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1421. 30 Fittings Maximum? - in General Discussions [original thread]
Yea I ran out too. But I had cheap and expensive fits for AR, MD, PC, all with AP and AV variants. Plus some for sniping and other niche roles. What I would like to see is the ability to collapse or expand fits based on the suit used. Sorting with...
- by Henchmen21 - at 2013.08.08 14:36:00
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1422. We have to stop with these nerf threads guys - in General Discussions [original thread]
Nerf one weapon people will move to the next best, that'll get nerfed and again they will move on. Keep it up and you will be right back where you were before cept all the guns will suck equally.
- by Henchmen21 - at 2013.08.08 03:26:00
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1423. The mass driver is out of control. - in General Discussions [original thread]
xSaloLx wrote: And their response. That never gets old.
- by Henchmen21 - at 2013.08.08 02:19:00
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1424. MD= I win button - in General Discussions [original thread]
XeroTheBigBoss wrote: Lol you irrelevant guys will come up with anything to protect your crutch I see. Lol So this isn't about the MD then. It's just a thread so you can insult people and feel superior to random people on the internet. Cal...
- by Henchmen21 - at 2013.08.08 02:13:00
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1425. Mass Drivers - in General Discussions [original thread]
Just started using them myself last week. I am probably better with than with my AR but only because its more instinctual when firing for me. I could live with that nerf, I am not terribly accurate with it but with it yet so the radius helps me a ...
- by Henchmen21 - at 2013.08.07 22:42:00
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1426. Is there any way - in General Discussions [original thread]
to select which location on the selector wheel a active module goes into? Really getting tired of losing vehicles because the selector wheel is jam packed on the right side with four mods and I end up turning off a mod when I wanted to activate th...
- by Henchmen21 - at 2013.08.07 17:04:00
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1427. This event is punishing us! - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Henchmen21 wrote: TheAmazing FlyingPig wrote: AFK'ing like a boss, and now I get to do it twice as long. Sorry, but trying to "force" people out of AFK won't work, especially when you now get a whopping 2 SP p...
- by Henchmen21 - at 2013.08.07 16:29:00
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1428. This event is punishing us! - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Henchmen21 wrote: TheAmazing FlyingPig wrote: AFK'ing like a boss, and now I get to do it twice as long. Sorry, but trying to "force" people out of AFK won't work, especially when you now get a whopping 2 SP p...
- by Henchmen21 - at 2013.08.07 15:45:00
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1429. This event is punishing us! - in General Discussions [original thread]
TheAmazing FlyingPig wrote: AFK'ing like a boss, and now I get to do it twice as long. Sorry, but trying to "force" people out of AFK won't work, especially when you now get a whopping 2 SP per WP instead of 1. Try making the game more fun to ...
- by Henchmen21 - at 2013.08.07 15:32:00
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1430. Do Mass Drivers really need Six Shots? - in General Discussions [original thread]
1 shot to find range, 2-3 to kill, but i am terrible so its more like 3-5. Then again all I've used was AR until a few days ago.
- by Henchmen21 - at 2013.08.06 00:52:00
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1431. Are dropships Overpowered? Underpowered? Or perfect right now - in General Discussions [original thread]
For the cost an assault drop ship should have two forward turrets and one rear.
- by Henchmen21 - at 2013.08.06 00:41:00
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1432. So I don't sympathize with tanker QQ anymore. - in General Discussions [original thread]
ResistanceGTA wrote: As an avid AV user, and someone with a good friend who is a tanker, the biggest complaint tankers seem to have involve Proto Swarms and Proto Forges on rooftops. While this isn't the forum post for this, would removing roof...
- by Henchmen21 - at 2013.08.05 23:36:00
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1433. So I don't sympathize with tanker QQ anymore. - in General Discussions [original thread]
Sounds like you guys suck at AV. Good tactics and proto AV nades always worked for me.
- by Henchmen21 - at 2013.08.05 22:15:00
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1434. The dedicated AV player union - in General Discussions [original thread]
makes swarms anti air only and slow down the forge gun projectile a bit, problem solved.
- by Henchmen21 - at 2013.08.04 15:07:00
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1435. CCP whats with the render distance? - in General Discussions [original thread]
Would really like to be able to see what shooting at me. Adapting means I have to advance from cover to cover and take out turrets as I can see them. I am fine with that the turrets are generally on the far side of the map, its the forge gunners a...
- by Henchmen21 - at 2013.08.03 15:57:00
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1436. Causes of death - 10 matches - in General Discussions [original thread]
My own stupidity.
- by Henchmen21 - at 2013.08.03 15:38:00
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1437. What do we want AV nade changes to be like in 1.5? - in General Discussions [original thread]
After 15 mill SP being the proto nade throwing tank destroying foot solder. I've begun skilling tanks, as far as AV nades even with low skill fits if I die to a nade its been my own fault. If I'd change anything it be Swarms are anti air only and ...
- by Henchmen21 - at 2013.08.03 14:41:00
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1438. how to really stop the afk problem - in General Discussions [original thread]
Or just have it spawn you in free fall from the MCC. Least that way they have a chance at getting killed.
- by Henchmen21 - at 2013.08.03 02:05:00
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1439. Question to the incubus pilots - in General Discussions [original thread]
I can fly both prefer the Incubus though. I can get in low and loiter. With resists I can absorb the first hit and still have time to get out.
- by Henchmen21 - at 2013.08.03 01:37:00
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1440. Free ISK to All! (Vets) - in General Discussions [original thread]
As a logi-bro who is now moving on to vehicles I wouldn't refuse some iskies. I don't mind losing tanks so much as I generally pay for them before doing anything too stupid in them. My Incubus on the hand, rarely do I ever pay one off before losin...
- by Henchmen21 - at 2013.08.02 21:52:00
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