/Requests [original thread]
Use drop uplinks early and often. I am surprised how rarely I see uplinks that are not mine on the field.
- by Henri Thoreau - at 2012.07.15 03:05:00
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51. [Feedback] Possible CreoDron balance - in Feedback/Requests [original thread]
The high-end AR's feel pretty balanced to me. I prefer the Creodron in a more open map (where i can keep range) like our current skirmish map, but I actually use the Duvolle assault in environments like the Communication Ambush map which dictate c...
- by Henri Thoreau - at 2012.07.15 02:10:00
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52. Unable to Mark A, B, or C with Command Objectives - in Technical Support/Bugs [original thread]
ZyrenLe wrote: Dont work for me too, even when i use the r3 Wheel . When using the R3 method I have always had to aim at the actual terminal on the A, B, C objectives to apply a squad order to the objective.
- by Henri Thoreau - at 2012.07.13 21:48:00
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53. Keyboard/Mouse - in General Discussions [original thread]
Baal Roo wrote: Henri Thoreau wrote: Baal Roo wrote: Corvus Ravensong wrote: Quote: There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from ...
- by Henri Thoreau - at 2012.07.13 05:13:00
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54. Match never loads - in Technical Support/Bugs [original thread]
Sw3RvE wrote: this happened to me two times. when you quit the game, did your PS3 reboot/crash? I can confirm this. It has just happened to me twice in a row. Both times the PS3 cried out in pain as I quit. In my case, It was during a join o...
- by Henri Thoreau - at 2012.07.13 03:11:00
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55. Are Remote Explosives supposed to be an instant kill regardless of gear? - in General Discussions [original thread]
Sohkar Adelis wrote: If they are goina remain so OP, Which they probably will since the physics of the idea makes sense. I suggest you should have to 'channel' a remote to throw it down. No instant throw as you run away from me. At least that...
- by Henri Thoreau - at 2012.07.13 02:59:00
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56. Keyboard/Mouse - in General Discussions [original thread]
Baal Roo wrote: Corvus Ravensong wrote: Quote: There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed You do re...
- by Henri Thoreau - at 2012.07.13 01:24:00
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57. A counter request - No hand holding - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Anything you read here CCP that feels like it'd just hold players hands (when they are in battle) please don't add it in. stuff that stops from thinking about it cause you have a visual to tell you when to throw something...
- by Henri Thoreau - at 2012.07.13 01:00:00
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58. Lets nerf AR's - in General Discussions [original thread]
Nerf, STB-stlcarlos989 EV, to be quite honest.
- by Henri Thoreau - at 2012.07.13 00:03:00
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59. [BUG] Stuck On Tactical Map With No Ability To Spawn In - in Technical Support/Bugs [original thread]
I just tried to spawn in on a droplink late in a game, and the game got kind of stuck. I had already selected the spawn point, but no suit selection dialog came up and it wouldn't let me back out and select a different spawn point. Hmmmm...actual...
- by Henri Thoreau - at 2012.07.08 14:51:00
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60. [BUG] Evac From Exploding Tank Results In Teleport - in Technical Support/Bugs [original thread]
Twice now I have evacuated from a tank at the very moment it is exploding and have found myself teleported to some seemingly random location far away from where I was previously located. The last time it happened, I was getting the visual and audi...
- by Henri Thoreau - at 2012.07.05 19:16:00
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