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3161. vehicle theft!! - in General Discussions [original thread]
that delay you asked for IS IN THE GAME ALREADY if your in a squad then all squad members get a 5-10 second head start or so before any other blue can enter the freshly called in vehicle. if however you arnt in a squad then you suffer that locko...
- by Ghosts Chance - at 2013.11.06 02:05:00
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3162. Petition - Remove railgun turrets from the game - in General Discussions [original thread]
Ares 514 wrote: calvin b wrote: Ya I agree I shot one yesterday with swarms and soon as the swarms hit the turret it swiveled and killed me with a single shot . I hate these D*** things, I am more worried about them than tanks and infantry. ...
- by Ghosts Chance - at 2013.11.05 19:54:00
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3163. Petition - Remove railgun turrets from the game - in General Discussions [original thread]
Large railgun turrets have been broken for going on 6 months and still not even a word of acknowledgement from CCP that theres even a problem let alone a fix. they are broken into uselessness, you cant see anything to shoot, what you CAN see disa...
- by Ghosts Chance - at 2013.11.05 19:31:00
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3164. Railgun Turrent rendering STILL garbage - in General Discussions [original thread]
Flix Keptick wrote: Takahiro Kashuken wrote: Not suprised Neither am I. I suspect the "rendering problems" are in place to counter redline tanks. For some odd reason I feel as if I have better rendering when using blasters or missiles. ...
- by Ghosts Chance - at 2013.11.05 19:10:00
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3165. Petition: FIX large turret rendering - in General Discussions [original thread]
Another build deployed and still no fixes in sight. turrets still randomly disapear, infantry still has a magical anti-tank cloaking device to ranges in extremes of 20m away. 6 months and no fix in sight, no problem awknowledged and the game ha...
- by Ghosts Chance - at 2013.11.05 16:12:00
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3166. Railgun Turrent rendering STILL garbage - in General Discussions [original thread]
SteelDark Knight wrote: Ghosts you are probably right. However, with that said here is why I had my concerns that it might be on purpose. 1) If my memory is correct they stated that rendering distance is based on the weapon. Other weapons rend...
- by Ghosts Chance - at 2013.11.05 16:07:00
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3167. Railgun Turrent rendering STILL garbage - in General Discussions [original thread]
gbghg wrote: I have the feeling that the rendering issue is a by product of a fix they applied some time ago, i remember their being framerate issues back around 1.0, and CCP deploying a fix for it, render issues popped up after it. they ex...
- by Ghosts Chance - at 2013.11.05 15:58:00
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3168. After reading about that 3.1M pub match payout... - in General Discussions [original thread]
IgniteableAura wrote: Officer gear has no isk price, therefore does nothing to your payouts. actually the data dumps show that officer gear DOES have an isk price in the system used for just these purposes :P
- by Ghosts Chance - at 2013.11.05 15:38:00
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3169. Railgun Turrent rendering STILL garbage - in General Discussions [original thread]
scratch that, turrets still disapear when you shoot them, it just requires slightly more range for it to happen, so the sweet spot for it to happen is about 20 ms worth just before the 180m mark they are invisable
- by Ghosts Chance - at 2013.11.05 15:25:00
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3170. Railgun Turrent rendering STILL garbage - in General Discussions [original thread]
SteelDark Knight wrote: I was always of the opinion that this was more intentional than unintentional and an attempt to hinder the ability to red-line Rail snipe. The reason I felt this way is because for the most part, if you switch positions ...
- by Ghosts Chance - at 2013.11.05 15:25:00
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3171. Railgun Turrent rendering STILL garbage - in General Discussions [original thread]
Chromo Railtanker reporting in Railgun turret rendering STILL garbage and STILL worse then even previous uprising builds. i can see SOME improvements, but those improvements are all psychological, in other words they just attempted to hide the ...
- by Ghosts Chance - at 2013.11.05 15:13:00
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3172. My WPDr is... - in General Discussions [original thread]
im at about 300wp/d my kd/r 3.32 my leaderboard spots are about 262 (kills) and 230something (WPs) all really meaningless
- by Ghosts Chance - at 2013.10.17 16:58:00
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3173. Remote explosives OP? a no skill weapon? - in General Discussions [original thread]
Blake Kingston wrote: Okay, you want dissent - I think the drop and bait is about as suited to a gun game as granades are Now if it were bomber man 514... But it aint FIFY
- by Ghosts Chance - at 2013.10.17 09:57:00
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3174. Molden heath police ? - in General Discussions [original thread]
dropship squad tank squad uplink/hive spam squad 3 ways to do what your describing without cheating.
- by Ghosts Chance - at 2013.10.17 09:54:00
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3175. Join the union!! - in General Discussions [original thread]
knight of 6 wrote: sometimes I wish I could dislike posts. yes payment should be more based on performance than time spent in a match. but proto shouldn't be profitable. the community has debated it before but STD gear is called standard for a...
- by Ghosts Chance - at 2013.10.16 20:44:00
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3176. Logi Bug or Working as Intended? - in General Discussions [original thread]
its a bug, if you swithc to a non logi suit and back all your equipment returns
- by Ghosts Chance - at 2013.10.16 20:28:00
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3177. Remote explosives OP? a no skill weapon? - in General Discussions [original thread]
Rei Shepard wrote: Ghosts Chance wrote: Rei Shepard wrote: Personally, i have issues with every weapon that can One-Shot someone else, without the need for aiming. oh but it does require aim, i have to aim well in advance of ther...
- by Ghosts Chance - at 2013.10.16 10:23:00
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3178. Remote explosives OP? a no skill weapon? - in General Discussions [original thread]
Rei Shepard wrote: Personally, i have issues with every weapon that can One-Shot someone else, without the need for aiming. oh but it does require aim, i have to aim well in advance of there ever being a person to aim at :P
- by Ghosts Chance - at 2013.10.16 09:50:00
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3179. Remote explosives OP? a no skill weapon? - in General Discussions [original thread]
OZAROW wrote: Ghosts Chance wrote: OZAROW wrote: Ghost what's your R/E record in a match with no gun or grenade kills? Mines 29 all remotes 46 remote kills...... dont ask, im not proud.... i couldn't stop yelling "STOP ******* COMIN...
- by Ghosts Chance - at 2013.10.15 23:48:00
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3180. Remote explosives OP? a no skill weapon? - in General Discussions [original thread]
KING CHECKMATE wrote: Ghosts Chance wrote: OZAROW wrote: Ghost what's your R/E record in a match with no gun or grenade kills? Mines 29 all remotes 46 remote kills...... dont ask, im not proud.... i couldn't stop yelling "STOP *****...
- by Ghosts Chance - at 2013.10.15 23:03:00
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