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1141. CCP What are your plans to fix invisible turrets, swarms, and forgeguns??? - in General Discussions [original thread]
So....about that
- by Henchmen21 - at 2013.09.12 23:38:00
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1142. I'm ready for 1.5 :D - in General Discussions [original thread]
I predict they break vehicles for at least a week as none of these changes will be tested prior to release. Also they better make aiming easier on dropships or limited ammo will make them even more useless.
- by Henchmen21 - at 2013.09.12 21:22:00
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1143. Petition: FIX large turret rendering - in General Discussions [original thread]
Seriously lets get this fixed. I need to see my enemies, I don't need to see grass spring up around me.
- by Henchmen21 - at 2013.09.12 21:10:00
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1144. CCP What are your plans to fix invisible turrets, swarms, and forgeguns??? - in General Discussions [original thread]
MarasdF Loron wrote: Yeah but who cares? It's just tankers and dropship pilots that suffer... We have no rights. Only AR users have any sort of rights in this game. Well good thing someone with pry 80% of his 20mill SP invested into infantry...
- by Henchmen21 - at 2013.09.12 01:58:00
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1145. New maps bad for Snipers. - in General Discussions [original thread]
Good I hate snipers. Wouldn't mind em so much if my own teams snipers would counter snipe them.
- by Henchmen21 - at 2013.09.12 00:19:00
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1146. aim assist makes this game so UN fun - in General Discussions [original thread]
Iron Wolf Saber wrote: Chimeric Destiny wrote: All you scrubs who talk about how the hit detection is better and thats why and that noobs weren't as bad as people think or the vets werent as good as they think need to read this. http://www...
- by Henchmen21 - at 2013.09.12 00:12:00
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1147. CCP What are your plans to fix invisible turrets, swarms, and forgeguns??? - in General Discussions [original thread]
Beld Errmon wrote: hear hear. Sadly though unless this starts to affect ppl running around with ARs it will never be fixed, game integrity isn't high on their list of priorities. Yea I don't even expect an answer but I am gonna keep harpin...
- by Henchmen21 - at 2013.09.11 23:58:00
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1148. CCP What are your plans to fix invisible turrets, swarms, and forgeguns??? - in General Discussions [original thread]
Seriously how do you justify this in a game that is supposedly out of beta? Don't try to tell us that you can't replicate it, it's blatantly obvious.
- by Henchmen21 - at 2013.09.11 23:27:00
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1149. My name is Chances Ghost, and i am an engineer - in General Discussions [original thread]
Generally run Uplinks, nano's, and prox mines/RE's. Though Have been going with a scanner more and more in place of the mines these days. Kinda sad about the murder taxi nerf, prox mines got me so many kills. Proto suit always adds a needle though.
- by Henchmen21 - at 2013.09.11 22:50:00
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1150. This game needs to get social. - in General Discussions [original thread]
I don't turn up my chat volume because of the open mic. Last thing I want to hear is mouth breathers and babies crying.
- by Henchmen21 - at 2013.09.11 22:09:00
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1151. ETA on respec? - in General Discussions [original thread]
I remember in EVE I spent months speccing into an Arazu. All associated skills to V and everything. The day after I finished the last skill, BAM nerf bat. Got to use it at it's former glory 1 time on a corp roam. Guess what, no resepec, I moved on...
- by Henchmen21 - at 2013.09.11 01:50:00
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1152. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
Should have shown the controller in the video.
- by Henchmen21 - at 2013.09.10 23:19:00
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1153. Dust ratings.... - in General Discussions [original thread]
Sir Dukey wrote: Iron Wolf Saber wrote: Sir Dukey wrote: As many of you know, IGN and a bunch of other companies have rated dust 5/10 to 6/10 during chromosome and I was mad that this epic game got such a low rating... now im mad because ...
- by Henchmen21 - at 2013.09.10 22:23:00
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1154. Rendering and draw distance - in General Discussions [original thread]
In addition to the tank issues, I like flying my ADS over a turret hitting it a few times just to have it flicker out of existence.
- by Henchmen21 - at 2013.09.10 00:05:00
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1155. What's your "Logi" Role? - in General Discussions [original thread]
Skihids wrote: I've got several fits, but five for Domination mode mostly differentiated by equipment load outs. The first brings in seven proto uplinks. The second seven proto hives, two of which are both ammo/repping. The third brings out s...
- by Henchmen21 - at 2013.09.09 22:07:00
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1156. What's your "Logi" Role? - in General Discussions [original thread]
Sub proto- uplinks nano's and prox mines or a scanner. Generally a BPO AR though now I am using a laser more and more sometime s a MD if necessary. Proto adds a needle, and a proto weapon.
- by Henchmen21 - at 2013.09.09 22:05:00
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1157. Should you really be able to recall a tank while under constant barrage of XT sm... - in General Discussions [original thread]
Probably should have dropped a few missiles at his feet while he was standing out in the open.
- by Henchmen21 - at 2013.09.09 21:54:00
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1158. CCP turn aim assist off - in General Discussions [original thread]
The decreased TTK is from improved hit detection not AA. That's why a militia rifle can chew through a proto suit like tissue paper, every bullet counts.
- by Henchmen21 - at 2013.09.09 21:34:00
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1159. To those with friends who tried and quit Dust, what reasons did they give - in General Discussions [original thread]
Sounds like a lot of people wanted their hand held. Maybe they also thought Mario should have had a sword.
- by Henchmen21 - at 2013.09.09 15:48:00
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1160. ISK - in General Discussions [original thread]
KGB Sleep wrote: Henchmen21 wrote: Rogatien Merc wrote: Kings Fool wrote: ChromeBreaker wrote: The secret... and be sure not to share this with ANYONE... is... try... not... to... die... You're funny.. really funny. My K/D...
- by Henchmen21 - at 2013.09.09 13:07:00
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