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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Harpyja
 DUST University
 Ivy League
 
 38
 
 
      | Posted - 2013.05.12 21:18:00 -
          [1] - Quote 
 The splash damage and radius are both too small. I can't even take out infantry hiding behind shallow cover because blast radius is too small, and splash damage is too little to do significant damage when it hits.
 
 Currently, large missile turrets have splash radius roughly the same as mass drivers. I think it should be much larger due to a much larger payload in the missile vs. a mass driver.
 
 I find it funny how people want Chromosome MDs back. In that case, I want pre-nerf missiles that don't take multiple cycles of splash to kill infantry at point blank and across the map.
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        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 380
 
 
      | Posted - 2013.05.12 21:30:00 -
          [2] - Quote 
 the cycled large missiles are a joke. they really have 5% dps increase direct damage(over other large missiles) but much more difficult to use than blasters(missiles in general) and thus highly ineffective. for really the missile turret has 8 missiles slots per side and we only fire 2 from each side? why.
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        |  gbghg
 L.O.T.I.S.
 RISE of LEGION
 
 1550
 
 
      | Posted - 2013.05.12 21:30:00 -
          [3] - Quote 
 Splash damage got needed across the board, from MD's to small missiles( which already had tiny splash). It really should be increased for all explosive weapons.
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        |  Icy Xenosmilus
 Eyniletti Rangers
 Minmatar Republic
 
 202
 
 
      | Posted - 2013.05.12 21:31:00 -
          [4] - Quote 
 Missiles are fine now, plenty of tankers going 20+ now.
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        |  IamI3rian
 OSG Planetary Operations
 Covert Intervention
 
 28
 
 
      | Posted - 2013.05.12 21:31:00 -
          [5] - Quote 
 Fragmented missiles are there for that. You want the splash bigger that's fine with me, but don't nerf accuracy/damage once you actually see what they can do.
 
 With damage buffs/skills the adv frag missiles do 500+ damage in a four meter radius. You want that radius bigger?
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        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 380
 
 
      | Posted - 2013.05.12 21:36:00 -
          [6] - Quote 
 
 Icy Xenosmilus wrote:Missiles are fine now, plenty of tankers going 20+ now. video or it isn't true, I faced many missiles tanks and killed them even when they had the jump on me. I can't hit anything with missiles and I have tried, unless its an installation, chances are fairly high its going to miss.
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        |  CharCharOdell
 Ametat Security
 Amarr Empire
 
 16
 
 
      | Posted - 2013.05.12 22:04:00 -
          [7] - Quote 
 Most missiles are fine. My only changes would be to make the cycled missiles fire every 1.9 seconds and the fragmented missiles to have a 6m blast radius.
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        |  DigiOps
 Kirkinen Risk Control
 Caldari State
 
 220
 
 
      | Posted - 2013.05.12 22:11:00 -
          [8] - Quote 
 
 gbghg wrote:Splash damage got nerfed across the board, from MD's to small missiles( which already had tiny splash). It really should be increased for all explosive weapons. This. I jumped into a dropship to try to help a pilot out. Got him a few assists, but the splash was more than disappointing.
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