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341. Swarms are fine... - in General Discussions [original thread]
Oh how I wish there was a rifle that would lock on to infantry for me with a still fairly competitive DPS On a side note, invisible swarms are still out there! Yesterday I was flying my Python and on multiple occasions is suddenly get hit by in...
- by Harpyja - at 2014.06.01 13:33:00
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342. I'm not sure why we are lower dmg for STD and ADV grenades. - in General Discussions [original thread]
Zirzo Valcyn wrote: waste of CPU/PG, nerfed into oblivion. we now have the weakest/worthless nades out of all FPS. Haha any other FPS, you die when you are close enough to the grenade. In Dust, you can stand on a couple and still survive with...
- by Harpyja - at 2014.06.01 13:30:00
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343. Alpha Respec - in General Discussions [original thread]
What? No. You must stick with your choices. FOTM chasers must face the consequences of their decisions.
- by Harpyja - at 2014.06.01 13:12:00
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344. When I Hotfix Alpha Coming Out - in General Discussions [original thread]
Leeroy Gannarsein wrote: CCP Rattati wrote: Aero Yassavi wrote: The dark cloud wrote: CCP doesnt understands the word "hotfix". Every other developer knows that a hotfix is supposed to happend FAST. CCP however needs 1 week+ to get a h...
- by Harpyja - at 2014.05.30 22:58:00
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345. Why is Electron gear so bad? - in General Discussions [original thread]
No matter, I'll just use my proton gear.
- by Harpyja - at 2014.05.30 18:49:00
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346. Forums - is it right that STD tanks can 'tank' officer forge... - in General Discussions [original thread]
This is what happens with tiericide
- by Harpyja - at 2014.05.30 18:34:00
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347. So... When are large railguns and blasters getting nerfed? - in General Discussions [original thread]
Eltra Ardell wrote: Harpyja wrote: Eltra Ardell wrote: Harpyja wrote: I cannot stress how important it is that their damage output be considerably nerfed. It's not balanced when a blaster Madrugar can slaughter infantry, then easily wi...
- by Harpyja - at 2014.05.30 17:15:00
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348. So... When are large railguns and blasters getting nerfed? - in General Discussions [original thread]
Eltra Ardell wrote: Harpyja wrote: I cannot stress how important it is that their damage output be considerably nerfed. It's not balanced when a blaster Madrugar can slaughter infantry, then easily wipe out my missile Gunnlogi that's suppose...
- by Harpyja - at 2014.05.30 17:00:00
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349. So... When are large railguns and blasters getting nerfed? - in General Discussions [original thread]
I cannot stress how important it is that their damage output be considerably nerfed. It's not balanced when a blaster Madrugar can slaughter infantry, then easily wipe out my missile Gunnlogi that's supposed to destroy it. Blasters deal too much...
- by Harpyja - at 2014.05.30 15:41:00
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350. Top Two Annoying Bugs - in General Discussions [original thread]
1. The bug where the RDV hangs on to your vehicle and refuses to drop it for a long time. It's annoying and rage enducing when an enemy rail starts blap ping at it and you can only sit there as you watch the most OP weapon in the game blow it up. ...
- by Harpyja - at 2014.05.29 22:04:00
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351. Double damage mod sica - in General Discussions [original thread]
Atiim wrote: XxGhazbaranxX wrote: Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. And I hate loosing PRO suits to MLT/STD gear, but do you see me complaining? Perhaps you should stop expecting your SP to carry you. ...
- by Harpyja - at 2014.05.29 13:54:00
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352. Double damage mod sica - in General Discussions [original thread]
Iron Wolf Saber wrote: Eko Sol wrote: True Adamance wrote: Iron Wolf Saber wrote: My tri-rep maddy tears into them far too easily.... That in of itself is a whole bag of poor game designed worms......... Two RE's on the weak spo...
- by Harpyja - at 2014.05.29 04:09:00
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353. Double damage mod sica - in General Discussions [original thread]
Iron Wolf Saber wrote: My tri-rep maddy tears into them far too easily.... And my double damage amp Sica on my alt with 0 SP into vehicles will pop you open in three shots, just like any other tank out there. MLT Rail + damage amp = particle...
- by Harpyja - at 2014.05.29 04:04:00
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354. Double damage mod sica - in General Discussions [original thread]
True Adamance wrote: XxGhazbaranxX wrote: Drive me crazy. Seriously hate losing 525k to a cheap unskilled tank. Indeed the new standardisation of modules especially on HAV has brought its own set of problems in that using these modules, n...
- by Harpyja - at 2014.05.28 21:57:00
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355. Tanker back from a 6+ month break - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: The armor repairer skill is not OP even more so after the hardener nerf and you do need you shield replenishing skill . Trust me . Wow I just realized that armor tanks still get better skills than sh...
- by Harpyja - at 2014.05.27 18:22:00
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356. Tanker back from a 6+ month break - in General Discussions [original thread]
Iron Wolf Saber wrote: Trirep maddies are a thing but for how long is anyone's guess. The other new favorites popping up are the anti tri rep maddies, namely poorman's sica. My proto missiles eat armor tanks. Though a 70k Sica is still more...
- by Harpyja - at 2014.05.27 18:18:00
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357. I just worked out the REAL problem with Alpha... - in General Discussions [original thread]
THUNDERGROOVE wrote: I really don't see why people think "protostomping" is a problem. The difference between my prototype fits and advanced fits are usually ~50-150HP, a slightly better weapon and depending on the suit better equipment. If yo...
- by Harpyja - at 2014.05.27 18:04:00
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358. I just worked out the REAL problem with Alpha... - in General Discussions [original thread]
Iron Wolf Saber wrote: A dust 514 tiericide at the moment feels way entirely outside of the scope of the team's capabilities. The only tiericide we need is to remove dropsuit tiers and make them all equivalent to the current proto suits, unl...
- by Harpyja - at 2014.05.27 13:37:00
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359. I just worked out the REAL problem with Alpha... - in General Discussions [original thread]
Garrett Blacknova wrote: Marc Rime wrote: Garrett Blacknova wrote: Everyone is calling for tiericide Not true. And anyway, even those who do call for it don't always agree on what it actually means. It was an exaggeration, but it's a...
- by Harpyja - at 2014.05.27 13:23:00
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360. The locus grenade changes baffle me - in General Discussions [original thread]
If CPP wants only proto to be effective, then just make ALL proto weapons more than twice as damaging as standard. Standard plasma rifle: 25 damage per shot; proto plasma rifle: 65 damage per shot. No CCP. Buff standard grenades to 550 and kee...
- by Harpyja - at 2014.05.27 13:15:00
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