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601. If I were to redo DUST 514 - in General Discussions [original thread]
Cyrus Militani wrote: Godin Thekiller wrote: This idea is horrible............ How so? Feedback please. No progression nor structure to getting or doing things. It would just end up Being arich corp picks up the best new players, and a...
- by Godin Thekiller - at 2014.05.16 20:52:00
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602. To CCP Z - in General Discussions [original thread]
Cyrus Militani wrote: CCP Z wrote: Replying just to acknowledge I read this thread. 1- I am not calling anybody dumb 2 - You understand the current system? Cool bro, but the other 95% of the people who tried DUST did not 3 - A good NPE? Yes...
- by Godin Thekiller - at 2014.05.16 20:25:00
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603. If I were to redo DUST 514 - in General Discussions [original thread]
This idea is horrible............
- by Godin Thekiller - at 2014.05.16 20:08:00
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604. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Iskandar Zul Karnain wrote: The more I read through this thread the more I become fearful that CCP Z is going to flatten Dust and dumb everything down for the sake of a few idiots who couldn't figure out how to use the skill tree. I understand...
- by Godin Thekiller - at 2014.05.16 20:07:00
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605. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Cyrius Li-Moody wrote: Days later and I still don't like the concept of this proposed progression system for pretty much every reason people have posted. I'm definitely getting the classic CCP Dust Development vibe of "we're going to do what we...
- by Godin Thekiller - at 2014.05.16 19:48:00
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606. Game modes as a priority - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Godin Thekiller wrote: KAGEHOSHI Horned Wolf wrote: I was talking about the timers to end the battle, NOT the "when you can attack" timers. In an open world mode, battle should end when one team can no longer...
- by Godin Thekiller - at 2014.05.16 03:46:00
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607. Game modes as a priority - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I was talking about the timers to end the battle, NOT the "when you can attack" timers. In an open world mode, battle should end when one team can no longer spawn, or they retreat because they ran out of resources,...
- by Godin Thekiller - at 2014.05.16 03:33:00
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608. Game modes as a priority - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Godin Thekiller wrote: KAGEHOSHI Horned Wolf wrote: Godin Thekiller wrote: I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas are fine, but just straigh...
- by Godin Thekiller - at 2014.05.16 03:22:00
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609. Planning On Purchasing A Win8 Tablet... - in General Discussions [original thread]
I could build you a actual laptop for far less and be far stronger lol I can't even fathom what I could do for a desktop... oh wait, that's right about mine lol
- by Godin Thekiller - at 2014.05.16 03:16:00
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610. Game modes as a priority - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Ayures II wrote: KAGEHOSHI Horned Wolf wrote: Ayures II wrote: No "game modes." Only open world. False There will be an open world sandbox mode with both PVP and PVE, but as you should have seen in the...
- by Godin Thekiller - at 2014.05.16 03:14:00
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611. Game modes as a priority - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Godin Thekiller wrote: I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas are fine, but just straight up gamemodes? No. However, I say that things like PC or...
- by Godin Thekiller - at 2014.05.16 03:12:00
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612. Make Legion a true sandbox - in General Discussions [original thread]
Your ideas seems a bit..... much
- by Godin Thekiller - at 2014.05.16 03:00:00
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613. Planning On Purchasing A Win8 Tablet... - in General Discussions [original thread]
Maken Tosch wrote: One more thing... don't buy a laptop. Those things are not normally suited for gaming unless you actually get one from Alienware. Alienware is overpriced pos (Like Nvidia). Just build it yourself.
- by Godin Thekiller - at 2014.05.16 02:58:00
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614. Game modes as a priority - in General Discussions [original thread]
I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas are fine, but just straight up gamemodes? No. However, I say that things like PC or FW should have some sort of structure akin to a gamemode,...
- by Godin Thekiller - at 2014.05.16 02:53:00
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615. BP passes and city hubs - in General Discussions [original thread]
Vordred Knight wrote: i wanna be able to go to a bar brawl then go into a battle Hell yea, that's the spirit
- by Godin Thekiller - at 2014.05.16 02:14:00
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616. Agent mission types - in General Discussions [original thread]
Jonny D Buelle wrote: I'm all for this idea. I just want to add that missions in EVE can be done in a fleet. As long as one of your fleet members has the mission and is in the deadspace zone, you can warp to them and assist them. The player wi...
- by Godin Thekiller - at 2014.05.15 23:34:00
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617. Agent mission types - in General Discussions [original thread]
bump
- by Godin Thekiller - at 2014.05.15 22:20:00
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618. BP passes and city hubs - in General Discussions [original thread]
bump
- by Godin Thekiller - at 2014.05.15 22:18:00
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619. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Celus Ivara wrote: Godin Thekiller wrote: Celus Ivara wrote: First off I'd like to say that often times when people find themselves pushed towards opposing sides on an issue, they tend to reflexively take defensive stances and the convers...
- by Godin Thekiller - at 2014.05.15 20:21:00
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620. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Celus Ivara wrote: First off I'd like to say that often times when people find themselves pushed towards opposing sides on an issue, they tend to reflexively take defensive stances and the conversation becomes more of a pitched battle instead o...
- by Godin Thekiller - at 2014.05.15 10:56:00
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