Pages: 1 2 3 4 5 [6] 7 8 |
101. Universal EMP trigger - in Feedback/Requests [original thread]
If a player does something good for the team maybe the team can be rewarded with some sort of EMP trigger that disables the enemy teams HUD for 30 seconds or so? Thoughts?
- by Gcember - at 2012.09.20 13:35:00
|
102. LAV improvements thread - in Feedback/Requests [original thread]
Seran Jinkar wrote: They are not hard to control. They are just a bit slippery.. need some new tires :) But on the other hand you can do some cool drifting with the current LAVs which is really necessary when you want to evade Swarms and Forges...
- by Gcember - at 2012.09.20 11:34:00
|
103. The reload animation from E3 2011 - in Feedback/Requests [original thread]
What I do not like is that I cannot reload while sprinting :(
- by Gcember - at 2012.09.19 20:53:00
|
104. The reload animation from E3 2011 - in Feedback/Requests [original thread]
I really like the way he reloads, looks more smooth to me, the reload animation we have now is okay, but not too good looking.
- by Gcember - at 2012.09.19 20:30:00
|
105. LAV improvements thread - in Feedback/Requests [original thread]
The LAV is very hard to control when you reach a high speed, if you just as much as tap the analog stick you are not driving a car anymore, you are flying a helicopter instead. Well yes I exaggerated but you get my point
- by Gcember - at 2012.09.19 20:22:00
|
106. Unofficial "New weapon request" thread. - in Feedback/Requests [original thread]
PHAROAH AMEN RA wrote: KAGEHOSHI Horned Wolf wrote: I'm also pretty sure the sniper rifles are railguns. (I wish there was a CQC/midrange "battle rifle" variant). And laser rifle is coming. -An EMP grenade would be cool. Would only do damag...
- by Gcember - at 2012.09.19 20:18:00
|
107. Squad ready - in Feedback/Requests [original thread]
Cid Egdald wrote: Ability for squad members to "ready up" or "green up" and launch the squad into a match automatically. Also, letting the squad leader kick people that do not green up in a certain amount of time. Thoughts? Opinions? I'm an idi...
- by Gcember - at 2012.09.19 20:12:00
|
108. The reload animation from E3 2011 - in Feedback/Requests [original thread]
Anyone more than me that wants the reload animation and the design of the AR rifle from the E3 2011 trailer? It looks so much better!
- by Gcember - at 2012.09.19 17:23:00
|
109. Militia game mode - in Feedback/Requests [original thread]
D3LTA NORMANDY wrote: You could join a militia for a week and during this time you cannot exit it and play just factional battles. The ISK and SP every player earned in a battle is thrown into a pot and parted between each player. This could b...
- by Gcember - at 2012.09.19 14:37:00
|
110. Aurium-ISK Gift and/or exchange rate - in Feedback/Requests [original thread]
Jaysin 011584 wrote: It would be nice to be able to gift Aurium and ISK to other players, as well as salvaged merchandise. Because i will not use a sniper rifle but to gift it to a friend could be useful so my Sniper can use that equipment to c...
- by Gcember - at 2012.09.18 20:29:00
|
111. Roadblocks suggestion - in Feedback/Requests [original thread]
What about that you could be able to place out some sort of spikes on the ground to stop LAV,s or some sort of "roadblocks". It would be good to stop LAV,s coming up over the hill while you are hacking the objective.
- by Gcember - at 2012.09.18 20:13:00
|
112. [Request] Decreasing Points for using aim assist - in Feedback/Requests [original thread]
i disagree, many players who are new to DUST 514 would have a very hard time to get anywhere in the game if the other hardcore players has this system and gets more SP while the new players that probably will use aim assist will get much less than...
- by Gcember - at 2012.09.18 20:04:00
|
113. Revival system improvement suggestion - in Feedback/Requests [original thread]
Eskel Bondfree wrote: Gcember wrote: Also, when you go into man down state it would be nice if you had an indicator to show if a logistics player actually is nearby so you dont just lie there so you know it is better to respawn instead ...
- by Gcember - at 2012.09.18 19:39:00
|
114. Revival system improvement suggestion - in Feedback/Requests [original thread]
May be so, but I posted suggestions aswell...?
- by Gcember - at 2012.09.18 17:41:00
|
115. Revival system improvement suggestion - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Medic system needs improvements, more should look at this thread. According to another player who tested prototype injectors, they still only give +60 points despite the fact that it heals 80%. Nanite injectors sho...
- by Gcember - at 2012.09.18 14:44:00
|
116. [Request] Cover system implemented - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: This video shows some effective FPS cover http://www.youtube.com/watch?v=8mgoa-yO_d0 I was impressed by this actually, but as dust is an online shooter with terrains that are not like those on the video it would...
- by Gcember - at 2012.09.18 14:43:00
|
117. [Suggestion] Vertical Levels - in Feedback/Requests [original thread]
Tarn Adari wrote: How about a very high cliff or deep canyon/chasm with structures on the sides. The chasm would be extremely nifty...you could walk full circle on one level, snipe across to the other side and fight enemies above and below you....
- by Gcember - at 2012.09.18 13:29:00
|
118. [Request] Cover system implemented - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Not taking a side, but I keep hearing about how it doesn't work in multiplayer FPS without specific examples why. Imagine how clunky it would be, Personally I would think that, but that is my opinion, you will ha...
- by Gcember - at 2012.09.18 13:13:00
|
119. [Request] Better Vehicle Controls - in Feedback/Requests [original thread]
Naquiri wrote: I find the Dropship control to be manageable. I also find Tank controls to be acceptable. with the LAVs however, as soon as get up to a reasonable speed, you lose any semblance of control. I have noticed the LAVs control bette...
- by Gcember - at 2012.09.18 13:03:00
|
120. [Request] Cover system implemented - in Feedback/Requests [original thread]
It does not work with cover systems in FPS,s it is in it must be a third person shooter for this to work.
- by Gcember - at 2012.09.18 12:18:00
|
Pages: 1 2 3 4 5 [6] 7 8 |
First page | Previous page | Next page | Last page |