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221. Improving new player experience - in Feedback/Requests [original thread]
What you are proposing is too much work. Thus it will never happen. With at most half the development team there is no possibility of having the resources necessary to get this in place. Dust is winding down, not spinning out new solutions. The ...
- by Glyd Path - at 2014.05.09 06:14:00
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222. Your First Girlfriend - in General Discussions [original thread]
Are you comparing Dust to a cheating, lying first girl fiend? Really? When they leave let them go. Nothing else works out, unless you like the GF having access to your wallet, again . It is more like a dog that was never house broken. Now it is ...
- by Glyd Path - at 2014.05.09 06:08:00
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223. CCP why do you care - in General Discussions [original thread]
R F Gyro wrote: Personally I always thought that particular statement was probably a masterpiece of misinformation. My guess is that there is a written agreement that says they have to be PS3 exclusive for 12 months, but can then move to other...
- by Glyd Path - at 2014.05.09 06:03:00
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224. the pve for dust 514. - in Feedback/Requests [original thread]
We have had many ideas that would appear to take few resources. Video game development is notorious for requiring more than the players think though. In particular when the developers have moved on.
- by Glyd Path - at 2014.05.08 11:58:00
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225. For Newbies - in General Discussions [original thread]
Why bother? CCP has never shown any mercy to the new player in any game. Why would they start now? To do so now, at the end of dust, it just doesn't compute. Their motto is not about fluffy kittens and puppies. Its about telling their victims not ...
- by Glyd Path - at 2014.05.08 11:54:00
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226. [official] all links to DUST/Legion/FF info and reactions - in General Discussions [original thread]
CCP Saberwing wrote: I don't want to pretend to know what I'm talking about, but I don't think the Engine has much to do with the game running on a next-gen console or PC. From what I've heard, we've modified the Unreal 3 engine so much that w...
- by Glyd Path - at 2014.05.08 11:40:00
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227. CCP why do you care - in General Discussions [original thread]
R F Gyro wrote: CCP were clearly stitched-up by Sony with the PS3-exclusive thing, and they clearly messed up development on Dust, big-time. I wish it hadn't happened. But this particular criticism - "They have more interest in making the ga...
- by Glyd Path - at 2014.05.08 11:22:00
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228. CCP why do you care - in General Discussions [original thread]
bamboo x wrote: Flamethrower x50 Sure why not? They won't damage to a heavy (or any other suit). They use an unshielded particle accelerator to shoot slugs at vehicles. Which the developers pointed out would cause a normal person to burst int...
- by Glyd Path - at 2014.05.08 06:13:00
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229. CCP why do you care - in General Discussions [original thread]
Leanna Boghin wrote: cut question regarding priorities of graphics over game play Unfortunately CCP is no better than any other video game studio. The art sells the game to non-gamers, upper management, suits and those with money. Game pla...
- by Glyd Path - at 2014.05.08 06:08:00
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230. Why was did Dust synchronize today? - in General Discussions [original thread]
7 May 2014, Dust did a synchronizing message when I checked in. The Devs admitted to nothing so far. Is it just rewards for the event or have they dropped a ninja nerf on something? Days logged into Dust 1.
- by Glyd Path - at 2014.05.08 02:23:00
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231. All vehicle operators: all turret proficiencies provide no bonuses. - in General Discussions [original thread]
Joseph Ridgeson wrote: cut his interaction with customer support Thanks, the reason I didn't is because you did it first. ;-) Useless skills, wasted SP all while the player game drops. Looks like we are in New Eden's Dust.
- by Glyd Path - at 2014.05.08 02:18:00
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232. All vehicle operators: all turret proficiencies provide no bonuses. - in General Discussions [original thread]
The stated bonus is an increase in turret rotational speed. Tests on several characters with a wide variety of skill levels from zero to four produce no change in turret rotation speed. Note that level three is required to access any turret fitti...
- by Glyd Path - at 2014.05.07 21:41:00
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233. all turret proficiencies provide no bonus - in Technical Support/Bugs [original thread]
Note that rail gun proficiency to level 3 is required to access that turret type fitting optimization. If you need to reduce CPU/PG of a particular turret then proficiency must be at level 3. I sent a trouble ticket it requesting a refund of the ...
- by Glyd Path - at 2014.05.07 21:32:00
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234. [Just flat wrong] missile installations still have infinite range - in Technical Support/Bugs [original thread]
The missile turrets have infinite range. Which didn't used to be a big deal because we could eliminate them if they presented enough of a problem ... with rail guns that shot 599m. Notice the number? Used to shoot 599m. Now shoots 299m. While the...
- by Glyd Path - at 2014.03.27 23:33:00
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235. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Here is a great idea. Next time you nerf the freaking range (in half!) on something how about considering game balance? Did you ever notice that YOUR VERY OWN missile turret installations have infinite range ? Now we have Reds constantly shoot...
- by Glyd Path - at 2014.03.27 23:27:00
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236. Rail gun firing getting worse. - in Technical Support/Bugs [original thread]
Yay! There is nothing more fun than having a battle end just before you were to die a certain death. Of course, the worst reason in the world to be in the position of that same death would be to have your Stinking Rail Gun Turret fire five rounds...
- by Glyd Path - at 2014.03.17 13:02:00
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237. Missile tanks should not be able to empty their clip in one volley. - in Feedback/Requests [original thread]
The missile tanks are currently the most powerful anti-armor tank weapon on the battlefield. The only reason they are this unbalanced is the first round of a reloaded missile turret will launch twelve missiles into the opponent. It will easily t...
- by Glyd Path - at 2014.02.23 11:51:00
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238. Rail gun firing getting worse. - in Technical Support/Bugs [original thread]
How is that even possible? A quick refresher: Firing a Large Rail Gun Turret in the 1.7 tanks is a hit or miss (pun!) situation. Often they will not fire and if one is in a battle and accesses some of their modules the gun will cease to even pret...
- by Glyd Path - at 2014.02.23 11:45:00
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239. No Blue Berry you cannot ride in my tank. - in General Discussions [original thread]
Maciej Szambelan wrote: Fu*k all you tankers in MLT tanks, killing infantry and running away from enemy tanks! Thanks for sharing but I run Mads. At least one of the above run Gunni. Try a different thread.
- by Glyd Path - at 2013.12.30 09:03:00
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240. No Blue Berry you cannot ride in my tank. - in General Discussions [original thread]
It isn't because I don't like you, your constant firing the weapon to announce our position to one and all or your lack of a mic. Although those have been a problem in the past. I simple do not have enough SP to support any small turrets . To f...
- by Glyd Path - at 2013.12.30 02:33:00
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