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221. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Aeon Amadi wrote: Could you elaborate on the blast radius values for turrets? Yeah, they look...odd. Maybe they're listing circumferences now
- by Gorra Snell - at 2013.10.02 14:17:00
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222. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
A few things outside of the scope of this post but that I really want to come with these changes... Number keys for activating modules (as mentioned above)...radial menu via the mouse will always be terrible for this purpose. It works for i...
- by Gorra Snell - at 2013.10.02 14:06:00
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223. Is this games code really that messed up? - in General Discussions [original thread]
Django Quik wrote: ...so we were never even due to have anything new at all until November. True, but that six months is almost here, and the only substantial content addition we've seen is a set of maps...excellent ones, mind you, but at th...
- by Gorra Snell - at 2013.10.01 21:10:00
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224. Dropsuits, where art thou? - in General Discussions [original thread]
Maybe they're holding them in reserve for when this whole 'monthly content updates' thing hits an incredibly disappointing rough patch...hint hint, wink wink, nudge nudge
- by Gorra Snell - at 2013.10.01 20:51:00
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225. Active omegas, worth it? - in General Discussions [original thread]
They seem to have stopped doing double and triple SP events...all we've seen lately are "double SP from WP earned"...which certainly don't make them worth the cost to me, personally.
- by Gorra Snell - at 2013.10.01 19:48:00
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226. Dropsuits, where art thou? - in General Discussions [original thread]
Back at the time of Fanfest, it seemed like the rest of the racial dropsuits were right around the corner...I, in my naivety, figured it would be two or three months at the outset before they showed up. We were told around that time that art wasn'...
- by Gorra Snell - at 2013.10.01 19:34:00
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227. LLAV Dropsuit Repair Tool (1.6?) - in General Discussions [original thread]
I agree, the repper is nearly unusable due to its clunky interface. Most people seem to agree, and various fixes have been proposed on these forums over time, my favorite of which is converting the module to a repping nanohive bubble-type effect.....
- by Gorra Snell - at 2013.09.30 19:05:00
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228. Where are the Chinese players? - in General Discussions [original thread]
A Penny Arcade Report article on the subject of consoles becoming legal in China - http://penny-arcade.com/report/article/chinas-weak-game-console-ban-to-become-even-more-non-existent TL;DR - Yeah, Wiis, PS3, and Xboxes have been "illegal" ther...
- by Gorra Snell - at 2013.09.27 21:09:00
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229. Where are the Chinese players? - in General Discussions [original thread]
Huh...interesting (if dated) thread on the subject: http://www.eve-search.com/thread/773414/page/1 And here's an EvE-side dev blog about the Serenity server from last year: http://community.eveonline.com/news/dev-blogs/the-new-era-of-serenity-1...
- by Gorra Snell - at 2013.09.27 18:20:00
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230. Where are the Chinese players? - in General Discussions [original thread]
SteelDark Knight wrote: Up until just a bit ago... Whoa, you weren't kidding, looks like a few hours...timely question, I guess. I like to think the Chinese government looked at Dust, and said "we're making it here, we should play it here!...
- by Gorra Snell - at 2013.09.27 17:09:00
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231. Can someone give me 1 reason to join a squad. - in General Discussions [original thread]
Results of active scanners are shared within the squad only, it helps you get orbitals (you can create a one-person squad, and hypothetically get 2500 WP, but it's unusual) which help your entire team, and if the squad commander uses squad orders,...
- by Gorra Snell - at 2013.09.27 16:45:00
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232. Where are the Chinese players? - in General Discussions [original thread]
From my WoW days, I seem to recall that, due to government restrictions, that game had a completely separate and isolated set of Chinese servers. Since Dust is being developed in China, I assume it's available there, but I never hear of Chinese co...
- by Gorra Snell - at 2013.09.27 16:42:00
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233. 1.5 patch notes - in General Discussions [original thread]
Killar-12 wrote: What exactly is the difference between a bar and a pub? Could be wrong, but I think you'd tend to call it a 'pub' if it serves food, and if it's open to families (i.e., kids welcome) during the day.
- by Gorra Snell - at 2013.09.27 14:59:00
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234. Has anyone noticed - in General Discussions [original thread]
I've noticed lock-on glitchiness lately, but not consistently. It seems like the game just doesn't pick up on my downpress, and then I have to release and click again a few times before it starts locking on.
- by Gorra Snell - at 2013.09.26 14:02:00
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235. CCP! HEAVIES DEMAND HEAVY REWARDS! (Petition-ish) - in General Discussions [original thread]
The freed rotation speed has made the heavy viable again...leave it alone. I rarely play heavy, but I agree, new Heavy toys should be at the top of the content list.
- by Gorra Snell - at 2013.09.25 19:36:00
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236. [bug] public contracts in lo-sec systems - in Technical Support/Bugs [original thread]
Ah-ha! Specifics! I just got put into an Ambush on Misaba III, on this character...listed as sec=0.1 on in the Battle Finder.
- by Gorra Snell - at 2013.09.25 19:32:00
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237. Are dropsuits and weapons generally too inexepensive in Dust? - in General Discussions [original thread]
HandOGod wrote: Standard = cheap (make money at risk of dying or not doing well) Advanced = Break even-ish (medium risk, medium return, you'll tend to break even, maybe make a little profit or lose a little money per game). Proto = Risk losing ...
- by Gorra Snell - at 2013.09.25 19:20:00
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238. [BUG] Dropship target rendering - Example video - in Technical Support/Bugs [original thread]
I have a vehicle alt who hardly ever play due to the associated economic problems...but on the rare occasions I do pull in a tank or two, I've been seeing this type of thing with turrets...I'll try to zoom in w/ a railgun, and either switching vie...
- by Gorra Snell - at 2013.09.24 21:39:00
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239. [PETITION] GIVE US MORE ISK - in General Discussions [original thread]
The ability to run PRO-level gear all the time defeats the point of the economy...of losing your gear when you die. I'd like to see more ISK sinks in the game, rather than more inflation...
- by Gorra Snell - at 2013.09.24 19:07:00
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240. what does Dust have to offer than other fps games do not? - in General Discussions [original thread]
The MLT <---> PRO economy is the big draw to me, though it took me a while to realize it. In most games where you customize your loadout, there's no reason to use anything but the best gear available to you. I usually run pretty cheap gear...
- by Gorra Snell - at 2013.09.24 19:03:00
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