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801. My Final Message To The AV Community.(Maybe) - in General Discussions [original thread]
ALT2 acc wrote: Cat Merc wrote: ALT2 acc wrote: Atiim wrote: Congratulations. Despite the AV fact that CCP's "balance" has basically castrated nearly all forms of Anti-Vehicle weaponry, you've found the light on the other side. Even ...
- by Henchmen21 - at 2014.02.11 22:36:00
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802. Why rage over redline snipers - in General Discussions [original thread]
I keep getting hits from charged snipers of around 950HP which is enough to down nearly every fit I use it one shot. Not head shots either as I bled out after. That's too much power to be sitting behind the redline with no means of counter attack.
- by Henchmen21 - at 2014.02.11 02:09:00
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803. How to fix the redline - in General Discussions [original thread]
Racro 01 Arifistan wrote: the problem is still camping in there and not fighting back. Maybe if a certain percentage of the team doesn't leave for a few minutes a counter begins. Once the timer reaches zero the match ends. Though that'll le...
- by Henchmen21 - at 2014.02.11 02:00:00
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804. Anybody else noticing tank round not registering? - in General Discussions [original thread]
Auris Lionesse wrote: railguns have bullet drop. aim above the tank depending on range unless its been hotfixed and changed in the last two weeks which i doubt. These aren't at distances that bullet drop would come into play, or battles I h...
- by Henchmen21 - at 2014.02.10 02:58:00
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805. Anybody else noticing tank round not registering? - in General Discussions [original thread]
All weekend I've had a red pip on a stationary tank and my shots keep not landing. PS3 is literately the only thing connected to my internet at the moment and it's still happening. What should be clear easy shots are missing time and time again, I...
- by Henchmen21 - at 2014.02.10 02:41:00
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806. Saving officer weapons? - in General Discussions [original thread]
Thanks to the trolling nature of salvage I never get any that I'd actually use.
- by Henchmen21 - at 2014.02.10 02:27:00
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807. I've noticed a trend.... - in General Discussions [original thread]
Given the driver/gunner have zero protection there isn't many alternatives to using a heavy.
- by Henchmen21 - at 2014.02.10 01:23:00
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808. RRs are getting nerfed with lower damage in 1.8 - in General Discussions [original thread]
CCP Logibro wrote: Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon. I also want to know who's the genius that thought that the current i...
- by Henchmen21 - at 2014.02.09 23:18:00
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809. Just got destroyed twice - in General Discussions [original thread]
I kill tanks all the time and I also lose them all the time. Neither of which means tanks vs, AV is balanced. Two things stand out to me, large blasters have too much range and it's too easy for a tank to just haul ass away. So either reduce speed...
- by Henchmen21 - at 2014.02.09 22:54:00
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810. So if we get a refund to dropsuit command, will we see less Logis? - in General Discussions [original thread]
Depends on whether or not they mess with the slot layouts on logis. I've been running suits equivalent to those post 1.8. Added personal reppers as well as the rep tool and dropped uplinks. Screw me out of any other slots and I just can't think of...
- by Henchmen21 - at 2014.02.09 22:31:00
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811. CPM a push to remove DMG Mods - in General Discussions [original thread]
Termin8ter wrote: How about this option. Every gun has its own slots just like a suit. The damage mods go on the gun instead of the suit then u can introduce new weapon mods such as bigger mags more fire rate ect. This is the far flung futu...
- by Henchmen21 - at 2014.02.09 21:27:00
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812. CPM a push to remove DMG Mods - in General Discussions [original thread]
Knight Solitaire wrote: Cat Merc wrote: Knight Solitaire wrote: Damage mods need a penalty, I think they should increase the CPU of the weapons they effect, much like how it works in EVE. Actually they have no penalty EVE. They increase...
- by Henchmen21 - at 2014.02.09 21:23:00
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813. any forge gun buffs for 1.8? - in General Discussions [original thread]
Jake Diesel wrote: Varjac Theobroma Montenegro wrote: Do they need buffs? What can't they kill? At mid to close range, a forger has to rely on his side arm or grenades to survive if he can't one shot a moving/strafing target, or misses ...
- by Henchmen21 - at 2014.02.09 18:28:00
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814. let's talk dust: full auto shotgun? - in General Discussions [original thread]
Lower damage then sure. But what shotguns really need is that dodge ball hitting the gym wall sound back. That was terrifying.
- by Henchmen21 - at 2014.02.09 18:08:00
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815. And i thought the Logis were going to get nerfed :) - in General Discussions [original thread]
Drae Rel wrote: 6100+ http://i42.tinypic.com/2vb7c6q.jpg 7/6 isn't exactly being a slayer.
- by Henchmen21 - at 2014.02.09 17:47:00
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816. just to let u down... - in General Discussions [original thread]
A hair under 30 mil. if it's a full respec I'd probably move my SP in AR's to max out the PLC and strongly consider changing races depending on how they change the minm logi slot layout.
- by Henchmen21 - at 2014.02.09 16:42:00
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817. My first drinking experience - in General Discussions [original thread]
Don't drink much these days, stated young because out in the country there just wasn't a whole lot to do. Had a lot of fun over the years but would also turn to it to hard for breakups and deaths in the family. A liter of rum in out night almost d...
- by Henchmen21 - at 2014.02.09 16:29:00
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818. What if the Caldari Assault got more weapon range? - in General Discussions [original thread]
DeadlyAztec11 wrote: Lorhak Gannarsein wrote: DeadlyAztec11 wrote: TheAmazing FlyingPig wrote: Then the LR would have less of a role than its already non-existent one. How does this do anything but help the Laser Rifle? ...because...
- by Henchmen21 - at 2014.02.09 06:47:00
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819. A good way to get people back into the game! - in General Discussions [original thread]
How about not forcing them off to begin with. Even matches would be a great start.
- by Henchmen21 - at 2014.02.09 03:30:00
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820. 5 maps into Dust - in General Discussions [original thread]
Appia Vibbia wrote: Matchmaking sucks because there are only 2000-3000 people on at a time. With AFK, people not wanting 10 minute deployment timers, and 4 game modes, that is a very limited number of people to match you up with. THere just sim...
- by Henchmen21 - at 2014.02.09 01:31:00
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