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2101. Skills not applying after spawn - in General Discussions [original thread]
Brokerib wrote: Minmatar scout here. No passive armor/shield bonus, no hacking bonus, no biotics bonus, and no EWAR bonus. Which makes it quite difficult, as I'm entirely reliant on base armor/shields, speed and visibility for survival. Been t...
- by Gavr1lo Pr1nc1p - at 2014.04.06 23:30:00
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2102. Just want to clarify: - in General Discussions [original thread]
KING CHECKMATE wrote: Gavr1lo Pr1nc1p wrote: KING CHECKMATE wrote: Gavr1lo Pr1nc1p wrote: The scouts need a speed BUFF and CPU/PG buff, but i know that a nerf is incoming with all the whining, therefore, I'm trying to put forth a reas...
- by Gavr1lo Pr1nc1p - at 2014.04.06 23:17:00
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2103. Just want to clarify: - in General Discussions [original thread]
KING CHECKMATE wrote: Gavr1lo Pr1nc1p wrote: The scouts need a speed BUFF and CPU/PG buff, but i know that a nerf is incoming with all the whining, therefore, I'm trying to put forth a reasonable change It is reasonable. As i explaine...
- by Gavr1lo Pr1nc1p - at 2014.04.06 23:06:00
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2104. Is this scout fit OP? - in General Discussions [original thread]
Jackof All-Trades wrote: I would assume that Overpowered means something that works too effectively in the current game that makes other roles seemingly unneeded. I have been doing really well in these suits, Getting 18/1 and 20/2 in a few game...
- by Gavr1lo Pr1nc1p - at 2014.04.06 22:52:00
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2105. Just want to clarify: - in General Discussions [original thread]
KING CHECKMATE wrote: Gavr1lo Pr1nc1p wrote: the only thing that makes the scout OP is the ability to have incredible e-war and still have medium frame-like tank. Honestly, the only fix i would suggest for scouts would be to remove the cur...
- by Gavr1lo Pr1nc1p - at 2014.04.06 22:50:00
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2106. On dropsuits and the passive scans of vehicles - in General Discussions [original thread]
Garrett Blacknova wrote: Cat Merc wrote: MINA Longstrike wrote: Passive scanning is not necessarily sound based. Considering the profile is measured in dB, and the precision too, I think it is. Considering the profile is measured in a...
- by Gavr1lo Pr1nc1p - at 2014.04.06 21:14:00
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2107. Just want to clarify: - in General Discussions [original thread]
does anyone have an actual response, or do you just want to whine over "nerf the shotgun, nova knives, and PLC"? These weapons aren't the problem, its the superior e-war on scouts combined with tank and bank that make it a problem. Shotgun is in a...
- by Gavr1lo Pr1nc1p - at 2014.04.06 21:04:00
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2108. Just want to clarify: - in General Discussions [original thread]
the only thing that makes the scout OP is the ability to have incredible e-war and still have medium frame-like tank. Honestly, the only fix i would suggest for scouts would be to remove the current gal/cal bonuses and replace them so that they ...
- by Gavr1lo Pr1nc1p - at 2014.04.06 20:50:00
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2109. The Cost Of AV - in General Discussions [original thread]
Charlotte O'Dell wrote: what's your point? Have you lost your spotlight now that HAVs are very nearly balanced? there not thoughGǪ.
- by Gavr1lo Pr1nc1p - at 2014.04.06 17:09:00
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2110. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
Scout Registry wrote: Still nothing, huh ... Has anyone poked IWS about this? Eric put up something similar, here . He thinks its a bug. I think its intentional. If it's intentional, I think it should be reconsidered ... Shooting in someone...
- by Gavr1lo Pr1nc1p - at 2014.04.06 17:06:00
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2111. Seriously, sprint bug has got to go - in General Discussions [original thread]
Awry Barux wrote: Sinboto Simmons wrote: Yeah that impulse effect is not helping my ability to be a hit and run fighter. My personal fix, for the super-annoying weapon impulse effects: jumping. From what I can tell, impulse effects do no...
- by Gavr1lo Pr1nc1p - at 2014.04.06 16:59:00
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2112. Scout Suits and EHP - in General Discussions [original thread]
Hp ceilings (total HP, armor and shield) for STD/ADV/PRO for scouts should be about 220/300/500 respectively. This includes armor and shield combined. On a basic gal scout, you can get well over 500 armor easily with just ADV and STD plates.
- by Gavr1lo Pr1nc1p - at 2014.04.06 16:52:00
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2113. Shotgun = ez mode - in General Discussions [original thread]
correction-shotgun is ez with no skills into it in a lag-less environment
- by Gavr1lo Pr1nc1p - at 2014.04.06 00:01:00
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2114. Ideas for pilot suit bonuses (when they arrive) - in General Discussions [original thread]
Mortishai Belmont wrote: I say Galente = Armor module efficiency ungrade i want to avoid directly upgrading things like Hp or Damage, and focus more on things that would give a skilled tanker a larger advantage, and an unskilled one none
- by Gavr1lo Pr1nc1p - at 2014.04.05 23:58:00
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2115. Scout Registry / Killboard - in General Discussions [original thread]
Asha Starwind wrote: Spademan wrote: By the way, took out two tanks today. The first was a lone effort that involved 3 poxy mines, 3 swarm volleys and, the killing hit, 1 av grenade. The second came barrelling around a corner backwards afte...
- by Gavr1lo Pr1nc1p - at 2014.04.05 23:56:00
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2116. Ideas for pilot suit bonuses (when they arrive) - in General Discussions [original thread]
Caldari-Boosts vehicle passive scanning to be decent Gallente- Increases top speed of vehicles (this, of course, comes with a vehicle speed nerf) Minmitar- Boosts vehicle acceleration and deceleration (see above) Amarr- Reduces heat build up from ...
- by Gavr1lo Pr1nc1p - at 2014.04.05 23:52:00
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2117. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Gavr1lo Pr1nc1p wrote: guess who is now unbanned? Thermonuclear warfare? We have a winner!
- by Gavr1lo Pr1nc1p - at 2014.04.05 23:49:00
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2118. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
i personally think stun locking needs to be removed on everything except laser rifle. Laser rifle only to make it have an advantage over other weapons. The HMG/AR/CR/ACR/RR/SMG/ARR/any full auto noob weapon are ridiculously good against speed tank...
- by Gavr1lo Pr1nc1p - at 2014.04.05 23:46:00
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2119. When is the large blaster going to get it's range nerf? - in General Discussions [original thread]
it has longer range than the railgun, but does minimal damage at past 200m
- by Gavr1lo Pr1nc1p - at 2014.04.05 23:40:00
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2120. Scout Registry / Killboard - in General Discussions [original thread]
Sinboto Simmons wrote: Gavr1lo Pr1nc1p wrote: guess who is now unbanned? Rage war dog. ......what it's true. man all these great guessesGǪ.come on guys your so close!
- by Gavr1lo Pr1nc1p - at 2014.04.05 23:33:00
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