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281. how to pc for dummies - in General Discussions [original thread]
Must have proto gear, follow orders, don't be a blueberry, let me know if I missed anything
- by Hector Carson - at 2015.01.22 19:45:00
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282. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I just have to make one suggestion, when they go to make these new additions could they give a respec only in vehicle command OR Even a better idea make individual respec for the different areas plus a full respec option.
- by Hector Carson - at 2015.01.22 19:43:00
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283. Fix FW - in General Discussions [original thread]
warning this is only a troll I don't play FW
- by Hector Carson - at 2015.01.22 03:54:00
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284. Sidearm challenge - in General Discussions [original thread]
This isn't Halo
- by Hector Carson - at 2015.01.21 19:15:00
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285. Are Vehicles OP? - in General Discussions [original thread]
Add new type of LAV, troop transport able to seat 6 + driver, sorry since I saw we were on the topic of vehicles I just thought I throw this idea out there
- by Hector Carson - at 2015.01.21 19:09:00
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286. I hate blaster tanks - in General Discussions [original thread]
Small Blasters do need a slight tweak, but there only meant for infantry not really meant for Vehicle Vs. Vehicle. The Large Blasters for Tanks are working as intended, but the Installation Blaster needs a nerf for they still don't have enough dis...
- by Hector Carson - at 2015.01.21 16:52:00
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287. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
pumping up wrote: Stomper will just qsync. Though Team size 16 is evenly dividable by 4. Scanning results are team wide now anyways why not just Squad 5 and Team 15 that way you can still keep a good number in a squad and have 3 Squads in a b...
- by Hector Carson - at 2015.01.17 00:35:00
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288. Team and squad - in Feedback/Requests [original thread]
I recommend do to the low amount of players playing this game the number of players on each team should be lowered to 15 and have a 5 man Squad instead of 6, thus being able to qsync easier, and to add a feature that allows you to create your own ...
- by Hector Carson - at 2015.01.16 20:29:00
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289. Blaster Installations still don't have dispersion - in Technical Support/Bugs [original thread]
Agreed, installations are OP right now, I believe that all installations should have to be manned for them to shoot, but for that to happen they would need more Armor which I would not have a problem with
- by Hector Carson - at 2015.01.16 20:14:00
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290. Forge Gun Nerf needed - in General Discussions [original thread]
Damn what did I start here?
- by Hector Carson - at 2015.01.16 20:11:00
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291. Sick of these nerf threads. - in General Discussions [original thread]
Troll
- by Hector Carson - at 2015.01.16 03:31:00
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292. Forge Gun Nerf needed - in General Discussions [original thread]
just to let you all know people complain all the ******* time so this shouldn't be a surprise to you
- by Hector Carson - at 2015.01.16 03:12:00
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293. Forge Gun Nerf needed - in General Discussions [original thread]
Atiim wrote: I find it sad that Pilots these days don't even attempt to appear as if they know what they're talking about. The FG's Absolute Range is 300m, so there's no way you could get hit from 500m. bro just in a match and me an a buddy ...
- by Hector Carson - at 2015.01.16 03:06:00
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294. Forge Gun Nerf needed - in General Discussions [original thread]
Forge gun is OP being able to shoot up to 500 meters is bullshit anyone here agree?
- by Hector Carson - at 2015.01.16 02:54:00
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295. Clipping problem - inside a rock - in Technical Support/Bugs [original thread]
This issue has already been stated
- by Hector Carson - at 2015.01.15 23:52:00
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296. Different Day: Same QQ - in Feedback/Requests [original thread]
how is this a feature or idea???
- by Hector Carson - at 2015.01.15 23:51:00
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297. A request - in General Discussions [original thread]
Tank turns to scout........BOOM head shot on scout cause the moron thought he was invisible YOUR NOT INVISIBLE I CAN STILL SEE YOU LMFAO I'm a nice guy I won't kill as long as you don't go near my tank. K?
- by Hector Carson - at 2015.01.15 23:50:00
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298. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Dropships are a little easy to take out maybe adding counter measures should help survival rate increase for them OR Dropship pilots could just quit complaining and deal with what they got
- by Hector Carson - at 2015.01.15 23:44:00
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299. Capture the flag. - in Feedback/Requests [original thread]
hmmmm that sounds interesting, this is something I would enjoy playing +1
- by Hector Carson - at 2015.01.15 23:41:00
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300. A brother in need. - in General Discussions [original thread]
As do I
- by Hector Carson - at 2015.01.15 21:07:00
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