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881. To all those who are saying this event means no respec - in General Discussions [original thread]
Seeing all those dates confirmed my suspicion that CCP knew when I was home on break, making events either begin a day after I left or end a day before I came home. No wonder I don't even have, what, 15 million SP?
- by Harpyja - at 2014.03.10 23:21:00
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882. (video) missile fail tank round deuce. - in General Discussions [original thread]
nakaya indigene wrote: noobsniper the 2nd wrote: Complex hardener complex dmg mod proto turret complex shield extender armor hardener so switch out one of the damage mod for a shield extender.. Hmm I'll try that one out I prefer to have...
- by Harpyja - at 2014.03.10 22:05:00
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883. million clone challenge, skirmish - in General Discussions [original thread]
God damnit, another SP based event I'll have to completely miss out on! I swear, it's like CCP knows when I'm going to be home so they purposefully avoid having a SP event for that week. I still have my free three-day active booster from that one...
- by Harpyja - at 2014.03.10 18:41:00
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884. AV Weapons in 1.8 - in General Discussions [original thread]
Atiim wrote: Patrick57 wrote: Atiim wrote: Patrick57 wrote: I doubt it. Maybe they'll get to it next year, it depends on their vacation schedule... Although, even after 1.8 Forge Guns are very effective when timed correctly. Two Brea...
- by Harpyja - at 2014.03.10 18:12:00
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885. AV Weapons in 1.8 - in General Discussions [original thread]
Jack McReady wrote: Harpyja wrote: SPESHULz wrote: It used to take 2 people to kill a tank unless they screwed up pre 1.7. the problem is there are 3 times more tanks. Are you high? Anyone with a proto swarm or forge could solo a tank p...
- by Harpyja - at 2014.03.10 13:39:00
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886. Why nerf damage mods? - in General Discussions [original thread]
Himiko Kuronaga wrote: Harpyja wrote: Atiim wrote: Martyr Saboteur wrote: Shield Extenders already are mathematically better than damage mods. There won't be any reason to run Damage mods in 1.8, unless you are AV or Sniping. Fixe...
- by Harpyja - at 2014.03.10 13:32:00
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887. AV Weapons in 1.8 - in General Discussions [original thread]
Deltahawk Durango wrote: of course they'll fix it in the next patch... that's what have CPMs for... i predict damage buff to AV nades and swarm launchers... would also like to see increased fitting costs for hardeners so running two will requi...
- by Harpyja - at 2014.03.10 13:25:00
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888. Why nerf damage mods? - in General Discussions [original thread]
Atiim wrote: Martyr Saboteur wrote: Shield Extenders already are mathematically better than damage mods. There won't be any reason to run Damage mods in 1.8, unless you are AV or Sniping. Fixed Stop QQing, it's not the end of the worl...
- by Harpyja - at 2014.03.10 13:15:00
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889. AV Weapons in 1.8 - in General Discussions [original thread]
Atiim wrote: Patrick57 wrote: I doubt it. Maybe they'll get to it next year, it depends on their vacation schedule... Although, even after 1.8 Forge Guns are very effective when timed correctly. Two Breach Forge Guns shooting at the same t...
- by Harpyja - at 2014.03.10 13:09:00
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890. Tieracide OR - in General Discussions [original thread]
If there's tiericide, then there must be a boatload of passive skills to come with it. If people complain that ISK shouldn't give you the upper hand, I say SP should. It only makes sense that someone who's invested and dedicated 10 million SP to s...
- by Harpyja - at 2014.03.10 12:59:00
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891. AV Weapons in 1.8 - in General Discussions [original thread]
SPESHULz wrote: It used to take 2 people to kill a tank unless they screwed up pre 1.7. the problem is there are 3 times more tanks. Are you high? Anyone with a proto swarm or forge could solo a tank pre 1.7. Now it actually takes more than o...
- by Harpyja - at 2014.03.10 12:53:00
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892. REs loss of sticking effect? - in General Discussions [original thread]
I'm honestly going to miss shooting a few missiles at an incoming LAV and watch it blow up instantly if it had remotes on it
- by Harpyja - at 2014.03.10 04:27:00
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893. 2 interesting, new things at CCP Shanghai - in General Discussions [original thread]
Meeko Fent wrote: Good to know. Maybe someday our vehicles wont come to a complete stop if a little corner is scraped on a box. Maybe. What bothers me the most is when I hit something and when I come to a dead stop, it takes me a few secon...
- by Harpyja - at 2014.03.10 04:25:00
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894. The day when we get the pilot suit... - in General Discussions [original thread]
The dark cloud wrote: Is the day when CCP nerfbats all vehicle modules. Just think of it what happend now. They give logis a specific bonus and nerbat all equipments at the same time. Which means that the specific equipment will perform like th...
- by Harpyja - at 2014.03.10 03:09:00
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895. Judge VS Bamm - in General Discussions [original thread]
Spkr4theDead wrote: Harpyja wrote: Spkr4theDead wrote: Jeez, what's with the rail hate? Don't like 'em, go to Call of Duty. You just refuse to realize that rails are OP, don't you? They're not. Mine screws up all the time. And I onl...
- by Harpyja - at 2014.03.09 19:36:00
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896. Judge VS Bamm - in General Discussions [original thread]
Spkr4theDead wrote: Jeez, what's with the rail hate? Don't like 'em, go to Call of Duty. You just refuse to realize that rails are OP, don't you?
- by Harpyja - at 2014.03.09 19:28:00
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897. When a tank is on fire.... - in General Discussions [original thread]
ads alt wrote: i would put 1 booster on it, for emergencies also no shield recharge rigs? also balistic control or go home. Forgot about those... It's been basically a year since I stopped playing Eve
- by Harpyja - at 2014.03.09 16:24:00
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898. When a tank is on fire.... - in General Discussions [original thread]
ads alt wrote: Harpyja wrote: Godin Thekiller wrote: ads alt wrote: ads alt wrote: How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? If the Gunnlogi was made any faster, we'd shatter all balance ...
- by Harpyja - at 2014.03.09 15:42:00
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899. Judge VS Bamm - in General Discussions [original thread]
Takahiro Kashuken wrote: Harpyja wrote: Solution to rails: revert stats to 1.6 of the compressed variants. Rails needed only one buff going into 1.7, and that was the render fix. Also, make it so that railguns behave like the breach forge...
- by Harpyja - at 2014.03.09 15:23:00
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900. When a tank is on fire.... - in General Discussions [original thread]
Godin Thekiller wrote: ads alt wrote: Atiim wrote: ads alt wrote: Atiim wrote: How about HAVs lose 50% of their speed in general? How about 30% and a nitros neef, and the gunlogi gets to be faster because balance? If the Gunnlog...
- by Harpyja - at 2014.03.09 15:19:00
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