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3261. [BUG/EXPLOIT] Rapid fire MDs and Forges - in Technical Support/Bugs [original thread]
Moorian Flav wrote: Thanks for the time spent, Chance. Hopefully with this confirmed, CCP can do something to correct this. theres actually a second way to do itas well, but i havnt figured out how to replicate it.
- by Ghosts Chance - at 2013.11.17 07:31:00
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3262. [BUG/EXPLOIT] Rapid fire MDs and Forges - in Technical Support/Bugs [original thread]
abarkrishna wrote: Wrong. A mass driver shoots one round a second. just entering the sprint takes more than a second wasting valuable shooting time. This is a myth you have been lied to. Wrong. Entering sprint takes a fraction of a second, a...
- by Ghosts Chance - at 2013.11.17 06:37:00
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3263. Don't know why I should bother posting this for the umpteenth time - in Technical Support/Bugs [original thread]
Nguruthos IX wrote: but dropship turrets have been bugged since Uprising, for 6 months Armor dropships are worse. Turret aim gets reset when looking rotating to a HUGE area that is perfectly valid toward the ground in front of the dropship. ...
- by Ghosts Chance - at 2013.11.17 02:38:00
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3264. Railgun Turrets still broken beyond repair - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: I really like the fact that the Devs have been unable to replicate the draw distance problems. If they are debugging on PCs using Unreal 3.* that would explain it well enough. Or only running on debug consoles that have twi...
- by Ghosts Chance - at 2013.11.17 01:45:00
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3265. [Bug] Large Rail Guns fail to fire. Again! Wow, repeating bugs. - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1502714#post1502714 the full list of railgun bugs (wich includes this one) problems have exsisted since well before uprising, and CCP has yet to ven awknowledge their exsistance. dont exp...
- by Ghosts Chance - at 2013.11.17 00:42:00
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3266. Railgun Turrets still broken beyond repair - in Technical Support/Bugs [original thread]
Bringing this back tot he front page since CCP STILL after 6 months refuses to even awknowledge that these bugs exsist (as well as the huge rendering problems)
- by Ghosts Chance - at 2013.11.17 00:38:00
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3267. Announcement:Uprising 1.6 Known Issues - in Technical Support/Bugs [original thread]
im guessing rendering problems and the massive amount of railgun bugs STILL wont make it to "known issue" status. although i see invisible swarms are finally recognized... just not the source bug that causes them...
- by Ghosts Chance - at 2013.11.07 18:45:00
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3268. So what racial logi do you go for? - in General Discussions [original thread]
WIN-matar hacking bonus, 4 EQ slots, fast even with plates, made of duct tape, looks like a pirate, makes things go boom.
- by Ghosts Chance - at 2013.11.07 18:10:00
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3269. Weapon broken for 6 months, blues ignore it. - in General Discussions [original thread]
M McManus wrote: Ghosts Chance wrote: M McManus wrote: Get to the back of the line and take a number, you can sit with any of the groups already here. *kb/m *TTK *AR Nerf *Forge gun nerf *Scouts *Heavies *Logi Slayers *Pc Lag *Grenades ...
- by Ghosts Chance - at 2013.11.07 18:05:00
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3270. Weapon broken for 6 months, blues ignore it. - in General Discussions [original thread]
Powerh8er wrote: Small railgun turrets... Hahahaha i was referencing large railgun turrets :P
- by Ghosts Chance - at 2013.11.07 17:58:00
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3271. Weapon broken for 6 months, blues ignore it. - in General Discussions [original thread]
M McManus wrote: Get to the back of the line and take a number, you can sit with any of the groups already here. *kb/m *TTK *AR Nerf *Forge gun nerf *Scouts *Heavies *Logi Slayers *Pc Lag *Grenades A representative will be with you soon, the...
- by Ghosts Chance - at 2013.11.07 17:49:00
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3272. The Best Corporate Jackpot System I've Ever Seen - in General Discussions [original thread]
my time in EvE tells me thers something REALLY fishy aboutthis. i cant wait to see what happens
- by Ghosts Chance - at 2013.11.07 17:47:00
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3273. where did the blue tags go? none untill page 4 - in General Discussions [original thread]
Galvan Nized wrote: Ghosts Chance wrote: i love how this summons a blue tag, but a petiton with over 100 replys and thousands of likes about gamebreaking things goes unanswered for months. great work on that community interaction. https...
- by Ghosts Chance - at 2013.11.07 17:41:00
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3274. Weapon broken for 6 months, blues ignore it. - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1472424#post1472424 https://forums.dust514.com/default.aspx?g=posts&m=1466243#post1466243 Railgun have been broken into obscurity, infested with gamebreaking bugs and rendering problem...
- by Ghosts Chance - at 2013.11.07 17:08:00
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3275. where did the blue tags go? none untill page 4 - in General Discussions [original thread]
CCP Nullarbor wrote: We are all very busy working on 1.7 so I suppose that is why there is a lack of blue tags at the moment. i love how this summons a blue tag, but a petiton with over 100 replys and thousands of likes about gamebreaking th...
- by Ghosts Chance - at 2013.11.07 17:00:00
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3276. Time to get RE to top form. - in General Discussions [original thread]
Sinboto Simmons wrote: Ghosts Chance wrote: Sinboto Simmons wrote: Ghosts Chance wrote: well the floating bug was fixed so now explosives dont have that 35% dud rate AND they activate on time. so from someone who is rather well known ...
- by Ghosts Chance - at 2013.11.07 13:46:00
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3277. Time to get RE to top form. - in General Discussions [original thread]
Sinboto Simmons wrote: Ghosts Chance wrote: well the floating bug was fixed so now explosives dont have that 35% dud rate AND they activate on time. so from someone who is rather well known for using and abusing these things in new and inte...
- by Ghosts Chance - at 2013.11.07 13:39:00
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3278. Time to get RE to top form. - in General Discussions [original thread]
well the floating bug was fixed so now explosives dont have that 35% dud rate AND they activate on time. so from someone who is rather well known for using and abusing these things in new and interesting waysm they are fine. i would love to see ...
- by Ghosts Chance - at 2013.11.07 13:35:00
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3279. How cruel are you? - in General Discussions [original thread]
i pinned some poor sucker into a small corner with an LAV, then jumped out and climbed up dropping a remote explosive down into the tiny little space and watched as he tryed as hard as he could to shoot and get out of that tiny little space. then...
- by Ghosts Chance - at 2013.11.07 12:29:00
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3280. The changes in 1.7 - in General Discussions [original thread]
well the skills for vehicles are completly changing, and the skills we have now will simply not exsist. aka you cant have SP into skills that dont exsist and therefor they will become unallocated SP so no respec, but any SP thats spent in skills...
- by Ghosts Chance - at 2013.11.07 12:27:00
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