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3281. Announcement:Free 3-day Active Booster for all newsletter subscribers - in Announcement and Events [original thread]
LOL soooo now we cant play untill the weekend, got it.
- by Ghosts Chance - at 2013.11.07 11:09:00
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3282. Petition: FIX large turret rendering - in General Discussions [original thread]
if i can help it im not letting this leave the front page, if only to prove its being activly ignored
- by Ghosts Chance - at 2013.11.07 11:03:00
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3283. 1.6 Dropship changes - in General Discussions [original thread]
Broonfondle Majikthies wrote: +1 The ships drift around more. Even with a Jovian in my Incubus its hard as hell to manoeuvre (and I sure as hell miss the plate/hardener!). Gunning is more accurate as the sjip isn't sh much in the way but comp...
- by Ghosts Chance - at 2013.11.07 10:54:00
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3284. 1.6 Dropship changes - in General Discussions [original thread]
Now im not the best dropship pilot, but ive been gunning and flying them long enough that i can pull off crazy manuvers and stay alive in a sky full of missles. this new dropship controls have taken away alot of the fine control we used to have,...
- by Ghosts Chance - at 2013.11.07 10:40:00
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3285. [bug] Not gaining 3x SP - in Technical Support/Bugs [original thread]
Cass Caul wrote: Ghosts Chance wrote: its 3x the active SP portion of you in game SP generation. this comes in 3 parts passive in game SP acumulation Active SP acumulation due to activity in game (aka acumulates while your alive Active SP ...
- by Ghosts Chance - at 2013.11.06 23:15:00
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3286. [bug] Not gaining 3x SP - in Technical Support/Bugs [original thread]
its 3x the active SP portion of you in game SP generation. this comes in 3 parts passive in game SP acumulation Active SP acumulation due to activity in game (aka acumulates while your alive Active SP based on how many warpoints you recieve in g...
- by Ghosts Chance - at 2013.11.06 22:42:00
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3287. Railgun Turrets still broken beyond repair - in Technical Support/Bugs [original thread]
threads pointing out mundane things that arnt even bugs get blue responces within 15 minuites, a problem thats exsisted for 6 months and has a 1000 reply petitiion not for a fix but just a blue post about the topic gets ignored for 3 months.
- by Ghosts Chance - at 2013.11.06 13:56:00
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3288. vehicle theft!! - in General Discussions [original thread]
Void Echo wrote: Ghosts Chance wrote: that delay you asked for IS IN THE GAME ALREADY if your in a squad then all squad members get a 5-10 second head start or so before any other blue can enter the freshly called in vehicle. if however yo...
- by Ghosts Chance - at 2013.11.06 03:11:00
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3289. vehicle theft!! - in General Discussions [original thread]
that delay you asked for IS IN THE GAME ALREADY if your in a squad then all squad members get a 5-10 second head start or so before any other blue can enter the freshly called in vehicle. if however you arnt in a squad then you suffer that locko...
- by Ghosts Chance - at 2013.11.06 02:05:00
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3290. Announcement:Uprising 1.6 Known Issues - in Technical Support/Bugs [original thread]
List of current and persistance Large railgun turret bugs confirmed to exsist in 1.6 - Heat improperly displays and disapates causing both shots with no heat build up AND shots that instantly overheat despite either firing way past the overheat a...
- by Ghosts Chance - at 2013.11.05 20:18:00
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3291. Petition - Remove railgun turrets from the game - in General Discussions [original thread]
Ares 514 wrote: calvin b wrote: Ya I agree I shot one yesterday with swarms and soon as the swarms hit the turret it swiveled and killed me with a single shot . I hate these D*** things, I am more worried about them than tanks and infantry. ...
- by Ghosts Chance - at 2013.11.05 19:54:00
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3292. Railgun Turrets still broken beyond repair - in Technical Support/Bugs [original thread]
list of current railgun specific bugs - Heat improperly displays and disapates causing both shots with no heat build up AND shots that instantly overheat despite either firing way past the overheat amount for the first and way under the overheat ...
- by Ghosts Chance - at 2013.11.05 19:40:00
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3293. Petition - Remove railgun turrets from the game - in General Discussions [original thread]
Large railgun turrets have been broken for going on 6 months and still not even a word of acknowledgement from CCP that theres even a problem let alone a fix. they are broken into uselessness, you cant see anything to shoot, what you CAN see disa...
- by Ghosts Chance - at 2013.11.05 19:31:00
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3294. Railgun Turrent rendering STILL garbage - in General Discussions [original thread]
Flix Keptick wrote: Takahiro Kashuken wrote: Not suprised Neither am I. I suspect the "rendering problems" are in place to counter redline tanks. For some odd reason I feel as if I have better rendering when using blasters or missiles. ...
- by Ghosts Chance - at 2013.11.05 19:10:00
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3295. Petition: FIX large turret rendering - in General Discussions [original thread]
Another build deployed and still no fixes in sight. turrets still randomly disapear, infantry still has a magical anti-tank cloaking device to ranges in extremes of 20m away. 6 months and no fix in sight, no problem awknowledged and the game ha...
- by Ghosts Chance - at 2013.11.05 16:12:00
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3296. Railgun Turrent rendering STILL garbage - in General Discussions [original thread]
SteelDark Knight wrote: Ghosts you are probably right. However, with that said here is why I had my concerns that it might be on purpose. 1) If my memory is correct they stated that rendering distance is based on the weapon. Other weapons rend...
- by Ghosts Chance - at 2013.11.05 16:07:00
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3297. Railgun Turrent rendering STILL garbage - in General Discussions [original thread]
gbghg wrote: I have the feeling that the rendering issue is a by product of a fix they applied some time ago, i remember their being framerate issues back around 1.0, and CCP deploying a fix for it, render issues popped up after it. they ex...
- by Ghosts Chance - at 2013.11.05 15:58:00
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3298. After reading about that 3.1M pub match payout... - in General Discussions [original thread]
IgniteableAura wrote: Officer gear has no isk price, therefore does nothing to your payouts. actually the data dumps show that officer gear DOES have an isk price in the system used for just these purposes :P
- by Ghosts Chance - at 2013.11.05 15:38:00
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3299. Railgun Turrent rendering STILL garbage - in General Discussions [original thread]
scratch that, turrets still disapear when you shoot them, it just requires slightly more range for it to happen, so the sweet spot for it to happen is about 20 ms worth just before the 180m mark they are invisable
- by Ghosts Chance - at 2013.11.05 15:25:00
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3300. Railgun Turrent rendering STILL garbage - in General Discussions [original thread]
SteelDark Knight wrote: I was always of the opinion that this was more intentional than unintentional and an attempt to hinder the ability to red-line Rail snipe. The reason I felt this way is because for the most part, if you switch positions ...
- by Ghosts Chance - at 2013.11.05 15:25:00
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