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2181. Weapon Trial- Scrambler Rifle - in General Discussions [original thread]
All rifles are OP-even the ScR and AR that everyone says is UP. Use a weapon that requires some modicum of skill and then you can make judgements. ScR hits harder than a shotgun, with over 10x the range, and can be spammed in CQC. Also has the hi...
- by Gavr1lo Pr1nc1p - at 2014.03.03 23:30:00
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2182. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
Billi Gene wrote: currently you should probably come from the flank if you want to get in close to a heavy... if you nerf the turning speed: we will be back at the days of old when just running at them and skipping side to side was enough to ...
- by Gavr1lo Pr1nc1p - at 2014.03.03 23:14:00
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2183. Fun little post -- Show me a pic of an Gallente/Caldari/Minmitar hea... - in General Discussions [original thread]
This is the gallente sentinel that CCP released
- by Gavr1lo Pr1nc1p - at 2014.03.03 22:54:00
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2184. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
THUNDERGROOVE wrote: stlcarlos989 wrote: I'm not saying make it a significant difference but maybe 3% between suit types so If a scout is 100%, assault = 97%, logi = 94%, commando = 91%, heavy = 88%. So I already have to get used to switc...
- by Gavr1lo Pr1nc1p - at 2014.03.03 22:52:00
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2185. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
THUNDERGROOVE wrote: As a heavy from the times when base turn speed was reduced on them, I say no. It was completely ridiculous. You couldn't even track people in CQ with an HMG. I say just take away acceleration properties on the controller ...
- by Gavr1lo Pr1nc1p - at 2014.03.03 22:51:00
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2186. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Appia Nappia wrote: When PC was introduced we had a minimum of 8million SP to join. Later it was bumped to 17M. After 24M you have the SP to have 2 weapons maxed out, all the dropsuit upgrade skills and 1 proto suit. It's rea...
- by Gavr1lo Pr1nc1p - at 2014.03.03 22:40:00
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2187. Is work on our ps4 port still being put off? - in General Discussions [original thread]
if they do port now, and provide compatibility with PS3 as well, as to maintain the current non-ps4 player base, it would easily boost the game by a lot, as everyone with a Ps4 now would download it, play it, like it, and become part of the player...
- by Gavr1lo Pr1nc1p - at 2014.03.03 21:32:00
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2188. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Hynox Xitio wrote: Gavr1lo Pr1nc1p wrote: This is an open discussion. I will limit my input, however, if you would like to see what i think, click my sig's link Nothing, armor will always be heavier than it's mass in shields. What about...
- by Gavr1lo Pr1nc1p - at 2014.03.03 21:27:00
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2189. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Cat Merc wrote: Gavr1lo Pr1nc1p wrote: If there was 0 aim assist i would agree; sadly, this is not the case It's not even about strafing (though it's STILL HUGELY important, contrary to popular belief). There are many, many uses to speed...
- by Gavr1lo Pr1nc1p - at 2014.03.03 21:22:00
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2190. Ya'll QQ? - in General Discussions [original thread]
Cat Merc wrote: SMG got nerfed as long as the other rifles. Magsec SMG probably got nerfed too. Yeah. Right.
- by Gavr1lo Pr1nc1p - at 2014.03.03 21:15:00
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2191. flaylock vs plasma cannon - in General Discussions [original thread]
flay lock doesn't have enough damage in its entire ammo count to kill a sentinelGǪ..plasma cannon does
- by Gavr1lo Pr1nc1p - at 2014.03.03 21:12:00
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2192. 46/6, 30-0, 20/1, 32/1, 27/0. - in General Discussions [original thread]
hint-use FoTM's
- by Gavr1lo Pr1nc1p - at 2014.03.03 21:11:00
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2193. Shield v Armour re: damage mods - in General Discussions [original thread]
Cat Merc wrote: "A bit", in 1.8 that's going to be as short as the reload time of an assault rifle. only for the cal scout-everything has has **** poor shield regen (cal sentinel excluded-that thing is an outlier)
- by Gavr1lo Pr1nc1p - at 2014.03.03 04:41:00
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2194. Shield v Armour re: damage mods - in General Discussions [original thread]
whoever thinks my logic is wrong on the above post, please enlighten me
- by Gavr1lo Pr1nc1p - at 2014.03.03 04:30:00
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2195. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Also, i seriously recommend people at least read the first post of my signature before they post some form of ignorance upon this thread
- by Gavr1lo Pr1nc1p - at 2014.03.03 04:28:00
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2196. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Cat Merc wrote: Gavr1lo Pr1nc1p wrote: Cat Merc wrote: Gavr1lo Pr1nc1p wrote: Cat Merc wrote: Base plates nerf. That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari s...
- by Gavr1lo Pr1nc1p - at 2014.03.03 04:23:00
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2197. Shield v Armour re: damage mods - in General Discussions [original thread]
Cat Merc wrote: Gavr1lo Pr1nc1p wrote: Cat Merc wrote: Sinboto Simmons wrote: Damage mods still need to have their slot swapped to low damage+tank is insanity, swap the damage mods and bring out more highslot mods already. Then every...
- by Gavr1lo Pr1nc1p - at 2014.03.03 04:21:00
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2198. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Cat Merc wrote: Gavr1lo Pr1nc1p wrote: Cat Merc wrote: Base plates nerf. That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari suits, minmitar suits are still screwed. But, ...
- by Gavr1lo Pr1nc1p - at 2014.03.03 03:59:00
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2199. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Cat Merc wrote: Base plates nerf. That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari suits, minmitar suits are still screwed. But, like i said, input at a minimum
- by Gavr1lo Pr1nc1p - at 2014.03.03 03:25:00
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2200. Shield v Armour re: damage mods - in General Discussions [original thread]
Cat Merc wrote: Sinboto Simmons wrote: Damage mods still need to have their slot swapped to low damage+tank is insanity, swap the damage mods and bring out more highslot mods already. Then every utility module in the low slot should move t...
- by Gavr1lo Pr1nc1p - at 2014.03.03 03:24:00
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