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121. Feedback: Awesome Stability - in Feedback/Requests [original thread]
Mine is also very very stable, no disconnects at all since the patch and the regular maintenances!:)
- by Gcember - at 2012.09.18 09:59:00
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122. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Soleire wrote: This makes sense and should be in. Make something like: Militia : 2 sec hack Normal: 4 Advanced: 5 Proto: 6 We could also have a new variant of hives and uplink: "Firewalled" +50% hacktime That is exactly how it should be when...
- by Gcember - at 2012.09.18 05:21:00
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123. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Also nanohives should not be too hard to hack depending on its value, if it is a milita nanohive for example it should not take more than 5 seconds to hack it, but if there is a nanohive of high value it should take a while, same with drop uplinks.
- by Gcember - at 2012.09.17 20:31:00
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124. Let me buy a turret! - in Feedback/Requests [original thread]
Yeah, also the tanks will have to focus more on the railguns as they are a roblem for them and not have to go berserk on infantry :)
- by Gcember - at 2012.09.17 20:27:00
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125. [Idea] Station Takeover - in Feedback/Requests [original thread]
+1 I like your idea, capturing certain areas would be really cool, some sort of checkpoints that are l a huge advantage for a team to control, for example it could contain resources such as improved ammo with higher damage and also some sort of dr...
- by Gcember - at 2012.09.17 20:14:00
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126. Let me buy a turret! - in Feedback/Requests [original thread]
Also the tanks can solve the railgun problems because the tanks are mobile ;)
- by Gcember - at 2012.09.17 20:09:00
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127. Revival system improvement suggestion - in Feedback/Requests [original thread]
1+ to you aswell, the ACCEPT/DENY feature is a really good suggestion as you might know that you will be revived in the middle of a firefight with very low health.
- by Gcember - at 2012.09.17 19:29:00
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128. Revival system improvement suggestion - in Feedback/Requests [original thread]
When you go into man down state and you press the square button to call for help, it does not LOOK like something is happening when you do that, my suggestion for this is that when you have pressed the square button it should dissapear to confirm ...
- by Gcember - at 2012.09.17 19:23:00
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129. Market - in Feedback/Requests [original thread]
You mean sell? :)
- by Gcember - at 2012.09.17 18:33:00
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130. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
It would be cool if we had the ability to hack nanohives, drop uplinks and such. It gives points and improves the teamwork.
- by Gcember - at 2012.09.17 17:25:00
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131. Choose if you want to have K/D ratio or not - in Feedback/Requests [original thread]
Raynor Ragna wrote: How about both KDR and WPs displaying at the end of a match. We need to know whose pulling their own weight and someone who runs around and needlessly hacks points isn't doing anything if they aren't keeping the enemy at bay...
- by Gcember - at 2012.09.17 15:51:00
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132. Choose if you want to have K/D ratio or not - in Feedback/Requests [original thread]
Kyy Seiska wrote: It's just statistics, don't let it bother you or just laugh at how good/bad you are. it matters little what gets recorded and what does not. Yeah, you got that right, but sometimes it is hard to ignore as K/D tends to show...
- by Gcember - at 2012.09.17 15:34:00
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133. Choose if you want to have K/D ratio or not - in Feedback/Requests [original thread]
Another post about this inspired me to write this. What if a player got to choose if he wants to have a K/D ratio or not? There are always players who seek just to have fun and and be relaxed while playing and not worry about negative K/D ratio. Y...
- by Gcember - at 2012.09.16 16:23:00
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134. POINT SYSTEM over K/D ratio - in Feedback/Requests [original thread]
Majin Sora wrote: Instead of focusing players standings on the team roster purely on K/D ratio they should also add a point system. Instead of being rated on how many kills and deaths you have (like in COD) you would get graded on how well you...
- by Gcember - at 2012.09.16 16:00:00
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135. Aim Down Sights Animations, Pre-Game Lobby, Prone & Crosshairs/Reticle - in Feedback/Requests [original thread]
Like your idea about the reticle, I have stated this before that the reticle is hard to see when aiming towards something bright, would want to see a colour change on it so it is easier to keep track of it when aiming towards someone that stands i...
- by Gcember - at 2012.09.16 15:29:00
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136. just checked out the new patch. - in Feedback/Requests [original thread]
Stile451 wrote: Having been playing as both Swarm AV and HAV pilot I find that with the nerf to EHP that the tanks got the swarms didn't need any buff at all. Forge needed their range back but I'm not too sure about the damage increase. The lar...
- by Gcember - at 2012.09.16 15:12:00
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137. [Suggestion] Shooting Down Swarms - in Feedback/Requests [original thread]
Vagrant Deathlord Ulath wrote: Has anyone managed to shoot a swarm missile to see if it can be cancelled out? I've been unable to pull it off. Being able to shoot them down would level the playing field a bit between heavy vehicles and swarm la...
- by Gcember - at 2012.09.16 12:18:00
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138. [Suggestion] How to improve teamwork - in Feedback/Requests [original thread]
Yeah, it is hard to communicate with people you do not know ;) But the main aspect is to raise the XP for teamwork actions :D
- by Gcember - at 2012.09.16 11:21:00
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139. [Suggestion] How to improve teamwork - in Feedback/Requests [original thread]
Teamwork is essential to succed, but there is not so much of it, improve it a suggestion is to give more XP for teamwork actions! Placing a drop uplink could give 25-30 XP and a spawn on it could give 30-40 XP, it motivates players to do these tea...
- by Gcember - at 2012.09.16 10:17:00
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140. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Well if the swarm missiles will go faster there is no wayyyyyy to dodge them with LAVs, then there will be no LAVs on the map either and we will have to use our invaluable stamina to get where we wanna get. Back to the dropships, yes it will be no...
- by Gcember - at 2012.09.16 09:43:00
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