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6881. I'd almost forgotten the hit detection issues yesterday... - in General Discussions [original thread]
...but then today happened. Shotgun. Point-blank. Firing at a target less than a metre from melee range. First 3 shots deal a combined total of 0 damage. Literally. Next shot takes about half the target's shield. My Militia Shotgun has only one s...
- by Garrett Blacknova - at 2012.11.18 08:59:00
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6882. Forge Gun Question - in General Discussions [original thread]
Kaios Family wrote: lol get your info right proto breach forge does 2520 damage now add in weaponry skill plus forge gun proficancy lol not 7 k but still get your info right or go home Someone says "You can't get a 7k Forge." The reply is, "Y...
- by Garrett Blacknova - at 2012.11.18 08:15:00
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6883. Dust 514... - in General Discussions [original thread]
axis alpha wrote: wait let me guess gek is op too? Actually, I've heard a lot of people saying they are, yeah. From what I've seen (and the couple of times I've tried them), they're a very "user friendly" weapon. Even moreso than the other A...
- by Garrett Blacknova - at 2012.11.18 08:11:00
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6884. How I've Taken out dropships. - in General Discussions [original thread]
Basic Forge + Militia Swarm = dead Dropship.
- by Garrett Blacknova - at 2012.11.18 08:01:00
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6885. Laser Rifles vs vehicles - in General Discussions [original thread]
Still only using the basic Laser Rifle, and improving a little with them against infantry, but I definitely find them better as a partner for a Swarm guy vs. a tank, or as a way to shred LAVs. If you catch them just after they've drained their Shi...
- by Garrett Blacknova - at 2012.11.18 08:00:00
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6886. Integral laser flare that says "I need a NANOHIVE" - in Feedback/Requests [original thread]
DarkShadowFox wrote: get a microphone. o3o Good luck making blueberries listen when voice comms default to "off" Also, I think Brink solved this problem quite nicely. Along with doing medics better than DUST has managed so far. When you hav...
- by Garrett Blacknova - at 2012.11.18 01:19:00
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6887. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
I suggested this in a thread before, but I suggested that each team's "red zone" area, where they're safe but the enemy can't travel, should be marked as a "blue zone". While in the blue (or yellow) zone, you're relatively safe, since enemies have...
- by Garrett Blacknova - at 2012.11.18 01:10:00
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6888. Stealing vehicles. - in Feedback/Requests [original thread]
If hacked by an enemy, a vehicle should become "property" of the person who hacked it. If hacked back by a teammate, it should revert to its original owner. If destroyed, nobody gets to keep the vehicle. If the mission ends and the vehicle is sti...
- by Garrett Blacknova - at 2012.11.18 01:04:00
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6889. Enemy markers - in Feedback/Requests [original thread]
There are several factors involved. 1. The target's scan profile. This can be reduced by using a smaller/lighter suit, by skilling into Dropsuit Command and Profile Dampening and/or with the use of Profile Dampener modules. 2. The player's scan ...
- by Garrett Blacknova - at 2012.11.18 01:00:00
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6890. [Suggestion] Forge Gun reticle. - in Feedback/Requests [original thread]
Agreed with Tryus. When I die to a Forge, I know that either a) I screwed up, or b) that Heavy was a good shot.
- by Garrett Blacknova - at 2012.11.18 00:54:00
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6891. [request] new skill - weapon switch speed. - in Feedback/Requests [original thread]
Quickdraw skill is a good idea. Glad it's coming.
- by Garrett Blacknova - at 2012.11.18 00:51:00
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6892. Codewish tacticle - in General Discussions [original thread]
Reimus Klinsman wrote: Okay, so thus far we have 3 known items that need to be fixed. And an unoffcial acknowledgement of one of them being a known issue.
- by Garrett Blacknova - at 2012.11.18 00:45:00
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6893. Vehicles hunting Vehicles. - in General Discussions [original thread]
LAV with Missile Launcher won't hit a target (even one that large) at the kind of range you have to be, because movement = shots not firing on target. And it's worse when turning. Blasters or Railgun - preferably Railgun - would be the best optio...
- by Garrett Blacknova - at 2012.11.18 00:43:00
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6894. Looking for a new Corporation. - in General Discussions [original thread]
The other day, I used my alt as a distraction while my teammates murdered you and your rooftop tank. Then you ragequit. Good game.
- by Garrett Blacknova - at 2012.11.18 00:37:00
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6895. NEXT PLAYSTATION CODE-NAMED ORBIS, REPORTEDLY WONGÇÖT PLAY PS3 OR USED GAMES - in General Discussions [original thread]
Old news is old enough to almost certainly be irrelevant, given the amount of public outcry that happened for the first 3 months or so after this was "leaked" and later denied because it was a stupid idea.
- by Garrett Blacknova - at 2012.11.18 00:31:00
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6896. Codewish tacticle - in General Discussions [original thread]
Berserker007 wrote: Mavado V Noriega wrote: Berserker007 wrote: If u look across the board most aur proto guns have the cpu/pg req for adv guns except 2 (which i think is wrong). Reason for this i believe, is that you unlock adv aur items...
- by Garrett Blacknova - at 2012.11.18 00:04:00
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6897. Best way to get a mate a beta key? - in General Discussions [original thread]
From what I'm hearing, Merc Pack is the only way in right now.
- by Garrett Blacknova - at 2012.11.17 09:13:00
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6898. raising shield and armor on upper teir dropsuits - in Feedback/Requests [original thread]
DJINN Riot wrote: With the heavy suit, there is no incentive whatsoever for me to go PROTO, aside from 1 high slot. That means from my A-suit, I would have to invest over 2 million skill points into something for 1 high slot, it just is not wor...
- by Garrett Blacknova - at 2012.11.17 07:24:00
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6899. Suggestion: Team auto balancing - in Feedback/Requests [original thread]
Team auto-balancing SHOULD happen when you're first joining a match using the HighSec matchmaking system. Not for corp battles, not for player contracts. Not for player-selected NPC contracts. And more importantly, it shouldn't SWAP players from ...
- by Garrett Blacknova - at 2012.11.17 07:21:00
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6900. Running interrupts weapon swap/switch - in Feedback/Requests [original thread]
Starting to sprint cancels the weapon switch, but you can switch weapons just fine WHILE you sprint. +1, because that's kind of a ridiculous restriction when it only works one way.
- by Garrett Blacknova - at 2012.11.17 07:14:00
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