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141. Logistics Suit progression - in Feedback/Requests [original thread]
As the logis are supposed to heal and help out others, it should not have to sacrifice so much in PG and CPU. It needs more of that in order to help out more!
- by Gcember - at 2012.09.16 09:13:00
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142. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
Cortez The Killer wrote: Team play is strongly encouraged. Someone has to fit a droplink, and the team needs to defend the spawn site. Neither happens often, and both almost never happen at the same time. This isn't a problem with gameplay, it...
- by Gcember - at 2012.09.16 08:52:00
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143. im normally prefer good gameplay - in Feedback/Requests [original thread]
I like the apperarence of the game, adding more green and birdies does not give the space feel, it should be like it is, but I agree with metal slickness and roughness to the ground :)
- by Gcember - at 2012.09.16 08:38:00
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144. Forge Gun OP? - in Feedback/Requests [original thread]
As the tank is not so fast and I did not have so much cover and other threats lurking around it is quite hard to move without getting shot and if you just stand still there other guys Will take the tank down, to answer touren question I wap unable...
- by Gcember - at 2012.09.15 20:38:00
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145. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
Spawn system could work so that you spawn a certain amount of distance from the nearest enemy?
- by Gcember - at 2012.09.15 15:50:00
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146. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
Brutis Cain wrote: Gcember wrote: Just be calm when you spawn, dont just run away, take your time and do a 360 ;), to see if enemies are nearby :) I find that hard to do when I get spawned in the middle of a shoot out. Well in that ca...
- by Gcember - at 2012.09.15 15:42:00
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147. Forge Gun OP? - in Feedback/Requests [original thread]
Looked around on the forums about the forge gun, and some people said it had less range than before?
- by Gcember - at 2012.09.15 15:39:00
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148. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
Just be calm when you spawn, dont just run away, take your time and do a 360 ;), to see if enemies are nearby :)
- by Gcember - at 2012.09.15 15:32:00
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149. just checked out the new patch. - in Feedback/Requests [original thread]
It is actually faster to turn the whole tank
- by Gcember - at 2012.09.15 15:29:00
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150. Forge Gun OP? - in Feedback/Requests [original thread]
Kyy Seiska wrote: Ambush matches are generally pretty risky matches for tanks, the spawn system is so messed up that you might get shot in the back before your tank arrives. Forge-gun is like a portable rail.gun, it's fairly bad against infant...
- by Gcember - at 2012.09.15 10:23:00
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151. Forge Gun OP? - in Feedback/Requests [original thread]
Kyy Seiska wrote: Gcember wrote: Since the tank nerf I dunno if the forge gun is a bit OP in my opinion, I drove a tank with a very very high shield bonus. At objective B in Skirmish on the map where the NULL cannon is almost on the top of a...
- by Gcember - at 2012.09.15 10:13:00
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152. Forge Gun OP? - in Feedback/Requests [original thread]
Since the tank nerf I dunno if the forge gun is a bit OP in my opinion, I drove a tank with a very very high shield bonus. At objective B in Skirmish on the map where the NULL cannon is almost on the top of a tower I THINK it was a guy with a forg...
- by Gcember - at 2012.09.15 09:29:00
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