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1861. Another HAV Stealth Nerf - in General Discussions [original thread]
I was just looking at the turret specific operation skills when I noticed that they changed the 3% damage per level to 1%. WTF? Like it wasn't enough they removed turret proficiency skills? This game is sooo balanced between turrets and handheld w...
- by Harpyja - at 2013.05.18 14:52:00
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1862. Where's the Armor? - in General Discussions [original thread]
Im a PIGEON wrote: Really? My Small Missile Turrets usually one-shot non-Proto infantry (and even Proto Scouts), and my Large Missile Turret can instakill most Dropsuits with a single burst. Also, I must be very lucky, because not only do I se...
- by Harpyja - at 2013.05.18 13:57:00
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1863. Where's the Armor? - in General Discussions [original thread]
Ever since the launch of uprising, I've only seen a handful of armor HAVs. Almost all the HAVs I encounter are shield. This makes my missile turrets completely useless as I always lose battles when another shield HAV pops up. I'm definitely respec...
- by Harpyja - at 2013.05.18 13:32:00
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1864. Jenza back in her tank! - in General Discussions [original thread]
ImpureMort wrote: ImpureMort wrote: jenza aranda wrote: Heya all! Now for those who dont know me, one of my habits in dust is whenever there was a reset/repec I always totally change my specialisation. an example is that before the Upris...
- by Harpyja - at 2013.05.18 13:22:00
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1865. HAV HP Buff Clarification - in General Discussions [original thread]
Many people are saying that "Tanks are OP again with their HP buffs." Let me tell you why you're wrong. All infantry weapons got a 10% damage buff with the removal of the bonus the Weaponry skill gave. Tanks got a base 25% HP buff to counterac...
- by Harpyja - at 2013.05.16 20:16:00
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1866. Why nerf Weaponry???????????????? - in General Discussions [original thread]
I think the 10% damage buff needs to be rollbacked. I've had forge gunners able to do damage comparable to soloing my HAVs, and I do not think that a HAV should be able to be soloed by a single dropsuit. I've had to take advantage of the vehicle...
- by Harpyja - at 2013.05.12 21:26:00
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1867. Large Missile Turrets - in General Discussions [original thread]
The splash damage and radius are both too small. I can't even take out infantry hiding behind shallow cover because blast radius is too small, and splash damage is too little to do significant damage when it hits. Currently, large missile turrets...
- by Harpyja - at 2013.05.12 21:18:00
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1868. Tanks: How has tried them both? - in General Discussions [original thread]
Groza Tragediya wrote: Tanks are literally support now. AV>tanks. The imbalance is severe, so you cant spear head dense zones, especially due to the horrid availability of av nades. Stay behind and move with the infantry. Each time I've t...
- by Harpyja - at 2013.05.11 13:14:00
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1869. Tanks: How has tried them both? - in General Discussions [original thread]
Joseph Ridgeson wrote: I like Tanks. I was/am very upset that my setup is basically dead because of the huge change to Powergrid and the lack of a skill to increase Vehicle Powergrid by more than 5% period. That being said, I am one of the peop...
- by Harpyja - at 2013.05.11 12:40:00
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1870. Letter/Petition to CCP for Skill Respec on May 14th - in General Discussions [original thread]
Wow so many people that are too ignorant to differentiate between RESET and RESPEC. RESET: your SP, wallet, and assets are reset to that of a new character. RESPEC: all of your SP is reimbursed and all assets turned to ISK so you can respecializ...
- by Harpyja - at 2013.05.11 12:34:00
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1871. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
0 Try Harder wrote: Just raising stats is counterproductive, and will most likely just make HAVs and other vehicles get nerfd again. I think the original stats were supposed to be based around HAV vs HAV action, but now the proto breach forge...
- by Harpyja - at 2013.05.11 00:42:00
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1872. SP reset for launch on the 14th: Yay or Nay - in General Discussions [original thread]
trollsroyce wrote: Nope. Reimbursement for those skills that were incorrectly described should be in place though: vehicle engineering, vehicle shield extenders using dropsuit skill prereqs etc. Yes but I feel that's too hard for CCP if they...
- by Harpyja - at 2013.05.08 22:52:00
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1873. Bad Way to Promote a Game a Week Before Release - in General Discussions [original thread]
Simply put: doesn't get good reviews if the beta can't apply core skills correctly or has misleading skills a week prior to release.
- by Harpyja - at 2013.05.08 22:49:00
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1874. SP reset for launch on the 14th: Yay or Nay - in General Discussions [original thread]
Reset: nay. Respec: YAY Don't punish me for broken and misleading skills on CCPs fault.
- by Harpyja - at 2013.05.08 22:44:00
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1875. CCP why the vehicle PG stealth nerf? - in General Discussions [original thread]
Come on CCP, we need 5% PG bonus per level! I can't even fit the best heavy shield booster, a large azeotropic shield extender, and and advanced missile turret with two power grid expansion units on my Gunnlogi!
- by Harpyja - at 2013.05.08 11:39:00
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1876. [CCP] Current problems with tanks (no rage) - in General Discussions [original thread]
Garrett Blacknova wrote: It's not just Engineering (PG+5%), Electronics doesn't give you the required CPU either. And the skills which are meant to reduce the PG or CPU cost of vehicle modules don't work either - or at least some of them don't....
- by Harpyja - at 2013.05.07 20:14:00
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1877. Will Assets Be Reset As Well? - in General Discussions [original thread]
Halador Osiris wrote: This thread took a weird turn... Yeah ._.
- by Harpyja - at 2013.05.03 18:08:00
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1878. Will Assets Be Reset As Well? - in General Discussions [original thread]
Will our current assets be reset as well? Also, say I have a few Sagaris. What will happen to those assets?
- by Harpyja - at 2013.05.03 11:31:00
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1879. Enforcer class tanks - in General Discussions [original thread]
Chris F2112 wrote: People are complaining because they have less health. The bonuses are that they are longer range and do more damage. The damage and range bonus can't effectively make up for lost fitting and staying power. My proto railgun...
- by Harpyja - at 2013.05.02 20:13:00
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1880. So tanking is pretty much kittened in uprising - in General Discussions [original thread]
Good work CCP! Now my proto railgun Gunnlogi will have even juicier kills in two shots! Awesome balance! But seriously, this is ridiculous. Tanks are becoming pinnatas now where everyone wants a hit at it and pops easily for high rewards.
- by Harpyja - at 2013.05.02 20:06:00
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