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jerrmy12 kahoalii
Proficiency V.
1447
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Posted - 2014.05.08 01:07:00 -
[31] - Quote
Wut?
I'd better leave...
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AFK Godfather
Edimmu Warfighters Gallente Federation
61
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Posted - 2014.05.08 01:31:00 -
[32] - Quote
low genius wrote:hardcore gamers care little for graphics.
hardcore gamers aren't on DUST and won't be on Legion lol
EVE and DUST players are carebears, so CCP catering for them. Pwetty graphics, and still won't be able to run up a hill |
Harpyja
Molon Labe. General Tso's Alliance
1710
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Posted - 2014.05.08 01:43:00 -
[33] - Quote
Leanna Boghin wrote:Mojo XXXIII wrote:Gameplay >>>>>>>>> Graphics EVERY time.
A polished turd is still a turd, and CCP can make the prettiest, most graphically impressive game ever developed, but it won't mean diddley-squat if nobody plays it because the gameplay is broken, unbalanced, or just not fun. I completely agree thats why im hoping they will read this thread and realize that not everyone cares about awesome graphics. Half assed graphics are ok (so long as they dont cause you to fall through the ground every time you spawn) Some day maybe they will take my beloved Dust514 and give me a solo version of it for me to play (kind of like COD blackops1 training mode) not necessarily a PvE but just something so i can keep playing even after they Shut down the servers. I just hope that you realize that the art team has nothing to do with gameplay... (If you haven't blocked me like you said you would)
The art team will improve on graphics independent of the team charged with game design.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3962
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Posted - 2014.05.08 05:08:00 -
[34] - Quote
low genius wrote:hardcore gamers care little for graphics.
Bull.
If there are six games that all do the same exact thing, I'm going to play the shiniest one. |
ANON Cerberus
Tiny Toons
576
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Posted - 2014.05.08 05:17:00 -
[35] - Quote
CCP Logibro wrote:Leanna Boghin wrote:More about graphics and how the game looks than about how it plays? I think its safe to say with what you have showed us about Legion and what we have seen on Dust 514 that you care nothing about the game mechanics and overall balance of the game. Sure it looks pretty and shiny but do you really think a player thats fighting against 12 enemy soldiers is really going to stop and take a look at the scenery around them? If you actually do go through with Legion (the generic version fo Dust) I would advise you to spend more time on the overall play of the game rather than the shiny garbage (that includes trees no one cares about the trees). What we're shown so far is just the graphics because the gameplay changes are still either design documents on the wiki or ideas being hammered out in someone's head. It's early days yet, and while the Game Designers work on their designs, the tech guys can work on the game engine and graphics which is a bit easier to immediately show off. Remember, what you saw was a prototype.
While I know there are many whiners on these forums, I for one along with many others are very happy with what you guys have been doing with Legion. Sure graphics aren't everything but there is no harm in trying to improve them.
Keep up the good work, a LOT of us are eagerly anticipating Legion. Not only that I cant wait to hear more about the designs and ideas going forwards.
Markdown:
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Glyd Path
Nec Tributis
8
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Posted - 2014.05.08 06:08:00 -
[36] - Quote
Leanna Boghin wrote: cut question regarding priorities of graphics over game play Unfortunately CCP is no better than any other video game studio. The art sells the game to non-gamers, upper management, suits and those with money.
Game play is vastly more important but as this is their first FPS they fell into the trap right away. Chromosome was a good game. It wasn't a great game or even a game that one might play for years but it had potential. Uprising 1.0 was a completely different game which meant all those thousands of hours of beta testing were mostly wasted. Why? Well, they didn't know what they were doing because they aren't as good as the average FPS game company. Maybe in a few more years they might be where the business is today. By then, they will still be a few years behind. Somethings will never change, those behind will stay behind. Mediocrity is its own curse.
Tying the game to EVE and its nutty, scam filled universe was alright to an extent. But to have the SP cost skyrocket with many skills not actually giving benefits is typical EVE but not typical FPS or RPG. Having to grind for a month to get a skill or two from level 3 to level 5 means many will play a different game instead. One that has balanced rewards.
In a proper game with exponential level cost increases the new opponents (Reds) are harder to kill, take better weapons to counter, drop better gear and grant more XP when killed. Falling back to grind out some XP on lower level enemies (Pinks) will grant next to nothing, see either Borderlands, Mass Effect (I think), many of Bethesda games and Dark Souls. In Borderlands if you attack enemies that are too low you get nothing. Although their loot drops don't change they are worthless to a high level player.
With a PVE (no restricted to Legion) mode a player can expend solo or co-op time again AI to farm enough to step up to the next level. In Dust there is only PVP, some of diminishing returns, FW for instance. To enable a balance XP/reward vs effort system in Dust would take a matchmaking system. Which dust has never seen, nor will it ever. Without it being designed upfront it is unlikely coders of this skill level could add it to the game. Maybe Legion will get one, although considering that CCP believes new players are for ganking and scams - probably not. Unless they change their attitude and show some basic understanding of FPS then Legion will follow us into the dust of New Eden.
Nobody at CCP cares because we ain't Legionnaires.
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Glyd Path
Nec Tributis
8
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Posted - 2014.05.08 06:13:00 -
[37] - Quote
bamboo x wrote:Flamethrower x50 Sure why not? They won't damage to a heavy (or any other suit). They use an unshielded particle accelerator to shoot slugs at vehicles. Which the developers pointed out would cause a normal person to burst into flame.
So flamethrower, meh. Armor that can handle drops from orbit wouldn't even notice it. Although it will suck up your SP/ISK/AUR and it would be amusing to watch you jumping around while getting shot by a real weapon. Like anything that wasn't a flamethrower.
Nobody at CCP cares because we ain't Legionnaires.
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bigolenuts
Ancient Exiles.
841
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Posted - 2014.05.08 06:32:00 -
[38] - Quote
CCP Logibro wrote:Leanna Boghin wrote:More about graphics and how the game looks than about how it plays? I think its safe to say with what you have showed us about Legion and what we have seen on Dust 514 that you care nothing about the game mechanics and overall balance of the game. Sure it looks pretty and shiny but do you really think a player thats fighting against 12 enemy soldiers is really going to stop and take a look at the scenery around them? If you actually do go through with Legion (the generic version fo Dust) I would advise you to spend more time on the overall play of the game rather than the shiny garbage (that includes trees no one cares about the trees). What we're shown so far is just the graphics because the gameplay changes are still either design documents on the wiki or ideas being hammered out in someone's head. It's early days yet, and while the Game Designers work on their designs, the tech guys can work on the game engine and graphics which is a bit easier to immediately show off. Remember, what you saw was a prototype.
No, what we saw was time spent on some BS that could have gone into Dust. I'm beginning to think that CCP is just a prototype.
"CCP encourages respect, dialog, interaction and cooperation on a deeper level between its employees and customers"
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R F Gyro
Clones 4u
1379
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Posted - 2014.05.08 08:00:00 -
[39] - Quote
Leanna Boghin wrote:R F Gyro wrote:How many seconds did you manage to watch the Fanfest videos for before you got bored and jumped to your conclusions? I watched the whole thing. And i been playing this game for about 2 years now. So i didnt jump to anything. Its based on their comments and my own observations. They have more interest in making the game look shiny than they do in making the game a playable fun game. Just look at the amount of glitches they still have in the Dust 514 game. Sure when they wanted to make the game look better they rushed to get out a graphics upgrade. But when it came to bug fixes and balancing the gear in the game they just used the nerf hammer. Be hateful all you like but at least i can see CCP for what they really are. Just another game company after your hard earned cash. Make a game look cool and people will buy it they always do, If you had watched, and listened, to the whole of the Dust keynote and the other Dust sessions then you should have noticed that while the video (the visual bit) showcased nice shiny graphics, the rest was talking about gameplay: progression, game modes, sandbox, salvaging, the market, PvE, expansion into nullsec, planting flags on territory, etc.
I'm unhappy about a lot of things that have happened with Dust. CCP were clearly stitched-up by Sony with the PS3-exclusive thing, and they clearly messed up development on Dust, big-time. I wish it hadn't happened.
But this particular criticism - "They have more interest in making the game look shiny than they do in making the game a playable fun game" - is just unfounded and unfair.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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ISuperstar
DIOS X. II
257
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Posted - 2014.05.08 09:23:00 -
[40] - Quote
low genius wrote:hardcore gamers care little for graphics.
Hardcore gamers are also the minority. The scrubs and casuals are the Majority, they want trees? They shall have them. |
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Koshh Seere
Goonfeet Special Planetary Emergency Response Group
6
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Posted - 2014.05.08 09:55:00 -
[41] - Quote
low genius wrote:hardcore gamers care little for graphics. I didn't know DNS were so Elite pvp... |
Koshh Seere
Goonfeet Special Planetary Emergency Response Group
6
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Posted - 2014.05.08 09:56:00 -
[42] - Quote
Leanna Boghin wrote:low genius wrote:hardcore gamers care little for graphics. Well said No, it's an elitist way of looking at it. You should go back to school. |
Koshh Seere
Goonfeet Special Planetary Emergency Response Group
6
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Posted - 2014.05.08 09:59:00 -
[43] - Quote
Leanna Boghin wrote:Maken Tosch wrote:I'm of the camp that gameplay comes before graphics. But there are a lot of people out there that use graphics as the primary measuring stick of any game. Yeah unfortunately i come from the line of Pong and Pacman. Where the game play was great but the graphics was crap. And i do believe that a game should function better than it looks. I would rather have a great game that plays terrific than a game than looks awesome that plays like complete garbage. Do you really think if Pacman and Pong were made today with the technology we have now that it would look as "crap" as it did when it was originally made?`I'm starting to believe most Dust players came straight from WoW. |
Glyd Path
Nec Tributis
11
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Posted - 2014.05.08 11:22:00 -
[44] - Quote
R F Gyro wrote: CCP were clearly stitched-up by Sony with the PS3-exclusive thing, and they clearly messed up development on Dust, big-time. I wish it hadn't happened.
But this particular criticism - "They have more interest in making the game look shiny than they do in making the game a playable fun game" - is just unfounded and unfair.
First the current EP stated in one of his first interviews with the press on his appointment quit clearly, "there is no piece of paper saying we have to stay anywhere". Which is exactly what has been known for over a year.
Sony paid nothing to CCP. They were simply more open than the competition to having a F2P game on their console and allowed CCP to enjoy a faster refresh cycle and limited their store purchases to AUR and various packages. Nothing about exclusive was forced on either company.
The criticism regarding graphics over game play first rose up during Uprising. Better graphics and the game was worse, much, much worse. It was essentially a newly released completely broken game. But the textures were more detailed and the art had been improved. Which was nice but rankled many when Chromosome worked much better and was closer to a finished product that Uprising has managed to get to even today. Nearly a year later and bugs that were introduced in 1.0 are still in the game. Each new release introduced new bugs and many of them were ever eliminated. Most were not even acknowledged.
So criticism or simple observation, the choice in words probably is tied to whether you though Chromosome was a reasonable starting point. And that might be further adjusted if you believe that immersion breaking texture pop in with grass that grows as you get closer is a good thing or not.
For me, almost everything about Uprising is worse. At least before we had the hope of a future game.
And now, we are all dust.
Nobody at CCP cares because we ain't Legionnaires.
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R F Gyro
Clones 4u
1381
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Posted - 2014.05.08 11:38:00 -
[45] - Quote
Glyd Path wrote:First the current EP stated in one of his first interviews with the press on his appointment quit clearly, "there is no piece of paper saying we have to stay anywhere". Which is exactly what has been known for over a year.
Sony paid nothing to CCP. They were simply more open than the competition to having a F2P game on their console and allowed CCP to enjoy a faster refresh cycle and limited their store purchases to AUR and various packages. Nothing about exclusive was forced on either company. Personally I always thought that particular statement was probably a masterpiece of misinformation. My guess is that there is a written agreement that says they have to be PS3 exclusive for 12 months, but can then move to other platforms. So, no, they don't have to stay on PS3 forever. I've got no evidence for this, of course.
Quote:The criticism regarding graphics over game play first rose up during Uprising. Better graphics and the game was worse, much, much worse. It was essentially a newly released completely broken game. But the textures were more detailed and the art had been improved. Which was nice but rankled many when Chromosome worked much better and was closer to a finished product that Uprising has managed to get to even today. Nearly a year later and bugs that were introduced in 1.0 are still in the game. Each new release introduced new bugs and many of them were ever eliminated. Most were not even acknowledged.
So criticism or simple observation, the choice in words probably is tied to whether you though Chromosome was a reasonable starting point. And that might be further adjusted if you believe that immersion breaking texture pop in with grass that grows as you get closer is a good thing or not.
For me, almost everything about Uprising is worse. At least before we had the hope of a future game.
And now, we are all dust.
The problems you describe are, imho, due to a dysfunctional software development organisation rather than a focus on graphics over gameplay. CCP would clearly have loved to have better gameplay, better graphics and more content. As it was they focussed their Dust developers for months on core gameplay, with only minor graphics enhancements.
There's simply no way that Uprising 1.1 to 1.8 can be described as "graphics over gameplay". I could understand "failed attempt to concentrating on gameplay" if that is your belief, but certainly not overfocus on graphics.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
424
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Posted - 2014.05.08 11:52:00 -
[46] - Quote
low genius wrote:hardcore gamers care little for graphics. They care about graphics, but not in the "can you see the scratches on that enemy armor?" way. There is far more to graphics than just graphic fidelity. There are aspects like readability of the situation, aesthetics and the like. And hardcore gamers sure as **** want a game where they are capable of knowing what the **** is going on.
I ******* hate how all of gaming is constantly boiled down to completely ******** levels of discussion. The common use of terms like "graphics" is pure idiocy. |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1689
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Posted - 2014.05.08 12:33:00 -
[47] - Quote
R F Gyro wrote:Glyd Path wrote:First the current EP stated in one of his first interviews with the press on his appointment quit clearly, "there is no piece of paper saying we have to stay anywhere". Which is exactly what has been known for over a year.
Sony paid nothing to CCP. They were simply more open than the competition to having a F2P game on their console and allowed CCP to enjoy a faster refresh cycle and limited their store purchases to AUR and various packages. Nothing about exclusive was forced on either company. Personally I always thought that particular statement was probably a masterpiece of misinformation. My guess is that there is a written agreement that says they have to be PS3 exclusive for 12 months, but can then move to other platforms. So, no, they don't have to stay on PS3 forever. I've got no evidence for this, of course. Quote:The criticism regarding graphics over game play first rose up during Uprising. Better graphics and the game was worse, much, much worse. It was essentially a newly released completely broken game. But the textures were more detailed and the art had been improved. Which was nice but rankled many when Chromosome worked much better and was closer to a finished product that Uprising has managed to get to even today. Nearly a year later and bugs that were introduced in 1.0 are still in the game. Each new release introduced new bugs and many of them were ever eliminated. Most were not even acknowledged.
So criticism or simple observation, the choice in words probably is tied to whether you though Chromosome was a reasonable starting point. And that might be further adjusted if you believe that immersion breaking texture pop in with grass that grows as you get closer is a good thing or not.
For me, almost everything about Uprising is worse. At least before we had the hope of a future game.
And now, we are all dust.
The problems you describe are, imho, due to a dysfunctional software development organisation rather than a focus on graphics over gameplay. CCP would clearly have loved to have better gameplay, better graphics and more content. As it was they focussed their Dust developers for months on core gameplay, with only minor graphics enhancements. There's simply no way that Uprising 1.1 to 1.8 can be described as "graphics over gameplay". I could understand "failed attempt to concentrating on gameplay" if that is your belief, but certainly not overfocus on graphics.
Hell NO!! We went from player focused 24 versus 24 build game play first. To make it SHINEZ 16 versus 16 until the game died.
F U C K Legion.
Planetside 2 , Destiny, Watchdogs, Division, Witcher, Order on PS4
Dust Deserters Alliance
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Glyd Path
Nec Tributis
13
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Posted - 2014.05.09 06:03:00 -
[48] - Quote
R F Gyro wrote: Personally I always thought that particular statement was probably a masterpiece of misinformation. My guess is that there is a written agreement that says they have to be PS3 exclusive for 12 months, but can then move to other platforms. So, no, they don't have to stay on PS3 forever. I've got no evidence for this, of course.
There is no evidence because it never happened. By now something would have leaked. It is the nature of this business. You and many others are dreaming and I have no idea why this lame concept is even talked about. It is a waste of bits. Even if it were true it makes no difference in a game that is this broken.
Note that Sony has no recognition in the game. Nothing in loading screens or anywhere at all. If Sony offered cash they would have gotten some credit. Again, that is the nature of the business. Money goes in and credit is displayed. If they an exclusive distribution agreement that would have been in the press. It wasn't so it didn't happen.
Quote: The problems you describe are, imho, due to a dysfunctional software development organization rather than a focus on graphics over gameplay. CCP would clearly have loved to have better gameplay, better graphics and more content. As it was they focused their Dust developers for months on core gameplay, with only minor graphics enhancements.
There's simply no way that Uprising 1.1 to 1.8 can be described as "graphics over gameplay". I could understand "failed attempt to concentrating on gameplay" if that is your belief, but certainly not overfocus on graphics.
CCP, at least the branch that does Dust/Legion, has the software maturity of a group of elementary school children. I would like to read their software procedures or operations manuals. I haven't gotten to read crayon on the back of a juice box in a long time.
There was a fixed amount of resources. That is known, how much exactly is not (by us). They spent much effort on hacking up their own modifications to a dying engine and now are loath to give them up while the rest of the industry has gladly moved on to UE4 or a different engine entirely. CCP started with a better engine from my understanding. Giving up on consoles would enable the switch back. Limited by the amount of work of course.
So what did happen was a lot of work was put into graphics. This includes much of their updates to UE3, 'lighting is much improved' which is useful when you are doing fancy graphics that load the system down. Somehow they seemed to think that fancy graphics and better lighting would make a better game.
It might have except for one small fact. The game is not good because it does not work. Basic mechanics still fail, drawing assets in the proper order still fails after years of effort and many FPS functions are beyond broken. Guns fail to shoot, reload, overheat and it seems to effect many weapons. See 'I emptied my clip into him and there was no damage', I suspect that it is basic game play failure. Just like CCP had a basic development failure and now they have left a mess behind them.
Their level of software expertise is minimal. Many of the bugs can be devolved into state errors in multi-tasking code. They do have an adequate debug situation and that may never change. Although developing on the PC can help they would not only have to want to do a better job they would have to understand what a better job was. Which is unlikely at best.
Now they are moving to Legion with Dust assets and their own, marginally functional, UE3. I laugh at their future, cause I am so glad I am not involved.
Nobody at CCP cares because we ain't Legionnaires.
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Enji Elric
Matari Combat Research and Manufacture Inc.
308
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Posted - 2014.05.09 08:06:00 -
[49] - Quote
Leanna Boghin wrote:More about graphics and how the game looks than about how it plays? I think its safe to say with what you have showed us about Legion and what we have seen on Dust 514 that you care nothing about the game mechanics and overall balance of the game. Sure it looks pretty and shiny but do you really think a player thats fighting against 12 enemy soldiers is really going to stop and take a look at the scenery around them? If you actually do go through with Legion (the generic version fo Dust) I would advise you to spend more time on the overall play of the game rather than the shiny garbage (that includes trees no one cares about the trees).
Go play EVE
SPACE IS JUST A GRAPHIC
NO gravity representation NO object collision NO real anything just ooo pretty a star Im going to fly straight through it now
see you on other games
GHOST RECON PHANTOMS Becuase Ben Affleck was the bomb
HAWKEN Warframe
STO
Steam Benja865
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crazy space 1
GunFall Mobilization
2541
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Posted - 2014.05.09 12:35:00 -
[50] - Quote
CCP Logibro wrote:Leanna Boghin wrote:More about graphics and how the game looks than about how it plays? I think its safe to say with what you have showed us about Legion and what we have seen on Dust 514 that you care nothing about the game mechanics and overall balance of the game. Sure it looks pretty and shiny but do you really think a player thats fighting against 12 enemy soldiers is really going to stop and take a look at the scenery around them? If you actually do go through with Legion (the generic version fo Dust) I would advise you to spend more time on the overall play of the game rather than the shiny garbage (that includes trees no one cares about the trees). What we're shown so far is just the graphics because the gameplay changes are still either design documents on the wiki or ideas being hammered out in someone's head. It's early days yet, and while the Game Designers work on their designs, the tech guys can work on the game engine and graphics which is a bit easier to immediately show off. Remember, what you saw was a prototype.
Why are you wasting time re inventing the wheel? Just give us Legion with Skirmish 1.0. Now that the game is on PC you can have as many moving redlines as you want. Once a battle is over the red lines can disappears and you can fluidly transfer into PvE.
Stop telling us you want eve players to watch and bet on matches... At least for now allow dust oh excuse me "legion" players to bet on matches and take money from eve players. It will create a community of scamers and betting on matches. You can make it a mecanhic in the future if you must.
The attacking team should have an MCC, the defending team should not. The MCC should move across the map and capture the base after you take out the shield generators. Have massive mounitans and cliffs on the battle fields that require dropships to move across quickly, give us our installations *which are still on the market btw... fyi* so we can build forward maps like when you had us 1st test this game. It was awesome.
During the open world PvE sections you should allow small bands of players to grief in 0.0 and hunt down players doing PvE. Even if it's only 24v24, it would amazing. 32 v32? even better.
Also please keep skrimish 2.0, it's awesome, It's great for the betting gamemode. Just buff it to 6 people per objective please.
Also go back to the eve online style skill system, people get it, it's simple. If the game is on PC it should have the same skill system, don't confuse people if you really want to have one character name for all three games you are going to need to think ahead.
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
904
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Posted - 2014.05.09 13:05:00 -
[51] - Quote
CCP Logibro wrote:Leanna Boghin wrote:More about graphics and how the game looks than about how it plays? I think its safe to say with what you have showed us about Legion and what we have seen on Dust 514 that you care nothing about the game mechanics and overall balance of the game. Sure it looks pretty and shiny but do you really think a player thats fighting against 12 enemy soldiers is really going to stop and take a look at the scenery around them? If you actually do go through with Legion (the generic version fo Dust) I would advise you to spend more time on the overall play of the game rather than the shiny garbage (that includes trees no one cares about the trees). What we're shown so far is just the graphics because the gameplay changes are still either design documents on the wiki or ideas being hammered out in someone's head. It's early days yet, and while the Game Designers work on their designs, the tech guys can work on the game engine and graphics which is a bit easier to immediately show off. Remember, what you saw was a prototype. While I tend to agree with Logibro on this, I would say that if there isn't a compelling reason to play the game (aside from pretty pictures) I feel it will relatively quickly die. I do like having good graphics, having been spoiled by EVE even on the minimal graphics settings and feel the game should look good, the game play and features need to be even better. I want to feel like I am a part of New Eden in the first deployment of Legion and not an afterthought, which is what has led to my discontent with the current form of the product.
To do this the games need the interconnectivity originally promised in the first display of the game concept. This means a functioning market, working corp roles and hangers. The ability to make contracts, get isk scammed by locals and to be able to change which local I am in. I want to be able to conquer a planet on the far reaches of the galaxy in Null or go up to K space and enjoy the ease of access to markets and missions that are low risk.
In addition to this I want to see capsuleers able to manufacture my weapons, create work for me and my fellow mercs and be another market for their industrial prowess to conquer. I was sold on One Universe//One War, please deliver that product.
Can we have an ETA on Legion please, don't want to buy a computer till I know what I need to run this
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Bethhy
Ancient Exiles.
1881
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Posted - 2014.05.09 13:16:00 -
[52] - Quote
CCP Logibro wrote:Leanna Boghin wrote:More about graphics and how the game looks than about how it plays? I think its safe to say with what you have showed us about Legion and what we have seen on Dust 514 that you care nothing about the game mechanics and overall balance of the game. Sure it looks pretty and shiny but do you really think a player thats fighting against 12 enemy soldiers is really going to stop and take a look at the scenery around them? If you actually do go through with Legion (the generic version fo Dust) I would advise you to spend more time on the overall play of the game rather than the shiny garbage (that includes trees no one cares about the trees). What we're shown so far is just the graphics because the gameplay changes are still either design documents on the wiki or ideas being hammered out in someone's head. It's early days yet, and while the Game Designers work on their designs, the tech guys can work on the game engine and graphics which is a bit easier to immediately show off. Remember, what you saw was a prototype.
Still pretty much says what your priorities are if your not setting up proper foundation with this fresh start, running at a solid FPS with impeccable game performance consistency over showing off more lighting improvements which have alwAys been the focus on dust. Net code,GPS,server client updating and server architecture should be your u you your focus not shinny specially at this stage as you said. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3979
|
Posted - 2014.05.09 13:30:00 -
[53] - Quote
I think I was most disturbed by the fact that the enemy movement was still skipping all over the place even with a consistent frame rate on the stage demo. Worse yet was the fact that this should have been done on a LAN.
Just how bad is your netcode when your getting that kind of skippy movement on a LAN? There is some fundamentally broken there. |
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