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301. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Kain Spero wrote: Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets. Player that lands a kill shot gets an assist and a new ...
- by Hector Carson - at 2015.01.15 21:02:00
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302. New Large Turret Idea - in Feedback/Requests [original thread]
Spkr4theDead wrote: Hector Carson wrote: Lazer Fo Cused wrote: 1. So you make every other anti vehicle turret obsolete Pretty much, but its mainly for taking out dropships Wow, please go away. You're a pilot? I very much doubt that. ...
- by Hector Carson - at 2015.01.15 20:59:00
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303. New Large Turret Idea - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. So you make every other anti vehicle turret obsolete Pretty much
- by Hector Carson - at 2015.01.15 20:49:00
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304. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
You have to think about it for a second, Dropships fly, turning in the air isn't exactly going to be easy, its not an LAV. So of course the swarms are going to hit you in the air. Think of it this way: Swarm Vs. Dropship YOUR GONNA GET HIT
- by Hector Carson - at 2015.01.15 20:48:00
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305. New Large Turret Idea - in Feedback/Requests [original thread]
Dual Rail Launcher: Damage: 1200(Basic) 1350(Advanced) 1500(Prototype) Splash Damage: 400(Basic) 600(Advance) 700(Prototype) Splash Radius: 2 Meters Clip Size: 12 Max Cap.: 84 Reload Speed: 6 Seconds Overheat: 4 Seconds Seize Time: 9 Seconds Cool...
- by Hector Carson - at 2015.01.15 20:40:00
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306. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
True Adamance wrote: Hector Carson wrote: I think what he is trying to say is making a new set of turrets that are specifically for Vehicle vs Vehicle thus keeping the skies and ground clear of vehicles if need be, but make them more expensi...
- by Hector Carson - at 2015.01.15 20:17:00
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307. vehicle no sound exploit - in Technical Support/Bugs [original thread]
I agree I am a tanker and me and a buddy tested this problem and it needs to be addressed cause it has been proven to be right, there is no sound when I approach from behind. And also there has been another problem, even though I'm not sure if th...
- by Hector Carson - at 2015.01.15 20:14:00
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308. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
I think what he is trying to say is making a new set of turrets that are specifically for Vehicle vs Vehicle thus keeping the skies and ground clear of vehicles if need be, but make them more expensive then the normal ones. Suggested names: Dual ...
- by Hector Carson - at 2015.01.15 20:09:00
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309. Large Missiles - in General Discussions [original thread]
Vulpes Dolosus wrote: It's an AV turret. It's not even too difficult to hit infantry with it. Just stagger you shots as they actually have kick. Don't forget to lead moving targets as well. Ok I'll give your idea a try
- by Hector Carson - at 2015.01.13 20:10:00
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310. Large Missiles - in General Discussions [original thread]
I find it kind of annoying that when I shoot this weapon it does basically nothing to infantry, with a 1.5 meter radius I find this to be extremely low for a missile turret, I believe it should be increased to about 4 meters for it to actually be ...
- by Hector Carson - at 2015.01.13 19:59:00
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311. Bons Sin-7 Shotgun - in Technical Support/Bugs [original thread]
This problem has already been brought to CCP's attention
- by Hector Carson - at 2015.01.13 01:53:00
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312. Gallente Heavy weapon - in Feedback/Requests [original thread]
OP will never happen, what's the disadvantage for that particular weapon?
- by Hector Carson - at 2015.01.13 01:51:00
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313. Petition to CCP: SImple fix to redline snipping - in General Discussions [original thread]
True Adamance wrote: Or just weapons lock in the redline as it is not a CONCORD sanctioned battlefield. If they do that then what will happen if you get redlined? Wouldn't be able to fire at them unless you step out and before you even reach ...
- by Hector Carson - at 2015.01.13 00:17:00
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314. Visual 'Ping' function - in Feedback/Requests [original thread]
I like this idea +1
- by Hector Carson - at 2015.01.11 21:31:00
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315. Weapon summarizations (lots of reading) - in General Discussions [original thread]
Next one should be on the SCR and ASCR
- by Hector Carson - at 2015.01.11 06:53:00
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316. Weapon summarization 2 - in General Discussions [original thread]
The Tactical Sniper works best with Complex Damage Mods
- by Hector Carson - at 2015.01.11 06:35:00
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317. Weapon summarizations (lots of reading) - in General Discussions [original thread]
Note: The AR is a Mid to short ranged weapon Note: The BAR is the same as the AR just slightly longer range and you are correct it does do more damage Note: The TAR is not meant for CQC for it is a long ranged weapon Every weapon has there Advant...
- by Hector Carson - at 2015.01.11 06:31:00
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318. [Feedback] Repair Tool Switch - in Feedback/Requests [original thread]
It's better not to complain about something that doesn't need to be fixed I see nothing wrong with it, and you are the only person to complain about this.
- by Hector Carson - at 2015.01.10 17:48:00
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319. [Bug] Dampened audio when switching suits at supply depot. - in Technical Support/Bugs [original thread]
Then why complain?
- by Hector Carson - at 2015.01.10 17:35:00
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320. [Feedback] Repair Tool Switch - in Feedback/Requests [original thread]
The reason for them doing this was to prevent the Logi from becoming OP
- by Hector Carson - at 2015.01.10 17:15:00
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